Zeda (world)
| |||||||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||||||
style="width: 220px; height: 250px;"
Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||||||
| Primary | K4 V | ||||||||||||||||||||||||||||
| Worlds | 14 | ||||||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||||||
| Cultural Details | |||||||||||||||||||||||||||||
| Government | Captive government | ||||||||||||||||||||||||||||
| Law Level | Moderate | ||||||||||||||||||||||||||||
| Cultural Extension | 9D5C | ||||||||||||||||||||||||||||
| Army Size (BEs) | 1200 | ||||||||||||||||||||||||||||
| Economic Details | |||||||||||||||||||||||||||||
| Technology Level | 12 | ||||||||||||||||||||||||||||
| Economic Extension | H8F+4
| ||||||||||||||||||||||||||||
| Importance Extension | 4 | ||||||||||||||||||||||||||||
| Resource Units | 8,160 | ||||||||||||||||||||||||||||
| GWP (BCr) | 41,020 | ||||||||||||||||||||||||||||
| World Trade Number | 5.5 | ||||||||||||||||||||||||||||
| Trade Volume (MCr/year) | 78,692 | ||||||||||||||||||||||||||||
| Starport Details | |||||||||||||||||||||||||||||
| Classification | Class-B | ||||||||||||||||||||||||||||
| Port Size | 6 | ||||||||||||||||||||||||||||
| Building Capacity (Tons) | 5,000,000 | ||||||||||||||||||||||||||||
| Port employees | 40,770 | ||||||||||||||||||||||||||||
| Port passengers (annual) | 276,000 | ||||||||||||||||||||||||||||
Zeda is an industrial world with a tainted atmosphere. The system has a population over one billion. This system serves as the capital for the subsector. Government control of this world is by an external military force. It is a member of Third Imperium in the Zeda Subsector of Dagudashaag Sector and in the Domain of Vland. Zeda, as a member world of the Third Imperium, holds the estate of an Imperial knight (the Imperial representative to the world) and the fiefdoms of a count and the Subsector duke. All three are members of the Imperial Landed Nobility who oversee affairs regarding the world at an Interstellar and Imperial level. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. This is the homeworld of the Ziadd, a Minor Human Race.
Astrography and Planetology[edit]
Zeda is the namesake of the Zeda Subsector, the homeworld of the Ziadd, an important industrial center, and a major tourist attraction.
The world is regarded as an Ancients site because that race transplanted the Ziadd here from prehistoric Terra. No actual Ancients sites have ever been discovered.
Zeda is a member of the Dagudashaag Main. It is the namesake of the Zeda Cluster branch.
Stellar Data[edit]
Zeda has a single primary, a main sequence orange star named I'shia Iaqq.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x7 secondary rocky worlds.
- x4 gas giants.
- x2 planetoid belts.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Zeda is a Meso World between 12,000km and 13,500km in diameter. The world has a standard gravity between 0.8G and 1.1G. The horizon will appear about 5.1km away. Vessels with 1G of thrust should check with local starport authorities before attempting to land using emergency power.
Mainworld Atmosphere (A)[edit]
Zeda has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL-3 or more advanced survival gear is required to settle this world
Mainworld Hydrosphere (H)[edit]
Zeda has 25-35% of its surface covered by liquid water. It has a few small seas. Wilderness refueling is possible. Water for the inhabitants will be recycled.
Mainworld Topography and Geography[edit]
Zeda is a dry and dusty world. The Ziadd have been genetically altered to endure these conditions; a transparent membrane covers the eyes while the nose and ears contain gas-permeable membranes to keep out dust. The epidermis is coarse and hard, and also helps to protect against windblown dust.
Native Lifeforms[edit]
Abundant native life occupying every available ecological niche. Its metabolic functions drive the process of atmospheric renewal.
- Much of the planet is arid. Its ecosystems are relatively sparse.
Flora includes the Qaesvr, a flowering plant with black petals. It is considered a traditional symbol of death.
Native Sophont (NIL): Ziadd[edit]
The Ziadd are the only surviving Minor Human Race within the Dagudashaag Sector, the Miyavine having died off several thousand years ago. Ziadd were genetically engineered from Homo Neanderthalensis by the Ancients, around the year -400,000, taken from Terra by the Ancients and transplanted to Zeda.
History & Background (Dossier)[edit]
Zeda serves as subsector capital.
