Difference between revisions of "Crew"

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[[Crew]] are the sophonts which operate a [[vehicle]], [[smallcraft]], [[bigcraft]], [[NAFAL]] [[spacecraft]], or [[FTL]] [[Starship|interstellar starcraft]].  
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[[Crew]] are the [[sophont]]s which operate a [[vehicle]], [[smallcraft]], [[bigcraft]], [[NAFAL]] [[spacecraft]], or [[FTL]] [[Starship|interstellar starcraft]].  
 
* Almost all crew are considered [[Spacer]]s, part of a minority of the inhabitants of [[Charted Space]] who experience the dangers of [[space]] firsthand.
 
* Almost all crew are considered [[Spacer]]s, part of a minority of the inhabitants of [[Charted Space]] who experience the dangers of [[space]] firsthand.
 
* Many are considered to possess the fabled [[Traveller Gene]], a mark of guts and respect.
 
* Many are considered to possess the fabled [[Traveller Gene]], a mark of guts and respect.
 
   
 
   
 
== Description ([[Specifications]]) ==
 
== Description ([[Specifications]]) ==
Interstellar and intra-systemic vessels require crew for operations. [[Adventure Class Ship]]s often have to double up crew members in key roles, while [[Battle Class Ship]]s can frequently specialize crew members in ever more specialized roles. And some ships even maintain back-ups crews as a [[Frozen Watch]].
+
Interstellar and intra-systemic vessels require crew for operations. [[Adventure Class Ship]]s often have to double up crew members in key roles, while [[Battle Class Ship]]s can frequently specialize crew members in ever more specialized roles. And some ships even maintain back-up crews as a [[Frozen Watch]] or two.
 
   
 
   
 +
=== Image Repository ===
 +
# A selection of crew cards of [[sophont]]s in port looking to join a ship. <br> [[File:T5-Crew-Marc-Miller 28-April-2019a.jpg|1000px]]
 +
 
=== Selected Crew Positions Common to Smaller Vessels ===
 
=== Selected Crew Positions Common to Smaller Vessels ===
 
These are the most common roles for [[ACS]] vessels:
 
These are the most common roles for [[ACS]] vessels:
 
* [[Astrogator]] / [[Navigator]]
 
* [[Astrogator]] / [[Navigator]]
* [[Captain]]
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* [[Ship's Captain]]
 
* [[Corsair]] / [[Pirate]]
 
* [[Corsair]] / [[Pirate]]
 
* [[Doctor]] / [[Medic]]
 
* [[Doctor]] / [[Medic]]
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=== Selected Crew Positions Common to Larger Vessels ===
 
=== Selected Crew Positions Common to Larger Vessels ===
These are the most common roles for [[BCS]] vessels:
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These are the most common roles for [[BCS]] vessels, in addition to or replacing the above:
 +
* [[Administrator]]
 
* [[Away Crew]]
 
* [[Away Crew]]
 
* [[Boarding Party]]
 
* [[Boarding Party]]
* [[Colonist]]
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* [[Cargo Master]]
 
* [[Command Specialist]]
 
* [[Command Specialist]]
 
* [[Communications Specialist]]
 
* [[Communications Specialist]]
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* [[Corsair]] / [[Pirate]]
 
* [[Corsair]] / [[Pirate]]
 
* [[Diplomat]]
 
* [[Diplomat]]
* [[Drive Specialist]]
 
 
* [[Emissary]]
 
* [[Emissary]]
 
* [[Engineering Specialist]]
 
* [[Engineering Specialist]]
* [[Explorer]]
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** [[Drive Specialist]]
 +
** [[Electronics Specialist]]
 +
** [[Jump Drive Specialist]]
 +
** [[Life Support Specialist]]
 +
** [[Power Plant Specialist]]
 +
* ''[[Freightmaster]]''
 
* [[Guard]]
 
* [[Guard]]
 
* [[Hull Specialist]]
 
* [[Hull Specialist]]
* [[Jump Drive Specialist]]
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* ''[[Loadmaster]]''
* [[Loadmaster]]
+
* [[Master at Arms]]
 
* [[Marine]]
 
