Dysitin Prime (world)
| Dysitin Prime/Coos (Vanguard Reaches 2202) | |||||||||||||||||||||||||
| Classic Era (1116) | C5459DD–6
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M4 III | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Dysitin Prime is a high-population, industrial world with a billion or more sophonts in population size.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
- This world is a member of the Trelyn Domain (the Duchy of Trelyn) located in the Coos Subsector of Vanguard Reaches Sector.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
- It is the former capital of the Dysitin Empire.
- It is a member of the Trelyn Main.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Dysitin Prime has a solitary primary star.
- It is a turbulent red giant.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x4 secondary rocky worlds.
- x1 planetoid belt.
- x3 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Dysitin Prime is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Dysitin Prime has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Dysitin Prime has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
- Much of the surface is arid.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
Native Lifeforms[edit]
No native life more advanced than sponges and lichens exists on this world.
History & Background (Dossier)[edit]
Dysitin Prime is a Puzzle World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
The world was the head of a former defunct polity known as the Dysitin Empire, which included the worlds Dysitin II, Dysitin III, and Dysitin IV in the Coos Subsector. [2]
Its billions of people are followers of an offshoot branch of the Church of the Stellar Divinity.
To comply with the terms of its Imperial charter, the Allarton Corporation, the Imperial corporation underpinning the Trelyn Domain, is limited to operations exclusively within the Trelyn Subsector of Vanguard Reaches Sector. Allarton officials and representatives may occasionally conduct business on other worlds of the Domain.
- Corporate operations in other areas of the Vanguard Reaches are conducted under the wholly owned Pan-Melesien Company.
- Corporate operations in the Far Frontiers Sector are conducted under the wholly owned Artesian Company, based at Yster.
Both subsidiary companies may be active on worlds far beyond their official operating areas.
World Starport (St)[edit]
Dysitin Prime has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Dysitin Prime has a population of 4,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
World Technology Level (T)[edit]
Dysitin Prime possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
World Government (G)[edit]
Dysitin Prime is governed by a Religious Dictatorship. The leadership of the government is another form (democracy, dictatorship, oligarchy). There is a powerful independent organization, the state religion, which has influence or direct control of the government. Like the bureaucratic governments this may simply be a strong influence with a secular government, be direct influence by virtue of controlling who may be in the leadership, or be a direct theocracy where the church leadership and bureaucracy is the government.
World Law (L)[edit]
Dysitin Prime has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A world with this law level may be an Amber Zone or a Red Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. On worlds with this degree of law, it is difficult to distinguish the police from the military. On others, there is no difference.
Trade Data[edit]
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: 4 (scarce)
- Labor: 8 (hundreds of millions)
- Infrastructure: 8 (generally available)
- Efficiency: -1 (average)
World Culture[edit]
- Heterogenity: 7 (discordant)
- Acceptance: A (very friendly)
- Strangeness: 3 (somewhat typical)
- Symbols: 7 (somewhat concrete)
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
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| This article has two or more sources with conflicting information. Because the conflict has not been resolved, all sources are linked to this article. |
- Chuck Kallenbach. Classic Traveller Vanguard Reaches, (Paranoia Press, 1981), various pages. (original data)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Aslan, (Game Designers Workshop, 1984), inside back cover. (the Zhodani; sector named and subsector depicted but no further data)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani, (Game Designers Workshop, 1985), inside front cover. (the Zhodani; sector named and subsector depicted but no further data)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), Pages 11, 50. (dot map provided)
- Chuck Kallenbach. External Link: Vanguard Reaches online updates, 1991.
- David L. Pulver. GURPS Traveller: Alien Races 1, (Steve Jackson Games, 1998), Pages 5-63. (the Zhodani)
- Don McKinney. Mongoose Traveller: Zhodani, (Mongoose Traveller, 2011), 188 pages. (the Zhodani)
- Geir Lanesskog. Mongoose 2nd The Spinward Extents (Mongoose Publishing, 2022), various pages. (sector data and background)
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ Chuck Kallenbach. Vanguard Reaches (Paranoia Press, 1981), Page 22 Pan-Melesien Company.
- Worlds
- Amber Zone worlds
- Duchy of Trelyn worlds
- Trelyn Domain worlds
- Zhodani
- High population worlds
- Articles at intermediate completion state
- Needs Work
- Articles with conflicting sources
- Dysitin Empire worlds
- Llewellyn-Norris worlds
- Polities & Worlds of Beyond & Vanguard Reaches
- Church of the Stellar Divinity worlds
- T5 Second Survey worlds
- Library
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- D
- Trelyn Main worlds
