Difference between revisions of "Hive Federation"
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== HF Role == | == HF Role == | ||
| − | The Federation government, if such a term is at all applicable, is mostly concerned with maintaining the uniformity of the Hiver culture and species. Of course, an important part of maintaining the uniformity of the Hiver culture, is to foster the prosperity of the Hive Federation, including all of its constituent members. Peace is necessary for good business. Good business makes for good research. And good research makes for much progress and a prosperous Hiver culture. So, Hivers keep the peace whenever | + | The Federation government, if such a term is at all applicable, is mostly concerned with maintaining the uniformity of the Hiver culture and species. Of course, an important part of maintaining the uniformity of the Hiver culture, is to foster the prosperity of the Hive Federation, including all of its constituent members. Peace is necessary for good business. Good business makes for good research. And good research makes for much progress and a prosperous Hiver culture. So, Hivers keep the peace whenever possible. |
This is accomplished by frequent reproductive embassies, also known simply as Hiver Embassies, from one planet to another. Members of many different nests will "shake hands" (actually their means of exchanging reproductive cells) with everyone nearby in a sort of farewell party and will then board a large embassy ship bound for a far-off world. Once there they will meet with as many people as possible, shaking hands and exchanging news, art, gossip, scientific information, political views, and so on for about a year. | This is accomplished by frequent reproductive embassies, also known simply as Hiver Embassies, from one planet to another. Members of many different nests will "shake hands" (actually their means of exchanging reproductive cells) with everyone nearby in a sort of farewell party and will then board a large embassy ship bound for a far-off world. Once there they will meet with as many people as possible, shaking hands and exchanging news, art, gossip, scientific information, political views, and so on for about a year. | ||
They will then return home for another year-long round of parties, discussions, and more handshaking. | They will then return home for another year-long round of parties, discussions, and more handshaking. | ||
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| + | Please note that while the Hivers prefer a peaceful society with a flourishing economy; neither peace nor a good economy preclude some masterful social manipulation. | ||
== HF Agencies == | == HF Agencies == | ||
Revision as of 17:56, 3 January 2015
HF Synopsis
Hive Federation (HF) is a Human term for the loose interstellar community dominated by the Hivers. The Hivers have only one culture and one language; the Hiver genotype (with individual variations similar in degree to differences between individual humans of the same race) is also constant.
HF Role
The Federation government, if such a term is at all applicable, is mostly concerned with maintaining the uniformity of the Hiver culture and species. Of course, an important part of maintaining the uniformity of the Hiver culture, is to foster the prosperity of the Hive Federation, including all of its constituent members. Peace is necessary for good business. Good business makes for good research. And good research makes for much progress and a prosperous Hiver culture. So, Hivers keep the peace whenever possible.
This is accomplished by frequent reproductive embassies, also known simply as Hiver Embassies, from one planet to another. Members of many different nests will "shake hands" (actually their means of exchanging reproductive cells) with everyone nearby in a sort of farewell party and will then board a large embassy ship bound for a far-off world. Once there they will meet with as many people as possible, shaking hands and exchanging news, art, gossip, scientific information, political views, and so on for about a year.
They will then return home for another year-long round of parties, discussions, and more handshaking.
Please note that while the Hivers prefer a peaceful society with a flourishing economy; neither peace nor a good economy preclude some masterful social manipulation.
HF Agencies
The discovery of alien races and their integration into society required a slightly more formal organization, which grew out of the coordinating body which schedules embassies. Two additional bodies were established: the Federation Navy and a development agency.
Covert operations, performed by these agencies, often in cooperation, are in progress on quarantine worlds to modify overly aggressive cultures into acceptable members of the Federation, and several quarantined planets have been opened since the beginning of the program. So far, no quarantined race is close to achieving interstellar travel on its own; public debate continues on what to do in such a case.
The Hive Federation Navy is the main instrument of military force. Hivers came late to the concept of war and are more comfortable with high-tech, long-range oriented violence; they dislike the personal approach of ground combat.
The Hive Federation Army is part of the Hive Federation Navy. When ground forces are absolutely needed, other races of the Federation generally supply the troops. The Ithklur, are among the best known of Hive Federation soldiery and are feared throughout the known galaxy.
Federation armed forces are essentially a deterrent force and are seldom used as an instrument of policy.
Federation Development Agency
The Federation Development Agency (FDA) is a part of the Hive Federation and performs many tasks including world development, exploration, first contact with alien species, diplomacy, Hive Federation expansion, and many other roles.
See Federation Development Agency for more information.
HF Governmental Structure & Function
Other races of the Federation are equal partners in society, although the structure of society is Hiver-generated, and those races able to adapt best to a Hiver way of life and customs have been most successful. All races participate in the embassies, although in a modified form.
The Hive Federation government is a collection of embassies, councils, and "interest" clubs. There is no central leader and Hivers, quite prefer, non-transparent government anyway. Most HF citizens have little to no idea exactly how the government functions or exactly what structure it possesses. True to Hiver character, the actual form and structure of the HF is constantly changing and evolving to fit local demands. Hivers, and their client races, tend to prefer non-centralized governments anyway.
Some associated species retain strong internal governments or police forces to regulate the aggressive tendencies of their members, but whatever solution is reached, all Federation member societies are nonaggressive.
HF Philosophy
The Hiver parental instinct was aroused by the discovery of numerous intelligent species less fortunate than themselves, and work began immediately to lift the "children" to civilization. An early experience with an aggressive race led to the establishment of a system of quarantined worlds, denied entry to, or knowledge of, interstellar society.
HF Dispute Resolution
Most disputes among communities are handled by Hiver Embassies; others, considered too urgent or transient to wait for an embassy, are settled by judges. There is a considerable body of Hiver common law and custom, and a judge is a person who has spent years in study of the law; judges' decisions are not necessarily binding and are open to compromise, but they carry a great weight of custom.
HF Plurality
Most worlds of the Federation have communities of several species; races inhabit the worlds they find most pleasant.
Sectors
The following are sectors near the Federation:
Those sectors with the largest control by Federation are purple, Solomani are orange. Imperial red. K'kree green.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
|---|---|---|---|---|---|---|---|---|
| 0 | Fornast | Ley | Gateway | Luretiir!girr | X'kug | Kilong | Bar'kakr | Mighabohk |
| -1 | Delphi | Glimmerdrift Reaches | Crucis Margin | Kaa G!'kul | Gzirr!k'l | K'trekreer | Nuughe | N!!krumbiix |
| -2 | Old Expanses | Hinterworlds | Leonidae | Extolian | Ricenden | Blaskon | Nooq | Gzektixk |
| -3 | Alpha Crucis | Spica | Phlask | Centrax | Wrenton | Folgore | Avereguar | Kolire |
| -4 | Neworld | Langere | Drakken | Lorspane | Porlock | Kidunal | Treece | Genfert |
| -5 | Hadji | Storr | Mikhail | Darret | Ataurre | Katoonah | Uytal | Sporelex |
| -6 | Rim Reach | Phlange | Tracerie | Wrence | Muarne | Lancask | Tensk | Aphlent |