Orruers (world)

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Alien Moon 48c-0.jpg
Orruers/Terruerr (Gzaekfueg 3110)
Classic Era (1116)
CAC3779-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
SizeA Large (16,000 km, 1.14g - 1.48g)
AtmosphereC Exotic (insidious)
Hydrographics3 Wet World 30%
Population7 Moderate (90 million)
Government7 Balkanization
Law9 High Law (no weapons out of home)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary M8 V
Planetoid Belts 1
Gas Giants 0

Orruers has an oceanic geography consisting of heavily contaminated water or a substance such as ammonia, methane, hydrocarbons, or other exotic liquid.

  • This world is a "Twilight Zone World", a planet that is tidally-locked to its star. It has a hot side that permanently faces the star, a cold side that permanently faces away, and a narrow twilight zone in-between.

Description (Astrography & Planetology)[edit]

Orruers has a solitary primary star.

  • It is a red main sequence.

Solitary M Type.jpg

Orruers has a solitary primary star.
Orruers
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M8 V Main Sequence (Dwarf) 0.085 2420 - 2570 0.00018
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0011 0.0011 0.01 - 0.03 0.11 1.1
Orbit #  *  *  * 0 3
Remarks None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Orruers is a Big World between 15,200km and 16,800km in diameter. The world has a standard gravity between 1.1G and 1.5G. The horizon will appear about 5.7km away. Vessels with only 1G of thrust should avoid landing on this world.

Mainworld Atmosphere (A)[edit]

Orruers has an Insidious Atmosphere which requires the use of a Hostile Environment Suit or Vacc Suit, but extreme conditions cause the corrosive effects to defeat any personal protective measures in a few hours. TL–10 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Orruers has 25-35% of its surface covered by a fluid other than water. Wilderness refueling is not possible. Water for the inhabitants needs to be imported and extensively recycled. These worlds may be Hell Worlds.

  • This surface fluid may be ammonia, methane, hydrocarbons, or other exotic liquids depending on the local temperature and environment.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Exotic.png
(Blank map, exotic world.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

World Starport (St)[edit]

Orruers has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)[edit]

Orruers has a population of 90,000,000 sophonts (tens of millions).

  • The population entirely consists of Vargr.

World Technology Level (T)[edit]

Orruers possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government (G)[edit]

Orruers has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.

World Law (L)[edit]

Orruers has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All objects specifically manufactured as weapons are typically regulated or prohibited (outside private residences or visiting starships).

Trade Data[edit]

  • Importance: 0 (unimportant)

World Economy[edit]

  • Resources: 8 (moderate)
  • Labor: 6 (millions)
  • Infrastructure: 8 (generally available)
  • Efficiency: +1 (average)

World Culture[edit]

  • Heterogenity: 4 (harmonious)
  • Acceptance: 8 (friendly)
  • Strangeness: 3 (somewhat typical)
  • Symbols: 9 (somewhat abstract)

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)[edit]

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