Anglorr (world)

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Anglorr/Daekvagul (Provence 2640)
Classic Era (1116)
C546877-7
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere4 Thin (tainted)
Hydrographics6 Wet World 60%
Population8 Moderate (600 million)
Government7 Balkanization
Law7 Moderate Law (no firearms)
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary G5 III M2 V
Planetoid Belts 1
Gas Giants 2

Anglorr is a pre-agricultural, pre-Industrial world with a moderate population of over a hundred million, but not yet a billion sophonts.

  • It requires significant imports of outside technology to maintain a modern, star-faring society.
  • Its economy and population are growing and living conditions are expected to slowly improve barring outside forces.
  • It is a member of the Irrgh Manifest in the Daekvagul Subsector of Provence Sector.

Description (Astrography & Planetology)[edit]

Anglorr is a binary star system.

  • The primary is a turbulent yellow giant.
  • The secondary is a red main sequence.

Binary Giant G Type M Type 2.jpg

Anglorr has two stars in the star system.
Anglorr
Solitary Giant G Type 2.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G5 III Giant 3.2 4700 - 5600 75
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.10235 0.71832 6.89 - 11.22 10.235 102.35
Orbit # 0 2 7 7 10
Remarks Unstable pulsating star. It emits high levels of EM noise.
Anglorr
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M2 V Main Sequence (Dwarf) 0.44 3470 - 3560 0.0565
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0041 0.0197 0.25 - 0.48 0.41 4.1
Orbit #  *  * 1 1 6
Remarks None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Anglorr is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

Mainworld Atmosphere (A)[edit]

Anglorr has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Anglorr has 55-65% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Watery.png
(Blank map, predominantly watery world.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Anglorr was originally settled by the Vilani around eight millennia ago and was eventually absorbed into the Ziru Sirka. It was nominally under the authority of the Rule of Man prior to the Long Night.

  • It has Ziru Sirka-era ruins and remains on its surface.

World Starport (St)[edit]

Anglorr has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)[edit]

Anglorr has a population of 600,000,000 sophonts (hundreds of millions).

  • The population entirely consists of Vargr.

World Technology Level (T)[edit]

Anglorr possesses a Technology Level of TL–7.

  • Common Communication technologies for this TL include: Early video and early satellite communication networks.
  • Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
  • Common Transportation technologies for this TL include:
    • Land: Improved automobiles, hovercraft, and bullet trains.
    • Water: Hydrofoils and early triphibians.
    • Air: Hang gliders and supersonic jets.
    • Space: Deep space probes and interplanetary spacecraft (System Craft).

World Government (G)[edit]

Anglorr has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.

World Law (L)[edit]

Anglorr has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms, and anything more destructive, are typically regulated or prohibited.

Trade Data[edit]

  • Importance: -1 (unimportant)

World Economy[edit]

  • Resources: A (abundant)
  • Labor: 7 (tens of millions)
  • Infrastructure: 7 (generally available)
  • Efficiency: -1 (average)

World Culture[edit]

  • Heterogenity: 8 (discordant)
  • Acceptance: 7 (aloof)
  • Strangeness: 5 (distinct)
  • Symbols: 7 (somewhat concrete)

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

References[edit]

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