Difference between revisions of "Aspera (world)"

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* Travel to this world is prohibited.
 
* Travel to this world is prohibited.
  
Aspera is a chilly world locked around an ancient ember of a star and shows signs of having evolved life at least twice, and now hosts Humaniti as well.
+
Aspera is a chilly world [[Twilight Zone World|locked around]] an ancient ember of a star and shows signs of having evolved life at least twice, and now hosts Humaniti as well.
  
 
The fossil record here, investigated over centuries during the [[Long Night]], revealed that the night side and light side lifeforms here were completely unrelated but each had extensive fossil records as well as modern living examples. Hints that this included not one but two native sophonts were broadly ignored for centuries. Then, as the Third Imperium expanded into the region in the 100s, both of the sophont species emerged from hiding, engaging each other and the now native Humans in first skirmishes then all out war. The dayside Vinit-nar were almost ethereal photovores with local group minds, appearing as translucent sheets and blobs in the skies and capable of transforming the overwhelming sunlight into coherent form, effectively infrared lasers fired from the clear sky. An unknown event had driven them far into the parched dayside or into buried hibernation before humans arrived. In both states they were incapable of rational thought, which required a specific amount of solar energy to maintain without slipping into an ecstatic and overwhelmed state, or sleep.
 
The fossil record here, investigated over centuries during the [[Long Night]], revealed that the night side and light side lifeforms here were completely unrelated but each had extensive fossil records as well as modern living examples. Hints that this included not one but two native sophonts were broadly ignored for centuries. Then, as the Third Imperium expanded into the region in the 100s, both of the sophont species emerged from hiding, engaging each other and the now native Humans in first skirmishes then all out war. The dayside Vinit-nar were almost ethereal photovores with local group minds, appearing as translucent sheets and blobs in the skies and capable of transforming the overwhelming sunlight into coherent form, effectively infrared lasers fired from the clear sky. An unknown event had driven them far into the parched dayside or into buried hibernation before humans arrived. In both states they were incapable of rational thought, which required a specific amount of solar energy to maintain without slipping into an ecstatic and overwhelmed state, or sleep.

Revision as of 07:22, 10 July 2023

Aspera/Miruu (Verge 2520)
Classic Era (1116)
X555975-4
StarportX No Starport
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere5 Thin
Hydrographics5 Wet World 50%
Population9 High (3 billion)
Government7 Balkanization
Law5 Moderate Law (no concealable weapons)
Tech Level4 Industrial (combustion)
See also UWP
System Details
Primary M2 V
Planetoid Belts 0
Gas Giants 2

Aspera is a high-population world with a billion or more sophonts in population size.

Description (Astrography & Planetology)

Aspera has a solitary primary star.

  • It is a red main sequence.

Solitary M Type.jpg

Aspera has a solitary primary star.
Aspera
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M2 V Main Sequence (Dwarf) 0.44 3470 - 3560 0.0565
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0041 0.0197 0.25 - 0.48 0.41 4.1
Orbit #  *  * 1 1 6
Remarks None

System Data

The worlds of the system have been surveyed. They consist of:

Mainworld Data

Chteodr is a Twilight Zone World.

  • One side of the world permanently faces towards the star and one side permanently faces away.
  • In the narrow region between permanent night and permanent day, the primary star eternally hangs on the horizon.

600 px

Mainworld Size (S)

Aspera is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

Mainworld Atmosphere (A)

Aspera has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Hydrosphere (H)

Aspera has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.

Mainworld Geography and Topography

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Arid.png
(Blank map, predominantly dry world.)

History & Background (Dossier)

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Aspera is a Forbidden World and is designated as a Red Zone. It presents serious risks and dangers due to the environment or native life forms, laws or customs, or other conditions that make it extremely dangerous to visitors.

  • Travel to this world is prohibited.

Aspera is a chilly world locked around an ancient ember of a star and shows signs of having evolved life at least twice, and now hosts Humaniti as well.

The fossil record here, investigated over centuries during the Long Night, revealed that the night side and light side lifeforms here were completely unrelated but each had extensive fossil records as well as modern living examples. Hints that this included not one but two native sophonts were broadly ignored for centuries. Then, as the Third Imperium expanded into the region in the 100s, both of the sophont species emerged from hiding, engaging each other and the now native Humans in first skirmishes then all out war. The dayside Vinit-nar were almost ethereal photovores with local group minds, appearing as translucent sheets and blobs in the skies and capable of transforming the overwhelming sunlight into coherent form, effectively infrared lasers fired from the clear sky. An unknown event had driven them far into the parched dayside or into buried hibernation before humans arrived. In both states they were incapable of rational thought, which required a specific amount of solar energy to maintain without slipping into an ecstatic and overwhelmed state, or sleep.

Meanwhile, the nightside Calat-nir, deep sub-ice swimmers and powerfully psionic, had also been dreaming away the millennia, ignoring the buzzing minds of Humaniti above, at least at first.

The event or set of coincidences that made both aware of Humaniti are unknown, but when the Third Imperium arrived it found an ongoing war. What little surviving technology the humans of Aspera had possessed was being destroyed from both directions, and Imperial attempts to assist were fired upon or attacked psionically. When communications were attained with the Calat-nir, they conveyed implacable hatred of all others. From those communications come the only known name for the Vinit-nar, as communications were never attained with them. Unable to broker peace, or even land uncontested, the Third Imperium backed off and interdicted the world in 223. Within the next century a safe distance around the world was empirically determined, and this is still enforced. The remainder of the system is available for ships to pass through, but squatters and loiterers are actively discouraged by a Naval presence.

Aspera does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing.

World Population (P)

Aspera has a population of 3,000,000,000 sophonts (billions).

World Technology Level (T)

Aspera possesses a Technology Level of TL–4.

World Government (G)

Aspera has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.

The modern situation on Aspera is one of punctuated cold war. There are several Human states arranged around the twilight region of the world, now as distrustful of each other as they are of the demons of the night and bright lands that flank them. Attempts to discover and grasp resources they know are in those lands sometimes succeed, and other times attract the Vinit-nar or the Calat-nir into reprisals. Careful Imperial observations have so far found no reason to lift the interdiction.

World Starport (St)

World Law (L)

Aspera has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.

Trade Data

  • Importance: -1 (unimportant)

World Economy

  • Resources: B (abundant)
  • Labor: 8 (hundreds of millions)
  • Infrastructure: 6 (limited)
  • Efficiency: -3 (poor)

World Culture

  • Heterogenity: 7 (discordant)
  • Acceptance: 8 (friendly)
  • Strangeness: 3 (somewhat typical)
  • Symbols: 2 (very concrete)

World Timeline

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)

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