Ziamr (world)

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Ziamr/Shallows (Dagudashaag 0719)
Milieu 1116
C310888-A
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere1 Vacuum (trace)
Hydrographics0 Desert World 0%
Population8 Moderate (900 million)
Government8 Civil Service Bureaucracy
Law8 High Law (controlled blades)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary K2 V
Worlds 11
Gas Giants 0
Planetoid Belts 0
Cultural Details
Government Civil service bureaucracy
Law Level High
Cultural Extension 895A
Army Size (BEs) 150
Economic Details
Technology Level 10
Economic Extension
A7A+1
ResourcesAAbundant
Labor7Moderate (90 million)
InfrastructureA Extensive
Efficiency+1Average
Importance Extension 1
Resource Units 700
GWP (BCr) 2,635
World Trade Number 4.5
Trade Volume (MCr/year) 8,982
Starport Details
Classification Class-C
Port Size 4
Building Capacity (Tons) 990,000
Port employees 715
Port passengers (annual) 17,100

Ziamr has a trace atmosphere and almost no surface water. The system has a population between 100 million and a billion sophonts. It is a member of Third Imperium in the Shallows Subsector of Dagudashaag Sector and in the Domain of Vland. Ziamr, as a member world of the Third Imperium, holds the estate of an Imperial knight (the Imperial representative to the world) and the fiefdoms of a marquis and a viscount. All three are members of the Imperial Landed Nobility who oversee affairs regarding the world at an Interstellar and Imperial level. 80% of the world's population is the Minor Human Race Ziadd. During the Long Night this world was named Gir.

Astrography and Planetology[edit]

Ziamr is a member of the Dagudashaag Main.

Stellar Data[edit]

Ziamr has a solitary primary star.
Ziamr
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K2 V Main Sequence (Dwarf) 0.82 4830 - 5100 0.49928
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0073 0.0586 0.7 - 1.26 0.73 7.3
Orbit #  *  * 3 2 6
Remarks

Mainworld Data[edit]

Mainworld Size (S)[edit]

Ziamr is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.

Mainworld Atmosphere (A)[edit]

Ziamr has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Ziamr has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.

History & Background (Dossier)[edit]

Ziamr has a population of almost nine hundred million sophonts. Seven hundred million are ethnic Ziadd, the descendants of miners who first colonized the world during the heyday of the Zeda Alignment; the remainder are Humans descended from wealthy Solomani who settled on Ziamr at the start of the Third Imperium. The Solomani generally have money, and in many cases they have controlling interests in large on-world businesses. Ziamr's present government is a bureaucracy, and is entirely controlled by Solomani interests. Ziadd are actively discriminated against, and are regarded as second class citizens.

The government's restrictions against Ziadd are harsh. Some public amenities are segregated, and in the tunnel cities there are Solomani-only facilities and districts. It is fairly easy for non-Ziadd to travel to the world, but those of Ziadd descent must wait for several years and pass through endless checks and red tape. Even after this they have few rights, and can be expelled if the government deems them to be 'undesirable'. Those who express sympathy for the Ziadd can also be deported as 'disruptive elements'. The Ziamri police force is clinically efficient and has a bad reputation with regard to sophont rights.

The Ziadd do not take this lying down. There are legal campaigns against the government's policies, and protest movements of varying sized and effectiveness. A Ziadd terrorist movement, the Khurum, has gained a massive following in the squalid slum districts, and there is an escalating cycle of repression and violence. The Solomani themselves have found little sympathy amongst the governments of neighboring systems, and have become increasing isolated. The Red Eagles, the pro-Solomani terrorist group, has found a small but powerful following on the world.

Imperial High (Landed) Nobility[edit]

Ziamr, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdoms of two members of the Imperial Landed Nobility, who oversee affairs regarding the world at an Interstellar and Imperial level.

World Starport (Sp)[edit]

Ziamr has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)[edit]

Ziamr has a population of 900,000,000 sophonts (hundreds of millions).

Ziadd2-Osborne-Signal-GK 15-Sept-2019a.png

World Demographics[edit]

Linguistic Topography[edit]

The following languages are among the most commonly used here:

  • Anglic: One of the two official languages of the Third Imperium.
    • Galaach: An Ushran trade language derived from Anglic, widely spoken throughout the Shallows, Zeda and Ushra subsectors.
  • Klatha'sh: The common language of the Ziadd.
  • Sall: The predominate language of Bolivar (Dagudashaag 0240), also spoken as a common second language in surrounding subsectors, including Shallows.
  • Vilani: One of the two official languages of the Third Imperium.

Urbanization[edit]

Ziadd structures tend to be solid and blocky and are usually heavily decorated. Many fly flags and banners declaring allegiance and status.

World Government (G)[edit]

Ziamr is governed by a Civil Service Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy, and the bureaucracy provides a stabilizing influence. This ruling bureaucracy may be the full government bureaucractic apparatus or a section with limited jurisdiction but considerable influence, like the military.

World Law Level (L)[edit]

Ziamr has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.

World Technology Level (TL)[edit]

Ziamr possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.

World Economy[edit]

Ziamr imports a good deal of seafood from Drya. Agroproducts from Miku are also a staple of local diets.

Historical Data[edit]

Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

  • -2404 to -2215: To trailing and rimward, the Interstellar Wars are waged.
  • -2204 to -1776: The Rule of Man administers the worlds of the region.
  • -1776 to 0: The Long Night.
  • -642: War breaks out between the Ziadd and the Ushran Empire.
    • Outmatched by the Ushran navy, the war goes badly for the Ziadd.
  • -639: The Ushran capture Zeda after a long and bloody campaign.
  • -600: The Ushran Empire has conquered most of the former Ziadd worlds. Remaining Ziadd forces, now scattered, begin a campaign of corsair activity to support the ongoing rebellions on the Ziadd planets.
  • Circa -400: The Zeda Alignment corsairs begin to capture whole worlds, the Ushran Navy no longer able to keep them at bay.
  • The Year 0: The Third Imperium is founded.
  • 46: A series of uprisings on Zeda, supported by the corsairs, sufficiently weaken military control of the world.
  • 65: The Ziadd rebellion, supported by the regular troops of the corsair bands, retake Zeda. For the first time in more than six centuries, the Ziadd homeworld is back under Ziadd control.
  • 96: The overwhelming might of the Third Imperium forces the Ziadd to choose another long war or integration. They choose to join the Imperium.
  • 300-420: The First Survey charts the system.
  • 604 to 622: The Imperial Civil War.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.