* [[Marine]]
 +
* [[Mechanic]]
 
* [[Mercenary]]
 
* [[Mercenary]]
* [[Power Plant Specialist]]
 
 
* [[Psion]]
 
* [[Psion]]
 
* [[Scientist]]
 
* [[Scientist]]
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== History & Background ([[Dossier]]) ==
 
== History & Background ([[Dossier]]) ==
[[Technology]] and [[culture]] are two of the biggest factors in determining crew sizes. Greater technology yields better capabilities for automation and artificial intelligence, which can greatly reduce crew size, and it is projected that such factors could one day eliminate crews altogether. [[Culture]] is another huge factor: Hivers are just fine with a maximal use of automation and artificial intelligence with claustrophillic crew accommodations while the K'kree are the opposite... they much prefer agoraphillic crew spaces and a maximal employment of live-bodied sophonts over machinery, computers, and automation.   
+
[[Technology]] and [[culture]] are two of the biggest factors in determining crew sizes. Greater technology yields better capabilities for automation and [[artificial intelligence]], which can greatly reduce crew size, and it is projected that such factors could one day eliminate crews altogether. [[Culture]] is another huge factor: [[Hiver]]s are just fine with a maximal use of automation and artificial intelligence with claustrophillic crew accommodations while the [[K'kree]] are the opposite... they much prefer agoraphillic crew spaces and a maximal employment of live-bodied [[sophont]]s over machinery, [[computer]]s, and automation.   
 +
 
 +
=== Ship Crews of the Future ===
 +
It is projected that by the [[TL:19-27]] [[technological period]], advanced [[mind]]s with fully expressionistic [[artificial intelligence]] will be the norm and only a minimal crew will be required for ship operations. [[TL-15]] [[technology]] is not yet up to these aspirations.
  
=== Vessels & Automation ===
+
==== Vessels & Automation ====
 
Some races ([[sophont]] species) use more automation than others. Good automation can reduce the number of crew required on a ship. Other races prefer the relative reliability of warm-bodied crew-sophonts.
 
Some races ([[sophont]] species) use more automation than others. Good automation can reduce the number of crew required on a ship. Other races prefer the relative reliability of warm-bodied crew-sophonts.
  
=== Vessels & Artificial Intelligence ===
+
==== Vessels & Artificial Intelligence ====
As of the [[TL:13-15]] [[technological epoch]], a [[ship's computer]] with advanced [[artificial intelligence]] cannot entirely operate a ship. ''Crew'' are still required. Advanced [[AI]] [[Ship's Computer]]s have been experimented with throughout [[Charted Space]], and no silver bullet has yet been found.
+
As of the [[TL:13-15]] [[technological epoch]], a [[ship's computer]] with advanced [[artificial intelligence]] cannot entirely operate a ship. ''Crew'' are still required. Advanced [[AI]] [[Ship's Computer]]s have been experimented with throughout [[Charted Space]], and no silver bullet has yet been found. The main issue appears to be with [[jump drive]] operation.
  
 
=== Luxury vs. Efficiency ===
 
=== Luxury vs. Efficiency ===
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==== Major Race Crewing Preferences ====
 
==== Major Race Crewing Preferences ====
No information yet available.
 
 
* [[Big Nine]]
 
* [[Big Nine]]
 
** [[Aslan]]
 
** [[Aslan]]
 
** [[Droyne]]  
 
** [[Droyne]]  
 
** [[Hiver]]
 
** [[Hiver]]
** [[Human]]
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** [[Imperial Man]]
** [[K'kree]]  
+
** [[K'kree]]
 +
** [[Solomani]]
 
** [[Vargr]]
 
** [[Vargr]]
 
+
** [[Vilani]]
==== Ship Crews of the Future ====
+
** [[Zhodani]]
It is projected that by the [[TL:19-27]] [[technological period]], advanced [[mind]]s with fully expressionistic [[artificial intelligence]] will be the norm and only a minimal crew will be required for ship operations. [[TL-15]] [[technology]] is not yet up to these aspirations.
 
