Khuenzakgorr (world)

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Alien Moon 40c-0.jpg
Khuenzakgorr/'soenk (Gzaekfueg 2023)
Classic Era (1116)
C9A4874-7
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size9 Large (14,400 km, 1.03g - 1.33g)
AtmosphereA Exotic
Hydrographics4 Wet World 40%
Population8 Moderate (600 million)
Government7 Balkanization
Law4 Moderate Law (no light assault weapons)
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary G5 V M0 V
Planetoid Belts 1
Gas Giants 3

Khuenzakgorr is a moderate population fluid world with over a hundred million, but not yet a billion sophonts.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Khuenzakgorr is a binary star system.

  • The primary is a yellow main sequence.
  • The secondary is a red main sequence.
Khuenzakgorr has two stars in the star system.
Khuenzakgorr
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G5 V Main Sequence (Dwarf) 0.98 5600 - 5660 0.93173
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0091 0.0801 0.91 - 1.63 0.91 9.1
Orbit #  *  * 3 3 7
Remarks None
Khuenzakgorr
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M0 V Main Sequence (Dwarf) 0.57 3770 - 3850 0.13982
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0055 0.031 0.39 - 0.74 0.55 5.5
Orbit #  *  * 2 1 6
Remarks None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Khuenzakgorr is a Big World between 13,600km and 15,200km in diameter. The world has a standard gravity between 1G and 1.3G. The horizon will appear about 5.4km away. Vessels with only 1G of thrust should avoid landing on this world.

Mainworld Atmosphere (A)[edit]

Khuenzakgorr has an Exotic Atmosphere and possesses an unusual gas mix which requires the use of oxygen tanks. Additionally, protective suits, while not necessary, are recommended. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Khuenzakgorr has 35-45% of its surface covered by liquid water or ice heavily tainted with other substances, which makes it dangerous, corrosive, or toxic. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds may be Hell Worlds.

  • The water on the surface may be unsuitable for use or consumption without extensive filtering and purification.
  • Refining for fuel may cause issues with shipboard purification plants.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Exotic Aqua.png
(Blank map, exotic world.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Khuenzakgorr is a member of the Llaedhue Cluster, a small Main lying at the center of Gzaekfueg Sector.

  • High cargo capacity, low jump rating vessels move among its systems, carrying vast amounts of goods and commodities between its member worlds.

Chart Llaedhue Cluster Basic.png
(Chart sourced from Traveller Map)

  • Worlds lying within the Cluster are highlighted in tan.

World Starport (St)[edit]

Khuenzakgorr has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

  • Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.

World Population (P)[edit]

Khuenzakgorr has a population of 600,000,000 sophonts (hundreds of millions).

  • The population entirely consists of Vargr.

World Technology Level (T)[edit]

Khuenzakgorr possesses a Technology Level of TL–7.

  • Common Communication technologies for this TL include: Early video and early satellite communication networks.
  • Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
  • Common Transportation technologies for this TL include:
    • Land: Improved automobiles, hovercraft, and bullet trains.
    • Water: Hydrofoils and early triphibians.
    • Air: Hang gliders and supersonic jets.
    • Space: Deep space probes and interplanetary spacecraft (System Craft).

World Government (G)[edit]

Khuenzakgorr has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.

World Law (L)[edit]

Khuenzakgorr has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Light assault weapons, and anything more destructive, are typically regulated or prohibited.

Trade Data[edit]

  • Importance: -1 (unimportant)

World Economy[edit]

  • Resources: 8 (moderate)
  • Labor: 7 (tens of millions)
  • Infrastructure: 7 (generally available)
  • Efficiency: -2 (fair)

World Culture[edit]

  • Heterogenity: A (discordant)
  • Acceptance: 5 (very aloof)
  • Strangeness: 4 (somewhat distinct)
  • Symbols: 9 (somewhat abstract)

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)[edit]

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