Muruk (world)

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Muruk/Remnants (Dagudashaag 1021)
Milieu 1116
D651566-4
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere5 Thin
Hydrographics1 Dry World 10%
Population5 Moderate (700 thousand)
Government6 Captive Government/Colony
Law6 Moderate Law (no firearms except shotguns)
Tech Level4 Industrial (combustion)
See also UWP
System Details
Primary G3 V M5 V
Worlds 10
Gas Giants 1
Planetoid Belts 2
Cultural Details
Government Captive government
Law Level Moderate
Cultural Extension 4243
Army Size (BEs) 10
Economic Details
Technology Level 4
Economic Extension
741-4
Resources7Few
Labor4Moderate (70 thousand)
Infrastructure1 Extremely limited
Efficiency-4Very poor
Importance Extension -3
Resource Units 17
GWP (BCr) 0
World Trade Number 2.5
Trade Volume (MCr/year) 0
Starport Details
Classification Class-D
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Muruk has both an unbreathably thin atmosphere and a lack of surface water making habitation by sophonts difficult. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. Government control of this world is by an external military force. This is a low technology world with technology competency below the standard for Charted Space. It is a member of Third Imperium in the Remnants Subsector of Dagudashaag Sector and in the Domain of Vland. Muruk, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Landed Nobility who acts as an Imperial representative to the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Luuli Mi. 100% of the world's population is the Minor Human Race Ziadd.

Astrography and Planetology[edit]

Muruk is a member of the Dagudashaag Main.

Stellar Data[edit]

Muruk has two stars in the star system.
Muruk
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G3 V Main Sequence (Dwarf) 0.99 5680 - 5720 0.96544
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0093 0.0815 0.94 - 1.66 0.93 9.3
Orbit #  *  * 3 3 7
Remarks
Muruk
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M5 V Main Sequence (Dwarf) 0.162 2930 - 3060 0.00171
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0018 0.0034 0.04 - 0.09 0.18 1.8
Orbit #  *  *  * 0 4
Remarks

System Data[edit]

No information yet available.

Mainworld Data[edit]

Mainworld Size (S)[edit]

Muruk is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.

Mainworld Atmosphere (A)[edit]

Muruk has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Hydrosphere (H)[edit]

Muruk has 05-15% of its surface covered by liquid water or ice. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.

Mainworld Geography & Topography[edit]

A wholly Ziadd planet, all but 2,000 of the inhabitants live in towns on the banks of the 'Garden Lake', the only major body of water on Muruk's surface. This is situated in the lush, green plains that cover the northern hemisphere.

Native Lifeforms[edit]

No information yet available.

History and Background[edit]

Although confined to its tech level under the "fair rule" of Dy'doria, Queen of the Green Lands, Empress of the Garden Lake and of the Dy'dorian Empire, a vast industrialization is taking place on Muruk. Limited by the thin atmosphere, steam power and internal combustion is very difficult to attain for the mass market. The local scientists are unconventional and explore every avenue of research, however outlandish it seem.

Most homes are electrified, powered by hydroelectric and efficient solar power. This was achieved by simple understanding of the principles and ignorance of the idea that a TL–4 world can not produce such things.

Dy'dorian scientists are currently working on a whole spectrum of technologies, from rocket engines to grav technology. Muruk engineering is simple, rugged, and enormous; overdesign is commonplace. Muruk is an open market for mid-tech level ideas, samples, and manuals.

World Starport (St)[edit]

Muruk has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)[edit]

Muruk has a population of 700,000 sophonts (hundreds of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

World Demographics[edit]

Ziadd2-Osborne-Signal-GK 15-Sept-2019a.png

Linguistic Topography[edit]

Urbanization[edit]

Ziadd structures tend to be solid and blocky and are usually heavily decorated. Many fly flags and banners declaring allegiance and status.

World Technology Level (T)[edit]

Muruk possesses a Technology Level of TL–4.

World Government (G)[edit]

Muruk has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.

This world is under military rule.

World Law (L)[edit]

Muruk has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.

Historical Data[edit]

Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

  • -2404 to -2215: To trailing and rimward, the Interstellar Wars are waged.
  • -2204 to -1776: The Rule of Man administers the worlds of the region.
  • -1776 to 0: The Long Night.
  • -642: War breaks out between the Ziadd and the Ushran Empire.
    • Outmatched by the Ushran navy, the war goes badly for the Ziadd.
  • -639: The Ushran capture Zeda after a long and bloody campaign.
  • -600: The Ushran Empire has conquered most of the former Ziadd worlds. Remaining Ziadd forces, now scattered, begin a campaign of corsair activity to support the ongoing rebellions on the Ziadd planets.
  • Circa -400: The Zeda Alignment corsairs begin to capture whole worlds, the Ushran Navy no longer able to keep them at bay.
  • The Year 0: The Third Imperium is founded.
  • 46: A series of uprisings on Zeda, supported by the corsairs, sufficiently weaken military control of the world.
  • 65: The Ziadd rebellion, supported by the regular troops of the corsair bands, retake Zeda. For the first time in more than six centuries, the Ziadd homeworld is back under Ziadd control.
  • 96: The overwhelming might of the Third Imperium forces the Ziadd to choose another long war or integration. They choose to join the Imperium.
  • 300-420: The First Survey charts the system.
  • 604 to 622: The Imperial Civil War.

References and Contributors[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.