Xeekr'kir! class Merchant
Xeekr'kir! class Merchant | |
---|---|
Type: M Liner | |
Category | BCS |
Size | 6,000 Tons |
Hull Configuration | Flattened Sphere Hull |
Streamlining | Streamlined Hull |
Tech Level | TL–11 |
Engineering | |
Computer | Model/2 |
Jump | J-2 |
Maneuver | 1 G |
Armaments | |
Hardpoints | 12 |
Accommodations | |
Staterooms | |
Personnel | |
Crew | 6 |
High/Mid Passengers | 74 |
Payload | |
Cargo | 34 Tons |
Fuel tank | 1,320 Tons |
Construction | |
Construction Time | 33 Months |
Origin | Two Thousand Worlds |
Price | |
Cost | MCr2,322.18 |
Images | |
Blueprint | No |
Illustration | No |
Source | |
Canon | Published, canon design |
Designer | J. Andrew Keith |
Design System | Book 2 |
Era | 1105 |
Reference | K'kree 13. |
The Xeekr'kir! class Merchant is a TL–11 K'kree designed Merchant Vessel.
Description[edit]
Using a 6000-ton hull, the K'kree merchant is typical of most commercial starships in the Two Thousand Worlds, and is frequently encountered as a vessel operated by a merchant family -- it is a standard mustering-out benefit for some K'kree merchants.
- It has jump drive-2, power plant-2, and maneuver drive-I, giving a performance of Jump-2 and 1-G acceleration.
- Fuel tankage of 1320 tons supports the power plant and allows one jump-2.
- Adjacent to the bridge is a computer Model12.
- Accommodations for up to 80 individuals are available.
- There are 12 hardpoints and 24 tons set aside for fire control; no weapons are initially mounted.
- There are no ship's vehicles.
- Cargo capacity varies with crew size; 34 tons are always available, plus 48 tons per individual not carried on board.
- The ship is streamlined.
The merchant requires a crew of six: pilot, four engineers, and medic; retinues of these individuals can provide needed technicians, gunners, servant and stewards, etc. A total of 74 family members or passengers can be carried. The ship costs MCr2322.18 (including 10% discount for standard designs) and takes 33 months to build.
The ship design is a flattened sphere; the appearance is similar to a dome-shaped K'kree city. Within, there are 1 1/2 decks; the main, full deck where the crew lives and works, and a half deck only 1 meter tall into which all machinery and fuel is placed. Access to the drive spaces is exclusively from above. The living quarters area is 6 meters high.
Waste Disposal[edit]
The methods of waste removal on the Xeekr’kir! are at once primitive and highly sophisticated. No specific facilities are apparent for the removal of K’kree waste, which, over the period of a one week jump, can pile pretty high in the simulated meadowlands of the interior. Instead, there is a symbiotic relationship between the grasses of the floor and a bacterium designed to immediately decompose K’kree wastes. The bacteria is also airborne, and is carried by the simulated breezes to be distributed more evenly around the main compartment.
History & Background[edit]
This K'kree merchant is typical of most commercial starships in the Two Thousand Worlds, and is frequently encountered as a vessel operated by a merchant family.
Selected Variant Types & Classes[edit]
35 Representative Liner (M) Classes[edit]
B
C
- Camel class Medical Launch
- Celestial Star class Luxury Liner
- Codori Prime class Luxury Liner
- Condor class Subsidized Liner
- Coyotl class Bulk Hauler
E
F
G
H
I
K
- K'Bam class Assault Lander
- Kihrvak Platoon Drop Ship class Marine Cutter
- King Richard class Interstellar Liner
L
M
N
O
P
R
S
- Sapphire Moon class Moduleship
- Shuvalivashtu class Luxury Liner
- Songbird class Ship's Boat
- Star class Merchant Liner
- Stellar class Liner
T
X
References[edit]
This article has metadata. |
This ship was originally designed using one of the Classic Traveller ship design rules:
|
- J. Andrew Keith, Loren Wiseman. K'kree (Game Designers Workshop, 1984), 13.
- Loren Wiseman. "K'kree Starships: A Human Perspective & Xeekr'kir! class Merchant." Challenge 28 (1987): 22-25.