Difference between revisions of "Militaries of Charted Space"
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Every one of the Major Race Superpowers maintains a powerful military arm able to project force across interstellar distances within Charted Space.
Please see the following AAB articles for related data:
- Interstellar War
- Military Technologies
- Defensive Technology
- Armor
- Defensive Energy Fields
- Offensive Technologies
- Military Vehicle Types
- TBD
- Defensive Technology
Description (Specifications)
A Military is the totality of armed forces that a polity can control and send to war. Most militaries are composed of five primary groupings: armies, navies, special forces, paramilitaries, and intelligence assets. Although all sorts of military compositions and organizations are possible.
Militaries of the Major Races
All of the major race supra-polities maintain powerful militaries although the more unified and organized polities maintain significant advantages over their disordered counterparts.
Aslan Militaries
- Individual Aslan Clan Navies
- Individual Aslan Clan Armies
Droyne Militaries
- Individual Droyne Navies
- Individual Droyne Armies
Hiver Militaries
- Hive Federation Navy
- Ithklur Marines
Human: Imperial Military
- Imperial Navy
- Imperial Army
- Imperial Interstellar Scout Service
- Mashkim (System or Planetary Police)
- Ducal Security Forces
- Mainworld Security Forces (Constabulary)
- Mercenaries
- Irregular "For Hire" Mercenaries
- Regular Contractual Mercenaries
Human: Solomani Military
- Solomani Navy (SolNav)
- Solomani Marines (SolMar)
- Solomani Army (SolArm)
- Solomani Homeguard (SolHomGa)
Human: Vilani Military
The historical Vilani military was disbanded after it lost the Interstellar Wars. The traditions of the Aasha Ziru Sirka and Gisadia Ziru Sirka have been passed down to some of the private armies of the megacorporations known as Vilani Bureaux. Very few Vilani military traditions passed onto the Rule of Man or later Third Imperium.
- Aasha Ziru Sirka (navy)
- Gisadia Ziru Sirka (army)
- Shigniid Dia Ugkin (elite forces)
Human: Zhodani Military
- Zhodani Consulate Combined Interstellar Forces
- Zhodani Navy
- Zhodani Naval Special Landing Force
- Zhodani Communication Command (Fast Courier)
- Zhodani Consulate Postal Service (Courier)
- Zhodani Consular Guard (Elite Forces)
- Zhodani Consulate Army
- Zhodani Exploration & Survey Authority
- Core Expedition Command
- Spinward Expedition Command
- Zhodani Navy
K'kree Militaries
- Individual Steppelord Militaries
- K'kree Nomadic Naval Hordes (Mobile)
- K'kree Colonial Forces
- K'kree Steppelord Security Hordes (Founded)
- K'kree Sector Navies
- K'kree Subsector Armies
- K'kree Nomadic Naval Hordes (Mobile)
Vargr Militaries
- Individual Vargr Navies by polity
- Individual Vargr Armies by polity
Militaries of the Well-known Minor Races
No information yet available.
Militaries of the Lesser-known Minor Races
No information yet available.
History & Background (Dossier)
As technology evolves and advances, the capabilities of belligerents gradually grows. Perhaps one of the easiest ways to measure these growing capabilities is by the number of dimensions, theatres, or environments in which a military can effectively wage war.
3-Dimensional Combat
Most prespacefaring industrial era militaries can reliably maintain combat operations in three environments:
- Air, Land, Sea
4-Dimensional Combat
Early stellar societies expand the area of combat to include space. The advent of early spacebourne warships and ortillery greatly changes the face of battle. The additional vertical engagement of both space and air gives more advantage to high tech professional militaries. These militaries can reliably wage war in four environments:
- Air, Land, Sea, Space
5-Dimensional Combat
More mature stellar societies learn how to wage war not only in space, but throughout both the near stellar system and the far system. System Defense Boats become important assets for such militaries who can reliably wage war in five environments:
- Air, Land, Sea, System, Far System
Beyond 5-Dimensions?
While interstellar war can be waged across Charted Space, the fact that communications are limited to the speed of transportation limits effective combat theatre coordination. Even Subsector and Sector combat operations are very limited on a tactical level. And strategic operations must be pre-planned far in advance of expected combat. Some Terran observers compare the current state of operations to the Terran First World War. Communication, coordination, and technology limitations have kept interstellar war from growing past five dimensions for the time being.
References & Contributors (Sources)
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- Classic TravellerBook 4 Mercenary (book)
- Classic Traveller Book 6 Scouts
- Classic Traveller Little Black Book Supplement 8 Library Data (A-M)
- Periodical: Classic Traveller The Travellers' Digest No. 9, TD9
- MegaTraveller Imperial Encyclopedia
- MegaTraveller Player's Manual (pg. 20)
- MegaTraveller COACC
- MegaTraveller Fighting Ships of the Shattered Imperium
- MegaTraveller Avenger Enterprises Grand Fleet
- TNE Striker II
- Lester Smith. Milieu 0 (Imperium Games, 1996), .
- GURPS Traveller: First In
- GURPS Traveller: Star Mercs
- GURPS Traveller: Ground Forces
- GURPS Traveller: Nobles
- Mongoose Traveller Sector Fleet
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science