Difference between revisions of "Wardn (world)"
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* The world is host to a [[Scout Base]]. | * The world is host to a [[Scout Base]]. | ||
| − | + | A detached office of the {{Imperial}} [[Scout Base]] at Wardn is located on Enex II, a [[Natural Satellite|moon]] of Enex, a [[Gas Giant|small gas giant]] occupying the fifth orbital position in the system. It was originally built to act as a headquarters and data storage facility for [[IISS|IISS personnel]] studying the [[Sword Worlds Confederation|Sword Worlds]], a few [[parsec]]s to [[Spinward]]. | |
=== World Population (P) === | === World Population (P) === | ||
Revision as of 22:12, 6 July 2024
| Wardn/Lunion (Spinward Marches 1727) | |||||||||||||||||||||||||
| Classic Era (1116) | B756486-B
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K2 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Wardn is a pre-agricultural, nonindustrial garden world.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a garden world with a near-ideal, utopian environment conducive to most forms of sophontic life.
- It is a pre-agricultural world with an environment suitable for large scale agricultural and livestock industries that have not yet been widely developed.
- Its economy and population are growing and living conditions are expected to gradually rise barring outside forces.
- It is a member of the Third Imperium in the Lunion Subsector of Spinward Marches Sector in the Domain of Deneb.
- This world has an Imperial Scout base, capable of handling IISS starships and personnel.
- Wardn is a member of the Spinward Main.
Description (Astrography & Planetology)
Stars
Wardn has a solitary primary star.
- It is an orange main sequence.
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld, Wardn.
- x4 secondary rocky worlds. These are:
- X0107-1: Uninhabited but has been surveyed from time to time, and as of 1100 is subject to routine flybys by Scout Service vessels.
This is partly due to the system’s sensitive location on the Imperial border. - Pzl: uninhabited.
- X0107-6: a rockball planet.
- X0107-7: a forbidding environment of no real economic or strategic value, but the Scout Service maintains a small research outpost on the surface.
- X0107-1: Uninhabited but has been surveyed from time to time, and as of 1100 is subject to routine flybys by Scout Service vessels.
- x2 gas giants.
- Enex: small gas giant, location of Scout Base Enex.
- Apelinne: small gas giant.
Mainworld Data
Wardn's weak magnetic field and thin oxygen-nitrogen atmosphere result in high levels of surface radiation.
Mainworld Size (S)
Wardn is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)
Wardn has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)
Wardn has 55-65% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
- While the world has a wide range of environments, it is most well known for the patterned deserts of the northern hemisphere.
Mainworld Geography and Topography
A basic map of Wardn, showing the oceans, continents, mountains, and the patterned desert.
- The major cities are indicated.
History & Background (Dossier)
Wardn was formerly known as Silver and was originally one of the Metal Worlds, but it has not been considered part of that group for centuries.
Point of Interest: Mysterious Petroglyphs
Wardn's famed Patterned Desert features intricate patterns carved into its surface, with no known source. While some experts have suggested that these patterns are caused by anaerobic life, others think they might be relics from earlier civilizations.[2]
World Starport (St)
Wardn has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to a Naval Base.
- The world is host to a Scout Base.
A detached office of the Imperial Scout Base at Wardn is located on Enex II, a moon of Enex, a small gas giant occupying the fifth orbital position in the system. It was originally built to act as a headquarters and data storage facility for IISS personnel studying the Sword Worlds, a few parsecs to Spinward.
World Population (P)
Wardn has a population of 50,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Urbanization
The port and major city is called Strellin.
- Other settlements include Grale, Sey, and Cam.
World Technology Level (T)
Wardn possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
World Government (G)
Wardn is governed by a Civil Service Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy, and the bureaucracy provides a stabilizing influence. This ruling bureaucracy may be the full government bureaucractic apparatus or a section with limited jurisdiction but considerable influence, like the military.
World Law (L)
Wardn has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.
Imperial High (Landed) Nobility
Wardn, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the estate of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the estate of an Imperial baronet.
Trade Data
- Importance: 1 (ordinary)
World Economy
- Resources: 8 (moderate)
- Labor: 3 (thousands)
- Infrastructure: 4 (very limited)
- Efficiency: +1 (average)
World Culture
- Heterogenity: 3 (monolithic)
- Acceptance: 5 (very aloof)
- Strangeness: 4 (somewhat distinct)
- Symbols: A (abstract)
World Timeline
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
IISS GURPS Astrographics Survey
1727 Wardn (Independent)
Starport: Class IV - Scout base.
Diameter: 6,774 miles (10,800 km).
Atmosphere: Thin oxygen-nitrogen.
Hydrographics: 62%.
Climate: Warm.
Population: 76,000.
Government: Bureaucracy.
Control Level: 2.
Tech Level: 10.
World Trade Number: 3.5.
References & Contributors (Sources)
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 24-25.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "The Wardn Enigma." MegaTraveller Journal 1 (1991): 4-15.
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 46.
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 91.
- Paul Drye, Hans Rancke-Madsen, Robert Prior. Sword Worlds (Steve Jackson Games, 2004), 71,93,99.
- Mike West. The Spinward States (Avenger Enterprises, 2008), 113. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 98-102.
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ Rob Caswell. MegaTraveller Journal 1 (Digest Group Publications, 1991), 4.
