Ruie (world)
| Ruie/Regina (Spinward Marches 1809) | |||||||||||||||||||||||||
| Classic Era (1116) | C776977-7
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G5 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 1 | ||||||||||||||||||||||||
Ruie is a high-population, industrial world with a billion or more sophonts in population size.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
- It is a Non-Aligned world dominated by human sophonts located in the Regina Subsector of Spinward Marches Sector.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- It is the former homeworld of the Daccamites, an extinct sophont minor race.
- This die back world was once settled and developed, but the inhabitants have either died off or left, leaving behind the ruins and remnants of their civilization.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
- Ruie is a member of the Spinward Main.
- It is part of the Regina Cluster.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Ruie has a solitary primary star.
- It is a yellow main sequence named Wahrheit.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x7 secondary rocky worlds.
- x1 gas giant.
Mainworld Data[edit]
Ruie is an industrialized, high-population planet orbiting in the habitable zone of Wahrheit, a yellow main sequence star.
- It receives moderate levels of stellar energy.
It has an orbital period 359.91 standard days (347.6 local days) and a rotation period of 24h 51m 06s. The axial tilt is 22 degrees, giving the world seasons.
Mainworld Size (S)[edit]
Ruie is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
- It is a large, molten-core planet with a diameter of 11,998 km.
- The density is 5.6 grams per cubic centimeter (1.02 times the density of Terra), resulting in a mass of 0.84 Terran masses and a gravity of 0.95 G.
Mainworld Atmosphere (A)[edit]
Ruie has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
- The base temperature is 25°C. The highest summer temperature reaches 62°C at the equator and the lowest winter temperature falls to -51°C at the poles.
- The atmosphere is tainted by industrial gases and fungal spores.
Mainworld Hydrosphere (H)[edit]
Ruie has 55-65% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
Satellites[edit]
Ruie retains a single small moon named Tugend.
- It orbits at a distance of 22,370 miles.[2]
- It completes an orbit once every few days.
Mainworld Geography & Topography[edit]
A basic map of Ruie showing the oceans (blue), lowlands and plains (tan), uplands and rough terrain (brown), wetlands (pale green), and the polar caps (pale blue).
- Sub-ice landmasses are outlined.
- Major urban centers are shown in red. Each (except for the swamp city of Feistad on the continent of Jingar) has its own spaceport facilities.
Ruie's land mass is unusually dispersed, being split into four major continental landmasses and ten minor subcontinents. There are nine major islands, six archipelagoes, and uncounted smaller islands. [2]
The four major continents are:
- Comors: the location of the nation of Kastin and the Comors Union, a trade bloc made up of city-states.
- Emagi: the location of the dictatorial, extremely religious nation of Nebelthorn and the site of the Daccam Ruins.
- The island-nation of Carius lies between them.
- Feist: the location of the nation of Strolojka and a number of sites of interest including the Crystal Canyon.
- Jingar: the location of the Canaday Republican Union. The CRU's principal nation is Jingarlu – the state is frequently referred to by that name, which the citizens of Jingarlu don't mind about at all.
- Other smaller CRU member states include Cork River and Salt Moore.
- The island-nation of Godarlj lies to the south of Jingar.
Significant locations include:
- Boiling Ocean.
- The swamp city of Feistad and Mount Pelst.
- Daccam Ruins.
- Giant's Footprints.
- Crystal Canyon.
Native Lifeforms[edit]
Abundant native life occupying every available ecological niche. Its metabolic functions drive the process of atmospheric renewal.[2]
- Native species include the Cucuitt.
Native Sophont[edit]
"Daccamite" is the name given to a sophont minor race believed to have been the dominant species on Ruie pre-settlement (circa -2200). Very little information regarding the Daccamite civilization is known.[2]
- The race are believed to have been bipedal reptillianoids.
- They have been extinct for at least 3000 years.
History & Background (Dossier)[edit]
Ruie is a Puzzle World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
Ruie is a balkanized, industrialized autonomous world just beyond the Imperial border. Its Amber Zone classification was posted due to antipathy against the Imperium and Imperials by some local nations. Ruie was offered membership of the Imperium in 235, but refused.
The planet was the homeworld of an extinct sophont species, known as the Daccamites.
The University of Kim on the Ren -- named for the mighty river on which it stands -- has a Daccamite Studies department which is devoted to promoting the study of all things relating to the Daccamites.
- As of 1103 Professor Carlin Poyntee was the head of this department and widely considered the leading scientific authority on Daccamites within the Canaday Republican Union.
