Difference between revisions of "Zolvuer Thull (world)"
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This world is part of the [[Democracy of Greats]]. Member worlds of the Democracy police themselves with local legislation and judiciary court systems. Extraterritoriality is upheld at each world's main [[Starport]] (whether it is a [[downport]] or a [[highport]] or, rarely, at both). | This world is part of the [[Democracy of Greats]]. Member worlds of the Democracy police themselves with local legislation and judiciary court systems. Extraterritoriality is upheld at each world's main [[Starport]] (whether it is a [[downport]] or a [[highport]] or, rarely, at both). | ||
| − | + | This is a ''[[Amber Zone|Puzzle World]]'' and is designated as an [[Amber Zone]]. It presents particular risks and dangers due to the [[environment]] or [[Life Form|native life forms]], [[Law Level|laws]] or [[Custom|customs]], or other conditions that are not well understood. | |
* Visitors are advised to act with caution. | * Visitors are advised to act with caution. | ||
Latest revision as of 18:51, 25 November 2025
| Zolvuer Thull/Vatsu (Dhuerorrg 0518) | |||||||||||||||||||||||||
| Classic Era (1116) | C6778AB-7
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K2 V BD | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Zolvuer Thull is a pre-agricultural, pre-Industrial world with a moderate population of over a hundred million, but not yet a billion sophonts.
- It requires significant imports of outside technology to maintain a modern, star-faring society.
- Its economy and population are growing and living conditions are expected to slowly improve barring outside forces.
- It is a member of the Democracy of Greats in the Vatsu Subsector of Dhuerorrg Sector, and part of the Vargr Extents.
- This is a "low technology" world with technology competencies well below standard for Charted Space.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
- It is the homeworld of the Novilath.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Zolvuer Thull is a binary star system.
- The primary is an orange main sequence.
- The secondary is a brown dwarf substellar object.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x4 secondary rocky worlds.
- x2 planetoid belt.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Zolvuer Thull is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)[edit]
Zolvuer Thull has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Zolvuer Thull has 65-75% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)[edit]
Zolvuer Thull is the homeworld of the Novilath.
This world is part of the Democracy of Greats. Member worlds of the Democracy police themselves with local legislation and judiciary court systems. Extraterritoriality is upheld at each world's main Starport (whether it is a downport or a highport or, rarely, at both).
This is a Puzzle World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
World Starport (St)[edit]
Zolvuer Thull has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Zolvuer Thull has a population of 600,000,000 sophonts (hundreds of millions).
- The population entirely consists of Novilath.
World Technology Level (T)[edit]
Zolvuer Thull possesses a Technology Level of TL–7.
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, hovercraft, and bullet trains.
- Water: Hydrofoils and early triphibians.
- Air: Hang gliders and supersonic jets.
- Space: Deep space probes and interplanetary spacecraft (System Craft).
World Government (G)[edit]
Zolvuer Thull is governed by a Charismatic Dictatorship. Charismatic governments justify their ability to rule by simply asserting their right to rule. Charismatic dictatorships are typically young governments, coming as a recent change, and rely on the leader(s) to supply head of government.
World Law (L)[edit]
Zolvuer Thull has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked, and destinations must often be declared when traveling substantial distances across the world.
Trade Data[edit]
- Importance: -1 (unimportant)
World Economy[edit]
- Resources: 7 (few)
- Labor: 7 (tens of millions)
- Infrastructure: 7 (generally available)
- Efficiency: +4 (advanced)
World Culture[edit]
- Heterogenity: A (discordant)
- Acceptance: 8 (friendly)
- Strangeness: 5 (distinct)
- Symbols: 8 (somewhat abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: to spinward, the Empire of Varroerth is founded.
- 175 to 191: the Julian War.
- 300 to 420: the Imperial First Survey charts the world.
- 995 to 1065: the Imperial Second Survey charts the world.
- 1065: the Second Survey is published. Information about the world becomes widely available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Author & Contributor: John G. Wood (Generated data)
- ↑ "Jump Map API" and map location from Travellermap.com
