Difference between revisions of "Gibson class Scout/Courier"
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| Line 113: | Line 113: | ||
=== Ship Armament === | === Ship Armament === | ||
TBD | TBD | ||
| + | * Back row: 1, Dual laser/missile, 2. Triple missile, 3. Classic triple turret #1, 4. Classic triple turret #2. | ||
| + | * Front row: 5. Dual laser/missile, 6. Dual laser & sandcaster, 7. Triple laser, 8. Single laser. | ||
== History & Background ([[Dossier]]) == | == History & Background ([[Dossier]]) == | ||
Revision as of 23:43, 10 May 2019
| TBD class Attack Boat | |
|---|---|
![]() TBD | |
| Type: S Scout/Courier | |
| Size | 100 Tons |
| Hull Configuration | [[Wedge Hull]] |
| Streamlining | Lifting Body Hull |
| Tech Level | TL– |
| Engineering | |
| Computer | Model/TBD |
| Jump | J- |
| Maneuver | G |
| Armaments | |
| Hardpoints | 1 |
| Accommodations | |
| Staterooms | 0 |
| Personnel | |
| Crew | |
| High/Mid Passengers | 0 |
| Payload | |
| Cargo | Tons |
| Fuel tank | 0 Tons |
| Construction | |
| Origin | Third Imperium |
| Price | |
| Cost | MCr |
| Architect fee | MCrBrian Gibson, Ted Lindsey |
| Statistics | |
| Images | |
| Blueprint | No |
| Illustration | Yes |
| Source | |
| Also see | Scout/Courier |
| Canon | Published, fan design |
| Era | 1105 |
| Starships are designed with the Classic Traveller format, using High Guard. | |
The Gibson class Scout/Courier is an armed exploratory starship.
- It is a paramilitary ship and a Scout/Courier.
Description (Specifications)
No information yet available.
Image Repository
- A Gibson class with winglets and a top end sensor suite.

- A coreward production mark Gibson class under spaceflight.

Basic Ship Characteristics
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) where necessary. [1]
| Basic Ship Characteristics [2] | ||
|---|---|---|
| No. | Category | Remarks |
| 1. | Tonnage / Hull | TBD tons. |
| 2. | Crew | xTBD crew. |
| 3. | Performance / Engineering | Propulsion:
|
| 4. | Main Section / Electronics | Model/TBD fib computer. |
| 5. | Hardpoints | xTBD hardpoints. |
| 6. | Armament / Weaponry | The normal weapons fit-out for it is:
|
| 7. | Defenses | No information yet available. |
| 8. | Craft / Subcraft | TBD |
| 9. | Fuel Treatment | TBD |
| 10. | Cost | MCrTBD. |
| 11. | Construction Time | TBD months to build, TBD months in quantity. |
| 12. | Remarks | No information yet available.
|
Ship Armament
TBD
- Back row: 1, Dual laser/missile, 2. Triple missile, 3. Classic triple turret #1, 4. Classic triple turret #2.
- Front row: 5. Dual laser/missile, 6. Dual laser & sandcaster, 7. Triple laser, 8. Single laser.
History & Background (Dossier)
No information yet available.
- Starship named after a famous scout
Class Naming Practice/s & Peculiarities
No information yet available.
Selected Variant Types & Classes
Paramilitary Vessel - Scout/Courier:
Paramilitary Vessel - Bounty Hunter:
Civilian Vessel - Medical Vessel:
References & Contributors (Sources)
| This article has metadata. |
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20-37. (Design Sequence Used)
- TBD
- Traveller Wiki Editorial Team
- Artists: Brian Gibson and Ted Lindsey
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