The world has a rich cultural heritage and is steeped in history. This can be brought dramatically to life by the many Ziadd who still follow the 'old ways' (the Ziadd hold tradition and heritage very highly, and casual travellers are warned to treat high-ranking individuals with the respect their status warrants). Most cities are dominated by networks of Citadel-fortresses, and most feel more like gigantic living museums than highly advanced industrial centres.
World Starport[edit]
Zeda has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Zeda has a population of 5,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
- The majority of the population is Ziadd.
Linguistic Topography[edit]
- Anglic: One of the two official languages of the Third Imperium
- Klatha'sh: The dominant Ziadd language
- Vilani: One of the two official languages of the Third Imperium
Urbanization[edit]
Ziadd structures tend to be solid and blocky and are usually heavily decorated. Many fly flags and banners declaring allegiance and status.
Population centres on Zeda include:
- B'kurr: Noted for production of heavy machinery
- Dryaez: Also an important producer of vehicles and heavy machinery
- Gliakl: Noted for arts and crafts
- Hiaqq: An important producer of manufactured goods
- Iaq'tsur: Ancient enemy of Reth; profits from tourism, particularly from major events such as the re-enactment of battles or the staging of religious ceremonies
- Reth, ancient enemy of Iaq'tsur, facing each other across the fertile Ishaar; tourist centre
- Shoez: Industrial centre
- Zud: Industrial centre
World Technology Level[edit]
Zeda possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
World Government[edit]
Zeda has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
The world is technically under Imperial military rule.
The day-to-day decisions of government are made by members of the Senate, who hold the title Ka ("lord"). Members of the Senate wear ceremonial jewellery that declares their home city and their position within the government.
World Law Level (L)[edit]
Zeda has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms, and anything more destructive, are typically regulated or prohibited.
World Culture[edit]
Typical dress consists of a plain jumpsuit worn under loose robes. A long cloak is common, as are belts and bandoliers. Goggles, gloves and a cap are regular features (due to the dusty taint to the atmosphere), and most people carry a discreet weapon such as a knife or a pistol. The decoration and style of clothing define a person's rank and status.
Historical Data[edit]
Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -8000: The Empires of Kh'Khish and Acrizeer dominate Zeda, surrounded by a number of smaller states owing allegiance to them.
- -6133 to -5979: Four vast wars engulf Zeda. The third results in the development and use of a number of nuclear devices.
- -5800: By this point, all the major nations on Zeda have sizable fleets of space-capable warships.
- -2404 to -2215: To trailing and rimward, the Interstellar Wars are waged.
- -2204 to -1776: The Rule of Man administers the worlds of the region.
- -2176: First contact between humans originating in the Terran Confederation and the Ziadd.
- -1776 to 0: The Long Night.
- -642: War breaks out between the Ziadd and the Ushran Empire.
- Outmatched by the Ushran navy, the war goes badly for the Ziadd.
- -639: The Ushran capture Zeda after a long and bloody campaign.
- -600: The Ushran Empire has conquered most of the former Ziadd worlds. Remaining Ziadd forces, now scattered, begin a campaign of corsair activity to support the ongoing rebellions on the Ziadd planets.
- Circa -400: The Zeda Alignment corsairs begin to capture whole worlds, the Ushran Navy no longer able to keep them at bay.
- The Year 0: The Third Imperium is founded.
- 46: A series of uprisings on Zeda, supported by the corsairs, sufficiently weaken military control of the world.
- 65: The Ziadd rebellion, supported by the regular troops of the corsair bands, retake the world. For the first time in more than six centuries, the Ziadd homeworld is back under Ziadd control.
- 96: The overwhelming might of the Third Imperium forces the Ziadd to choose another long war or integration. They choose to join the Imperium.
- 300-420: The First Survey charts the system.
- 604 to 622: The Imperial Civil War.
References & Contributors (Sources)[edit]
- Jae Campbell. "Library Data: Zeda." Signal-GK 11 (1995): 101-102. via HIWG
- Marc Miller. First Survey (Imperium Games, 1996), 80.
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 366.
- ↑ "Jump Map API" and map location from Travellermap.com
- Subsector capital worlds
- Third Imperium worlds
- Domain of Vland worlds
- Homeworld
- Ziadd worlds
- Worlds
- Era: Milieu 1116
- Dagudashaag Main worlds
- High population worlds
- Articles at intermediate completion state
- HIWG
- First Imperium worlds
- Humaniti worlds
- Rule of Man worlds
- Second Imperium worlds
- Zeda Alignment worlds
- T5 Second Survey worlds
- Library
- Canon
- Z