Considering that the fossil record and most artifacts relating to the Daccamites are all found within the nation of Nebelthorn, accurate information can be somewhat problematic. Study of Daccamites within Nebelthorn is generally frowned upon as sacrilegious. Further knowledge of the Daccamite culture, technology and such would require a significant change in attitude from the Nebelthorn Government. An attempt from the IISS to learn more about the Daccamite ruins in Nebelthorn territory occurred in 1051. A scout survey team member named Abbot Phillips ventured into Nebelthorn to request information from the local government regarding Daccamites. The visit was not officially authorized by the survey leader and Phillips was never seen again.
World Starport[edit]
Ruie has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
The starport is located within the Canaday Republican Union. The Starport is adjacent to the city state of Canaday. Canaday is noted for "medieval" architecture consisting of stone block curtain walls situated next to the Ren, a large river similar to the Amazon or Missouri on Terra.
World Population (P)[edit]
Ruie has a population of 7,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
Urbanization[edit]
In addition to Ruie Startown, other major settlements on the world include Siirgi City, Sula, Khagin, Irshi, and Kisi.
Linguistic Topography[edit]
The following languages are most commonly heard:
- Anglic, one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)[edit]
Ruie possesses a Technology Level of TL–7.
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, hovercraft, and bullet trains.
- Water: Hydrofoils and early triphibians.
- Air: Hang gliders and supersonic jets.
- Space: Deep space probes and interplanetary spacecraft (System Craft).
World Government (G)[edit]
Ruie has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
A number of nation-states exist on the world. The nations have different technological proficiencies and tend to lean anti- or pro-Imperium:
- Nebelthorn: advancing TL–6, anti-Imperial.
- Comors Union: TL–7, broadly pro-Imperial.
- Canaday Republican Union: emerging TL–8, pro-Imperial.
The Canaday Republican Union consists of the countries of Jingarlu, Cork River and Salt Moore and boasts a robust technology and manufacturing base, whilst the opposing country of Nebelthorn has a lower technology base and a large military. Most Nebelthorn citizens are poor and they have less access to technology due to their oppressive system of government. Nebelthorn is dictatorial, keeping the citizens impoverished whilst seeking high tech weapons systems for the military.
World Military[edit]
An arms race exists amongst the various nation-states and most militaries are maintaining their forces at the TL:7-9 (Midtech) level. A few polities maintain forces at a lower TL or use expensive mercenaries with higher TL equipment.
Nebelthorn has a massive conscript army poised to attack, but the CRU has hired a high tech mercenary regiment to offset that. (See Col. Alois Hammer)[2]
World Law (L)[edit]
Ruie has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms, and anything more destructive, are typically regulated or prohibited.
Trade Data[edit]
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: B (abundant)
- Labor: 8 (hundreds of millions)
- Infrastructure: A (extensive)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: 9 (discordant)
- Acceptance: A (very friendly)
- Strangeness: 5 (distinct)
- Symbols: 7 (somewhat concrete)
Institutions of note include the University of Kim on the Ren, an important institution of learning lying within the Canaday Republican Union, a pro-Imperial nation.
Historical Data[edit]
Ruie was the homeworld of a now-extinct alien race called the Daccamites (after the location where the first evidence of their existence was found, the Daccam Ruins in the extremely religious country of Nebelthorn). Information about them is still very limited.[2]
Ruie was settled around -2200 by a group of First Imperium refugees. The colony survived for a while but died out around -1700. Little evidence of their tenure survives.[2]
Ruie was settled once more in 78, only three years after the neighboring world of Regina, by a group of religious utopians from the Imperial core. From the start, the settlers avoided contact with neighboring worlds. Ruie is often referred to as a lost colony, even though it was not lost in the strictest sense — lying as it does next to Regina, which kept in contact with the Imperium from the first, Ruie was never cut off from its parent civilization by distance and/or loss of jump capability. However, the early settlers were very determined to have nothing to do with the Imperium or any other offworlders, and they stuck to this desire so fiercely that, since Ruie possessed nothing in the way of unusual resources, their neighbors left them alone, and the colony suffered the effects of technological regression typical for true lost colonies.[2]
The outside world didn't leave them alone forever, though. In 323, when the Scouts made a clandestine survey of Ruie as part of the First Survey, they found the colony, then at TL–2, being exploited as slave labor by an offworld mining outfit. The Scouts stopped the exploitation but were nonetheless unable to make friends with the locals, who had had all their prejudices about offworlders confirmed by their recent treatment. In the end, the Scouts elected to interdict Ruie, leaving them once again to their own devices.[2]
For the next seven centuries, the people of Ruie spread out across their world, squabbling and fighting as Humans are wont to do. Ruie's near-Terran conditions allowed many splinter groups to evolve and survive, and for a long time, there was plenty of room to escape to. Not until the ninth century did Ruie see large-scale warfare.[2]
Imperial Recontact[edit]
In 1051, Ruie was again surveyed, and was found to have worked itself back up to TL–6. The survey commander recommended a sociological study of the world to determine whether they were ripe for recontact. Those results were favorable, so in 1073, the Interdict was lifted and the following year a contact mission was sent to Ruie.[2]
Contact quickly led the Scouts to allow limited trade relations with Ruie, although diplomatic relations didn't develop as satisfactorily. A few nations accepted client status, but most held aloof - and some were downright hostile. Following long-standing Imperial policy as well as his own inclinations, Duke Norris didn't press the point.[2]
Nebelthorn is anti-Imperium and hostile to the Canaday Republican Union, and it wants control what is considered the world's primary starport.
