Saenglinrae Uerragarr (world)
| Saenglinrae Uerragarr/Raez (Ngathksirz 3030) | |||||||||||||||||||||||||
| Classic Era (1116) | A67A412-A
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F3 V G6 V K8 V G3 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Saenglinrae Uerragarr is a nonindustrial water world, which has 90% or more of its surface covered in an ocean of water.
- The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Empire of Varroerth in the Raez Subsector of Ngathksirz Sector, which is part of the Vargr Extents.
- This is a cold world with an overall climate that is at the lower temperature range of human-congruous sophont endurance.
- This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Saenglinrae Uerragarr is a quaternary star system.
- The primary is a white main sequence named Aeurr.
- The secondary is a yellow main sequence named Gzoso.
- The tertiary is an orange main sequence named Otzul.
- The quaternary is a yellow main sequence named Karakor.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x10 secondary rocky worlds.
- x3 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Saenglinrae Uerragarr is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)[edit]
Saenglinrae Uerragarr has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
- It experiences low temperatures.
Mainworld Hydrosphere (H)[edit]
Saenglinrae Uerragarr has 95-100% of its surface covered by liquid water with only a few islands and archipelagos. Wilderness refueling is possible. Such worlds are Water Worlds or Ocean Worlds.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)[edit]
World Starport (St)[edit]
Saenglinrae Uerragarr has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to a Vargr Naval Base.
- Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.
World Population (P)[edit]
Saenglinrae Uerragarr has a population of 90,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population entirely consists of Vargr.
Urbanization[edit]
Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.
World Technology Level (T)[edit]
Saenglinrae Uerragarr possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)[edit]
Saenglinrae Uerragarr is governed by a Corporate Polity, having a single corporation with a typical corporate structure as a government. Essentially, this is a "company town" (or world). The typical corporate-run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families, including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
World Law (L)[edit]
Saenglinrae Uerragarr has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Portable energy weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.
Trade Data[edit]
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: D (very abundant)
- Labor: 3 (thousands)
- Infrastructure: 6 (limited)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: 4 (harmonious)
- Acceptance: 5 (aloof)
- Strangeness: 3 (somewhat typical)
- Symbols: F (extremely abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 175 to 191: the Julian War.
- 300 to 420: the Imperial First Survey charts the world.
- 995 to 1065: the Imperial Second Survey charts the world.
- 1065: the Second Survey is published. Information about the world becomes widely available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (The Vargr)
- Author & Contributor: John G. Wood (Generated data)
- ↑ "Jump Map API" and map location from Travellermap.com
