Mackswith (world)

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Mackswith/Narya (Daibei 2131)
Classic Era (1116)
C100369-C
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size1 Small (1,600 km, 0.05g - 0.09g)
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population3 Low (3 thousand)
Government6 Captive Government/Colony
Law9 High Law (no weapons out of home)
Tech LevelC Average Stellar (robots)
See also UWP
System Details
Primary M0 V M6 V
Planetoid Belts 1
Gas Giants 2

Mackswith is a low-population vacuum world, with a population of less than 10,000 sophonts, warranting hazardous environment precautions.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Mackswith has two stars in the star system.
Mackswith
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M0 V Main Sequence (Dwarf) 0.57 3770 - 3850 0.13982
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0055 0.031 0.39 - 0.74 0.55 5.5
Orbit #  *  * 2 1 6
Remarks None
Mackswith
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M6 V Main Sequence (Dwarf) 0.102 2740 - 2810 0.00034
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0013 0.0015 0.02 - 0.04 0.13 1.3
Orbit #  *  *  * 0 3
Remarks None

System Data[edit]

System:

System Importance (Ix)[edit]

This world has an Importance Extension (Ix): of 0 (Unimportant).

  • (The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes.)

Mainworld Data[edit]

Mainworld Size (S)[edit]

Mackswith is a Small World between 900km and 2,400km in diameter. The world has very low gravity between 0.05G and 0.09G. The horizon will appear about 2km away.

Mainworld Atmosphere (A)[edit]

Mackswith has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Mackswith has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.

Mainworld Geography & Topography[edit]

No information yet available.

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background (Dossier)[edit]

Imperial Landed Nobility (N)[edit]

Mackswith, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.

World Starport (Sp)[edit]

Mackswith has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

  • The Starport Authority does not maintain an employee population at this starport. All labor and operations are contracted on a "as needed" basis.

World Population (P)[edit]

Mackswith has a population of 9,000 sophonts (thousands).

  • This is a Low Population World and the population would be too low to sustain itself without a little outside assistance. This may represent the home base of a sizable but mostly transient population such as the base of a major starship expedition, the last generation of a dying colony, the first generation of a new colony, or a large outpost that will probably evolve into a colony if not stopped.

World Demographics[edit]

Linguistic Topography[edit]

The following languages are among the most commonly used here:

World Government (G)[edit]

Mackswith has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.

World Law Level (L)[edit]

Mackswith has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All objects specifically manufactured as weapons are typically regulated or prohibited (outside private residences or visiting starships).

World Technology Level (TL)[edit]

Mackswith possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.

World Military[edit]

Mackswith has a Battalion Equivalent figure of 0.

  • There are no organized ground forces on this world.

World Economy (Ex)[edit]

The world's economic measurements are: ( 8 2 1 +1 )

Trade Data[edit]

Trade Classifications for this world:

Trade Lines with other worlds:

World Culture (Cx)[edit]

The world's cultural characteristics are: [ 4 3 6 D ]

Urbanization[edit]

No information yet available.

World Infrastructure[edit]

Mackswith possesses extremely limited infrastructure.

Historical Data[edit]

No information yet available.

World Timeline[edit]

No information yet available.

UWP Listing[edit]

UWP: C100369-C

References & Contributors (Sources)[edit]

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