Fifth Frontier War[edit]
All that changed when the Zhodani used Ruie as a stepping stone in an attack on Regina in 1107, touching off the Fifth Frontier War. When the war ended in 1110, Duke Norris stationed a strong fleet in Ruie System and informed the nations of Ruie that while the world itself would not be interfered with, the system would be under Imperial "protection" until such time as Ruie was able to defend the system on its own. Despite the fact that the fleet has since been scaled down to a small destroyer squadron, no one doubts that the Imperials are there to stay.[2]
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -2200: Ruie is settled by a group of First Imperium refugees.
- circa -1700: the colony dies out.
- The Year 0: the Third Imperium is founded.
- 78: Ruie is settled once more, only three years after the neighboring world of Regina, by a group of religious utopians from the Imperial core.
- 323: The Scouts make a clandestine survey of Ruie as part of the First Survey, and find the colony now at TL-2. Knights of the Order of the Arrow end unscrupulous offworld exploitation.
- 300-420: the Imperial First Survey charts the system.
- 589-604: First Frontier War.
- 604-622: the Civil War.
- 615-620: Second Frontier War.
- 624: the Express Boat Network is established.
- 979-986: Third Frontier War.
- 995-1065: the Imperial Second Survey charts the system.
- 1051: Ruie is again surveyed, and is found to have worked itself back up to TL-6.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1073: An IISS Interdict is lifted; the following year a contact mission is sent to Ruie.
- 1082-1084: Fourth Frontier War, also known as the False War.
- 1107: The Zhodani invade, touching off the Fifth Frontier War.
- 1110: The Fifth Frontier War ends, and Duke Norris stations a strong fleet in the Ruie System.
References & Contributors (Sources)[edit]
- Loren Wiseman. "Rescue On Ruie (Amber Zone)." Journal of the Travellers' Aid Society 01 (1979): 12.
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 20-21.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Marc Miller. MegaTraveller 2: Quest for the Ancients (Paragon Software, 1991), .
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 38. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 80.
- Hans Rancke-Madsen. "Ruie". JTAS Online (February 20, 2001)
- Hans Rancke-Madsen. "Worlds Within Jump-6 of Regina", JTAS Online (July 18, 2006)
- Mike West. The Spinward States (Avenger Enterprises, 2008), 103. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Nick Robinson. "Rescue On Ruie." Compendium 2 (2011): 111.
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 40,41.
- Matthew Sprange. "Rescue on Ruie." Journal of the Travellers' Aid Society volume 3 (2019): 17-28.
- Ruie Campaign Notes Trouble in the Spinward Marches (CT) Play By Email Campaign
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 Hans Rancke-Madsen published "Ruie". JTAS Online (February 20, 2001)
- Worlds
- Amber Zone worlds
- Non-Aligned worlds
- Humaniti worlds
- Spinward Main worlds
- High population worlds
- Articles at intermediate completion state
- Daccamite worlds
- Die Back World worlds
- Fifth Frontier War worlds
- Homeworld
- Namon Systems worlds
- Pasco Cargo Carriers worlds
- Regina Cluster worlds
- Slave worlds
- University of Kim on the Ren
- University of Kim on the Ren worlds
- University worlds
- T5 Second Survey worlds
- Library
- Canon
- R
- GT
- Mining worlds
- Non-canon
