Crew
Crew are the sophonts which operate a vehicle, smallcraft, bigcraft, NAFAL spacecraft, or interstellar starcraft.
- Almost all crew are considered Spacers, part of a minority of the inhabitants of Charted Space who experience the dangers of space firsthand.
- Many are considered to possess the fabled Traveller Gene, a mark of guts and respect.
Description (Specifications)
Interstellar and intra-systemic vessels require crew for operations. Adventure Class Ships often have to double up crew members in key roles, while Battle Class Ships can frequently specialize crew members in ever more specialized roles. And some ships even maintain back-ups crews as a Frozen Watch.
Selected Crew Positions Common to Smaller Vessels
These are the most common roles for ACS vessels:
- Astrogator / Navigator
- Captain
- Corsair / Pirate
- Doctor / Medic
- Engineer
- Gunner / Weapon Operator
- Merchant Prince / Trader / Smuggler
- Pilot
- Prospector
- Scout
- Steward
Selected Crew Positions Common to Larger Vessels
These are the most common roles for BCS vessels:
- Away Crew
- Boarding Party
- Colonist
- Command Specialist
- Communications Specialist
- Computer Specialist
- Diplomat
- Drive Specialist
- Emissary
- Engineering Specialist
- Explorer
- Guard
- Hull Specialist
- Jump Drive Specialist
- Loadmaster
- Marine
- Mercenary
- Power Plant Specialist
- Psion
- Scientist
- Security Specialist
- Sensor Operator
- Service Crew
- Soldier
- Trooper
- Zero-G Specialist
History & Background (Dossier)
No information yet available.
Vessels & Automation
Some races (sophont species) use more automation than others. Good automation can reduce the number of crew required on a ship. Other races prefer the relative reliability of warm-bodied crew-sophonts.
Vessels & Artificial Intelligence
As of the TL:13-15 technological epoch, a ship's computer with advanced artificial intelligence cannot entirely operate a ship. Crew are still required. Advanced AI Ship's Computers have been experimented with throughout Charted Space, and no silver bullet has yet been found.
Luxury vs. Efficiency
Different races (sophont species) have different preferences for creature comforts or different tolerances for spartan living or operating conditions. Many races have distinct, identifiable preferences for which is more important: Ship Operational Efficiency or Personal Crew-sophont Comfort.
Major Race Crewing Preferences
No information yet available.
Ship Crews of the Future
It is projected that by the TL:19-27 technological period, advanced minds with fully expressionistic artificial intelligence will be the norm and only a minimal crew will be required for ship operations. TL-15 technology is not yet up to these aspirations.
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Classic Traveller Book 2 Starships (Game Designers Workshop, 1977)
- Classic Traveller Book 5 High Guard (Game Designers Workshop, 1980)
- MegaTraveller core books (Game Designers Workshop, 1987)
- The Traveller's Handbook Traveller D20 (QuikLink Interactive, 2002)
- T5 Core Rules (Far Future Enterprises, 2013)
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