  
 
== References & Contributors ([[Sources]]) ==
 
== References & Contributors ([[Sources]]) ==
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{{Detail}}
 
{{Detail}}
 
{{Sources
 
{{Sources
|S1= {{CT}} Book 2 [[Starships]] ([[Game Designers Workshop]], 1977)
+
|S1= {{Ludography cite|name= Starships |page= — |version=Classic Traveller}}
|S2= {{CT}} Book 5 [[High Guard (book)|High Guard]] ([[Game Designers Workshop]], 1980)
+
|S2= {{Ludography cite|name= High Guard |page= — |version=Classic Traveller}}
|S3= [[MegaTraveller]] core books ([[Game Designers Workshop]], 1987)
+
|S3= {{Ludography cite|name= Players' Manual |page= —}}
|S4= [[The Traveller's Handbook]] [[Traveller D20]] ([[QuikLink Interactive]], 2002)
+
|S4= {{Ludography cite|name= The Traveller's Handbook |page= —}}
|S5= [[T5 Core Rules]] ([[Far Future Enterprises]], 2013)
+
|S5= {{Ludography cite|name= High Guard |page= — |version=Mongoose Traveller}}
|S6= [[Traveller Wiki Editorial Team]]
+
|S6= {{Ludography cite|name= T5 Core Rules |page= —}}
|S7= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]]
 
 
}}
 
}}
 
 
 
{{LE|Vocation}}
 
{{LE|Vocation}}

Latest revision as of 05:25, 22 December 2021

Imperial-Sunburst-Yellow-wiki.png

Crew are the sophonts which operate a vehicle, smallcraft, bigcraft, NAFAL spacecraft, or FTL interstellar starcraft.

  • Almost all crew are considered Spacers, part of a minority of the inhabitants of Charted Space who experience the dangers of space firsthand.
  • Many are considered to possess the fabled Traveller Gene, a mark of guts and respect.

Description (Specifications)[edit]

Interstellar and intra-systemic vessels require crew for operations. Adventure Class Ships often have to double up crew members in key roles, while Battle Class Ships can frequently specialize crew members in ever more specialized roles. And some ships even maintain back-up crews as a Frozen Watch or two.

Image Repository[edit]

  1. A selection of crew cards of sophonts in port looking to join a ship.
    T5-Crew-Marc-Miller 28-April-2019a.jpg

Selected Crew Positions Common to Smaller Vessels[edit]

These are the most common roles for ACS vessels:

Selected Crew Positions Common to Larger Vessels[edit]

These are the most common roles for BCS vessels, in addition to or replacing the above:

History & Background (Dossier)[edit]

Technology and culture are two of the biggest factors in determining crew sizes. Greater technology yields better capabilities for automation and artificial intelligence, which can greatly reduce crew size, and it is projected that such factors could one day eliminate crews altogether. Culture is another huge factor: Hivers are just fine with a maximal use of automation and artificial intelligence with claustrophillic crew accommodations while the K'kree are the opposite... they much prefer agoraphillic crew spaces and a maximal employment of live-bodied sophonts over machinery, computers, and automation.

Ship Crews of the Future[edit]

It is projected that by the TL:19-27 technological period, advanced minds with fully expressionistic artificial intelligence will be the norm and only a minimal crew will be required for ship operations. TL-15 technology is not yet up to these aspirations.

Vessels & Automation[edit]

Some races (sophont species) use more automation than others. Good automation can reduce the number of crew required on a ship. Other races prefer the relative reliability of warm-bodied crew-sophonts.

Vessels & Artificial Intelligence[edit]

As of the TL:13-15 technological epoch, a ship's computer with advanced artificial intelligence cannot entirely operate a ship. Crew are still required. Advanced AI Ship's Computers have been experimented with throughout Charted Space, and no silver bullet has yet been found. The main issue appears to be with jump drive operation.

Luxury vs. Efficiency[edit]

Different races (sophont species) have different preferences for creature comforts or different tolerances for spartan living or operating conditions. Many races have distinct, identifiable preferences for which is more important: Ship Operational Efficiency or Personal Crew-sophont Comfort.

Major Race Crewing Preferences[edit]

References & Contributors (Sources)[edit]

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This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.