Karrdzae Subsector
| Karrdzae Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Provence | |||||
| Capital | None | |||||
| Number of Systems | 3 | |||||
| Majority Control | Irrgh Manifest (VIrM) - 66% | |||||
| 2nd Control | Non-aligned, Vargr (NaVa) - 34% | |||||
Karrdzae Subsector is Subsector K of Provence Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications
Karrdzae Subsector is a region that has seen millennia of settlement by Vargr.
- The resources of the subsector are being exploited.
Astrographic Features & Trade Routes
The following astrographic and commercial data has been determined regarding Karrdzae Subsector:
- The subsector is a rift density region.
Stellar Distribution
A basic map showing the distribution and size of stars within Karrdzae Subsector.
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
(Chart sourced from Traveller Map).
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Rifts and Voids
The subsector lies within the Windhorn Rift.
- The rift hinders travel and commerce within the region.
- It has placed a boundary on settlement and expansion within the area.
A simple map showing the general extent of the Windhorn Rift.
300 px
(Chart sourced from Traveller Map.)
The nature and limits of the rift may be determined by different criteria in different regions.
- Generally, its boundaries are based on jump performance.
- Areas may traditionally be considered rift regions, even though all of their worlds are accessible to ships equipped with high performance drives.
Subsector Summary: 1116
Karrdzae, subsector K of Provence, contains three worlds with an estimated combined population of 40 billion, a per capita income of Cr5,859, and a total economy of BCr234,433. These worlds originate an interstellar trade of BCr309 through 3 starports (0 Class A, 2 Class B, 1 Class C, 0 Class D) employing 44,205 people. Driving this interstellar trade are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, one Rich (Ri) world, and no Industrial (In) worlds. The governments in Karrdzae maintain one Naval base and one Corsair base.
Karrdzae, subsector K of Provence, contains four stars and 43 identified planets; two monostellar systems, one binary system, no trinary systems, and no systems with four or more stars. 3 of the three systems (100%) have native gas giants. There are no Asteroid (As) belts, no Desert (De) worlds, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, no Poor (Po) worlds, no Vacuum (Va) worlds, and no Water (Wa) or Ocean (Oc) worlds.
Karrdzae has an estimated population of 40 billion distributed across one High population (Hi) world, no Moderate population (Ph) worlds, one Non-industrial (Ni) world, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population world is Karrdzae (Provence 1729). The population consists primarily of 2 sophont groups.
| 2 identified sophont populations in Karrdzae | |
|---|---|
Irrgh Manifest
The Irrgh Manifest has jurisdiction over two worlds in the subsector with an estimated combined population of 40 billion, a per capita income of Cr5,859, and a total economy of BCr234,433. These worlds originate an interstellar trade of BCr309 through 2 starports (0 Class A, 2 Class B, 0 Class C, 0 Class D) employing 44,205 people. Driving this interstellar trade are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, one Rich (Ri) world, and no Industrial (In) worlds. The governments in the Irrgh Manifest maintain one Naval base within the subsector.
The Irrgh Manifest has an estimated population of 40 billion within the subsector, distributed across one High population (Hi) world, no Moderate population (Ph) worlds, one Non-industrial (Ni) world, no Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Karrdzae (Provence 1729). The population consists primarily of 2 sophont groups.
Non-Aligned, Vargr-dominated
There is one Non-Aligned Vargr-dominated world in Karrdzae with an estimated population of less than 1 million.
World Listing: 1116
The following systems and worlds can be found within this area:
Astrographic Features & Trade Routes: 1116
The following astrographic features and trade routes can be found within this area:
- No information yet available.
History & Background (Dossier)
No information yet available.
Polity Listing: 1116
The following polities can be found within this subsector:
- Independent Powers (Pocket Empires)
- TBD
- Non-Aligned Powers (World-States)
- TBD
- Other Powers
- None
- Third Imperium (Imperial powers)
- None
- Vargr Extents (Vargr powers)
- Various member systems and worlds.
Native Sophonts (NILs): 1116
The following races (sophont species) are believed to have originated in this area:
- Humaniti (Human races)
- None
- Non-Human Races
- None Known
Demographics: 1116
Significant populations of the following races (sophont species) reside within this area:
- Non-Human Races
- None
Major Historical Events Timeline: 1116
These are some of the more important historical events that have affected this area:
- No information yet available.
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Subsector located but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the locations of worlds within the subsector and their political allegiances)
- Rob Caswell. "Life Under the Vargr: Snapshots of the Occupation." MegaTraveller Journal 2 (1991): page 47. (Background for Provence Sector)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Peter Gray. External link: Traveller in the DED Zone (Golden Age and New Era subsector details)
- Author & Contributor: David Drazul (Generated data)