Okhuemgir Subsector
| Okhuemgir Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Gzaekfueg | |||||
| Capital | Gzugo (world) | |||||
| Number of Systems | 17 | |||||
| Majority Control | Ruler of Five - 94% | |||||
| 2nd Control | Non-Aligned (Vargr-dominated) - 6% | |||||
Okhuemgir Subsector is a backwater part of the Vargr Extents.
Description (Specifications)
Astrographic Features & Trade Routes
The following astrographic and commercial data has been determined regarding Okhuemgir Subsector:
- The subsector is a low stellar density region.
- The brightest star is the blue-white giant primary of the Gzazoevaellu system.
Stellar Distribution
A basic map showing the distribution and size of stars within Okhuemgir Subsector.
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
(Chart sourced from Traveller Map).
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Rift Regions
The subsector lies on the edge of the Windhorn Rift.
- The rift hinders travel and commerce within the region.
A simple map showing rift regions within Okhuemgir Subsector.
(Chart sourced from Traveller Map)
Locally at least, a rift is an astrographic concept based on Jump Drive performance.
The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.
- This level of technology allowed the routine use of up to Jump-3 drives.
- Areas that couldn't be crossed by Jump-3-capable vessels were denoted as rifts.
This traditional definition of rift regions remains in use today: while modern high performance starships can easily cross them, most commercial vessels continue to utilize Jump-3 or less drives. Because of this most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.
Data
- Capital: 1437 Gzugo A130535-C
- Naval Bases: 3 VR05
- Corsair Bases: 7, 1 Privateer
Ruled from the subsector capital of Gzugo, Okhuemgir Subsector is dominated economically by Sudhaenga and remote but just as Important {Ix} Aengllog (Gzaekfueg 1538) and 1234). A dance between subsector government and mercantile funding is an ambient, low growl in this region of space as the Cyan trade route continues rimward into Meshan Sector.
It is unclear if Aengllog was circumvented on political maneuvers or corporate decision-making as to why the Cyan trade route detours trailing into Ungludh before arcing back to rimward Okhuemgir. This has the Balkanized Factions of Aengllog scratching their lupine heads and questioning the value of their exports. Could the location along the shores of the Windhorn Rift be a factor?
Vuzzoz’ Bloodletters are a subsector-wide Corsair band in Okhuemgir Subsector of Gzaekfueg Sector and controls or uses seven Corsair Bases therein. Countered by only three Naval Bases, smuggling and outright piracy upon the Cyan trade route that detours into Ungludh Subsector is almost unchecked. This band of Corsairs uses pack tactics to herd a merchant vessel or convoy toward an ambush of more Corsair starships or local spacecraft. Any merchantman that falls behind is assuredly singled out for an attack by spaceship weapons and boarding. The Bloodletters are known for very dangerous piloting, coming within point-blank range of their prey.
Spoils of a successful raid or space piracy are divided among the participating vessels, even to the contracting of a salvage vessel that will often dismantle a captured ship for its expensive systems. Such assets are then peddled in pirate coves at worlds with Corsair Bases as the predatory vessels go to ground in preparation for the next attack or raid.
Crews captured by the Vuzzoz’ Bloodletters are often deposited on Duvarroez (Gzaekfueg 1433) if they are Urzaeng. Other sub-species can alternately be sold as slaves to worlds outside the Ruler of Five confederation, such as Gzaedhkirrg (Gzaekfueg 1131). Most prisoners try to pay the Corsairs an equal or greater sum for the amount that enslaving them would earn in exchange for release on Duvarroez.
Vuzzoz Bloodletters see themselves as pruning the interstellar market, gently tapping convoys rather than blockading traffic entirely. Their leader, a callous and impatient female Urzaeng known only as Vuzzoz-edh <daughter of Vuzzoz> gathers her forces of less than ten starships and between fifteen and twenty in-system spaceships, (often rentals), to swarm a convoy at 100 Diameter breakout points.
Subsector Summary: 1105
Okhuemgir, subsector N of Gzaekfueg, contains 18 worlds with an estimated combined population of 34 billion, a per capita income of Cr7,748, and a total economy of BCr265,084. These worlds originate an interstellar trade of BCr19 through 15 starports (2 Class A, 2 Class B, 9 Class C, 2 Class D) employing 2,410 people. Driving this interstellar trade are three Agricultural (Ag) worlds, two Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and one Industrial (In) world. The governments in Okhuemgir maintain eight Corsair bases and three Naval bases. The average technology level is 7 (with most between 4 and 10). The highest technology level is 13 at Sudhaenga (Gzaekfueg 1538).
Okhuemgir, subsector N of Gzaekfueg, contains 27 stars and an as yet unidentified number of planets; nine monostellar systems, nine binary systems, no trinary systems, and no systems with four or more stars. 16 of the 18 systems (88%) have native gas giants. There are no Asteroid (As) belts, two Desert (De) worlds, one Garden (Ga) world, one Ice-capped (Ic) world, three Poor (Po) worlds, two Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.
Okhuemgir has an estimated population of 34 billion distributed across two High population (Hi) worlds, no Moderate population (Ph) worlds, 12 Non-industrial (Ni) worlds, three Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Aengllog (Gzaekfueg 1234). The population consists primarily of 2 sophont groups.
| 2 identified sophont populations in Okhuemgir | |
|---|---|
Ruler of Five
The Ruler of Five has jurisdiction over 16 worlds in the subsector, with an estimated combined population of 34 billion, a per capita income of Cr7,774, and a total economy of BCr265,018. These worlds originate an interstellar trade of BCr19 through 14 starports (2 Class A, 1 Class B, 9 Class C, 2 Class D) employing 2,395 people. Driving this interstellar trade are two Agricultural (Ag) worlds, two Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and one Industrial (In) world. The governments in the Ruler of Five maintain seven Corsair bases and three Naval bases within the subsector. The average technology level is 8 (with most between 5 and 10). The highest technology level is 13 at Sudhaenga (Gzaekfueg 1538).
The Ruler of Five has an estimated population of 34 billion within the subsector, distributed across two High population (Hi) worlds, no Moderate population (Ph) worlds, 12 Non-industrial (Ni) worlds, three Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Aengllog (Gzaekfueg 1234). The population consists primarily of 1 sophont group.
Non-Aligned, Vargr-dominated
There is one Non-Aligned, Vargr-dominated world in Okhuemgir with an estimated population of 90 million.
Non-Aligned, Human-dominated
There is one Non-Aligned Human-dominated world in Okhuemgir with an estimated population of 30 million.
Astrographic Features & Trade Routes: 1105
The following astrographic features and trade routes can be found within this area:
- No information yet available.
World Listing: 1105
The following systems and worlds can be found within this area:
History & Background (Dossier)
No information yet available.
Polity Listing: 1105
The following polities can be found within this subsector:
- Independent Powers (Pocket Empires)
- Non-Aligned Powers (World-States)
- Non-Aligned (Vargr-dominated)
- Other Powers
- None
- Vargr Extents (Vargr powers)
Native Sophonts (NILs): 1105
The following races (sophont species) are believed to have originated in this area:
- Humaniti (Human races)
- None
Demographics: 1105
Significant populations of the following races (sophont species) reside within this area:
- Humaniti (Human races)
Major Historical Events Timeline: 1116
These are some of the more important historical events that have affected this area:
- No information yet available.
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. (named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 49. (dot map provided)
- EXTERNAL LINK: Undeveloped Sectors by John G. Wood AKA Elvwood
- Author & Contributor: Pakkrat