Kaguk (world)
Kaguk/Sol (Solomani Rim 2325) | |||||||||||||||||||||||||
Classic Era (1116) | C648669-8
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M3 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 1 |
Kaguk is an agricultural, nonindustrial world still lacking adequate means to expand its economy.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- This world toils under the control of a military government with conditions reflecting that situation including curtailed civil rights and limited freedoms.
- It is a member of the Third Imperium in the Sol Subsector of Solomani Rim Sector in the Domain of Sol.
- This world has also been known as Kagukhasaggan.
Description (Astrography & Planetology)[edit]
No information yet available.
IISS GURPS Astrographics Survey[edit]
2325 Kaguk (Imperial)
Starport: Class III.
Diameter: 6,200 miles (9,900 km). Gravity: 0.74g.
Atmosphere: Thin oxygen-nitrogen (Tainted).
Hydrographics: 84%.
Climate: Cool.
Population: 2.6 million.
Government: Military Rule.
Control Level: 6.
Tech Level: 9.
World Trade Number: 4.
System Data[edit]
No information yet available.
Mainworld Data[edit]
It is a non-industrial world.
Mainworld Size (S)[edit]
No information yet available.
Mainworld Atmosphere (A)[edit]
Kaguk has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
No information yet available.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
Kaguk is a non-industrial, agricultural world located in Sol Subsector of the Solomani Rim.
- During the Solomani Rim War, the Battle of Kagukhasaggan (1002) was fought in the Kaguk system and saw the first major victory for the newly-consolidated Solomani Grand Fleet.
Imperial Landed Nobility (N)[edit]
Kaguk, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the fiefdom of an Imperial baron.
- This world is a member of the Solomani Confederation and has no Landed Nobility.
World Starport (Sp)[edit]
Kaguk has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
No information yet available.
World Demographics[edit]
Humaniti, population 100%
World Government (G)[edit]
Kaguk has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. A colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
- The system is a member of the Imperium and is under military rule.
World Law Level (L)[edit]
No information yet available.
World Technology Level (TL)[edit]
Kaguk possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Military[edit]
No information yet available.
World Economy[edit]
No information yet available.
Trade Data[edit]
No information yet available.
Urbanization[edit]
No information yet available.
World Infrastructure[edit]
This world possesses TBD infrastructure.
World Culture[edit]
No information yet available.
World Language/s[edit]
Historical Data[edit]
No information yet available.
World Timeline[edit]
- (990-1002): Solomani Rim War
- (998 to 1002): Imperial Navy experiences many victories and advances into Solomani space.
UWP Listing[edit]
No information yet available.
History-Era: New Era[edit]
Non-canon: The population of Kaguk (B648615-C) has changed radically from the days before the Collapse. Once a backward agricultural world with a relatively small population and no industry to speak of, it has evolved into an important and influencial world in the Republic. The change began when refugees from the industrial world of Ember fled to Kaguk as the shockwave of the Collapse passed through their star system. Over the next several decades, a kind of cultural fusion took place between the folksy, hard working farmers of Kaguk and the business-oriented Emberians. New Era Kaguk is still predominately agricultural, but there is now a large merchant class that has amassed a considerable fortune in the salvage and relics industry. Kagukan merchants are renowned (and to a degree infamous) through out the rimward subsectors of the Rim as master scavengers who seemingly have the ability to produce a piece of relic technology on demand, if the price is right. The Kagukans have several salvage operations ongoing in the Sol subsector, most notably at Ember, Junction, and Nusku, where they employ large numbers of the inhabitants. They also have a major presence in the merchant colony at Barnard, which was founded originally by Kagukan merchants who desired a more "discreet" location to conduct business deals with Terran and Promethean merchants.
References[edit]
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- Board Game: Imperium
- Classic Traveller Signal GK (book)
- David L. Pulver. Solomani (Mongoose Publishing, 2012), 1-48.John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), 1-48.
- John Harshman. The Solomani Rim (Game Designers Workshop, 1982), TBD. (Supplement 10)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11,47. (dotmap provided)
- Periodical: MegaTraveller Travellers' Digest No. 13 in Article: "The Trouble With Kids"
- Kevin Knight. Traveller Chronicle 10 (Sword of the Knight Publications, 1996), TBD.
- Kevin Knight. Traveller Chronicle 11 (Sword of the Knight Publications, 1996), TBD.
- Kevin Knight. Traveller Chronicle 12 (Sword of the Knight Publications, 1997), TBD.
- Periodical: MegaTraveller Travellers' Digest No. 13
- Classic Traveller Luna: Travellers Guide
- Jon F. Zeigler. Rim of Fire (Steve Jackson Games, 2000), 1-144.
- GURPS Traveller: Interstellar Wars
- Mongoose Traveller: Solomani Rim
- EXTERNAL LINK: The Zhodani Base
- ↑ "Jump Map API" and map location from Travellermap.com