Ughllalar (world)
| Ughllalar/Faengfel (Meshan 1638) | |||||||||||||||||||||||||
| Classic Era (1116) | D655663-2
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F4 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Ughllalar is an agricultural, nonindustrial, garden world with a near-ideal, utopian environment conducive to most sophonts.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- Its economy and population are rapidly growing and living conditions are expected to moderately rise in the near future.
- This is a "low technology" world with technology competencies well below standard for Charted Space.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- It is a member of the Voekhaeb Society in the Faengfel Subsector of Meshan Sector, which is part of the Vargr Extents.
- This world has a Vargr Corsair Base.
- This world is controlled by Gutu.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Ughllalar has a solitary primary star.
- It is a white main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x10 secondary rocky worlds.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Ughllalar is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)[edit]
Ughllalar has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
Ughllalar has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Ughllalar was claimed by the Vilani millennia ago and was eventually absorbed into the Ziru Sirka. It was nominally under the authority of the Rule of Man prior to the Long Night.
- It has ruins and remains on its surface dating to before the founding of the Ziru Sirka.
World Starport (St)[edit]
Ughllalar has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
- The world is host to a Vargr Corsair Base.
World Population (P)[edit]
Ughllalar has a population of 1,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population largely consists of Vargr.
- Humans and other sophonts may also be encountered.
Urbanization[edit]
Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.
World Technology Level (T)[edit]
Ughllalar possesses a Technology Level of TL–2.
- Common Communication technologies for this TL include: Runners or beast relay, the printing press, long distance signaling such as the heliograph and semaphore.
- Common Power Generation technologies for this TL include: Water wheels and wind power.
- Common Transportation technologies for this TL include:
- Land: Riding beasts and creature-drawn wheeled vehicles.
- Water: Sailing vessels.
- Air: Typically not available unless a bodily ability or ride-able flying beasts available.
World Government (G)[edit]
Ughllalar has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
World Law (L)[edit]
Ughllalar has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Machine guns, other automatic weapons, portable energy weapons, and other military weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.
Trade Data[edit]
- Importance: -2 (very unimportant)
World Economy[edit]
- Resources: 8 (moderate)
- Labor: 5 (hundreds of thousands)
- Infrastructure: 2 (extremely limited)
- Efficiency: -5 (extremely poor)
World Culture[edit]
- Heterogenity: 3 (monolithic)
- Acceptance: 4 (extremely aloof)
- Strangeness: 2 (typical)
- Symbols: 1 (extremely concrete)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2204 to -1776: the Rule of Man nominally administers the rimward worlds of the region. Conflicts escalate between Vargr and humans as the Vargr occupy former Ziru Sirka territory.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- circa 170: the various Ruler of Five precursor states begin a centuries-long war of dominance.
- 300-420: the Imperial First Survey charts the system.
- circa 500: the Ruler of Five Confederation draws up its charter, establishing the state in its current form.
- mid 800s: the Opposition Alliance is founded and rapidly admits many of the neutral worlds around it.
- late 800s: the Ngath Confederation begins to form and gradually absorbs neutral worlds and smaller polities.
- 995-1065: the Imperial Second Survey charts the system.
- circa 1040: the 17th Disjuncture is founded and rapidly brings neutral worlds under its banner, directly competing with the Ngath Confederation.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1078: the Third Empire of Gashikan forms.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- Martin Rait. MegaTraveller and Traveller: The New Era: The Meshan Saga, (1995-present). (Background for the sector)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (The Vargr)
- Author & Contributor: Mike Mikesh of the HIWG (generated data)
- ↑ "Jump Map API" and map location from Travellermap.com
