Xeekr'kir! class Merchant

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Xeekr'kir! class Merchant
K'kree-Symbol-T5-M-Miller 17-Sept-2009b.png
TBD
Type: ML Merchant Vessel
Category BCS
Size 6,000 Tons
Hull Configuration Sphere Hull
Streamlining Streamlined Hull
Tech Level TL–13
Engineering
Computer Model/4
Jump J-2
Maneuver 1 G
Armaments
Hardpoints 12 (60 possible)
Accommodations
Staterooms 0
Personnel
Crew 6
    Officers X
    Enlisted X
    Marines X
High/Mid Passengers 0
Payload
Cargo 34.0 Tons
Fuel tank 0 Tons
Construction
Origin Two Thousand Worlds
Year Operational Unknown
End of Service Still in active service.
Price
Cost MCr2,322.18
Architect fee Rob Caswell, Timothy B. Brown
Statistics
Quick Ship Profile ML-06S12
Images
Blueprint No
Illustration Yes
Source
Also see Freighter
Canon Published, fan design
Era 1105
Reference "K'kree Starships: A Human Perspective & Xeekr'kir! class Merchant." Challenge 28 22-25.
Starships are designed with the Classic Traveller format, using High Guard.

The Xeekr'kir! class Merchant is a commercial starship.

Description (Specifications)[edit]

Using a 6000-ton hull, the K'kree merchant is typical of most commercial starships in the Two Thousand Worlds, and is frequently encountered as a vessel operated by a merchant family-it is a standard mustering-out benefit for some K'kree merchants. It has jump drive-2, power plant-2, and maneuver drive-I, giving a performance of Jump-2 and 1-G acceleration. Fuel tankage of 1320 tons supports the power plant and allows one jump-2. Adjacent to the bridge is a computer Model12. Accommodations for up to 80 individuals are available. There are 12 hardpoints and 24 tons set aside for fire control; no weapons are initially mounted. There are no ship's vehicles. Cargo capacity varies with crew size; 34 tons are always available, plus 48 tons per individual not carried on board. The ship is unstreamlined.

The merchant requires a crew of six: pilot, four engineers, and medic; retinues of these individuals can provide needed technicians, gunners, servant and stewards, etc. A total of 74 family members or passengers can be carried. The ship costs MCr2322.18 (including 10% discount for standard designs) and takes 33 months to build.


It uses a 6,000 ton hull. It has a performance of Jump-2 and 1G acceleration. Fuel tankage of 1320 tons supports the power plant and allows one jump-2. Adjacent to the bridge is a computer model/2. Accommodations for up to 80 individuals are available. There are 12 hardports and 24 tons set aside for fire control; no weapons are initially mounted. There are no ship's vehicles. Cargo capacity varies with crew size; 34 tons are always available, plus 48 tons per person not carried on board. The ship is streamlined.

The merchant requires a crew of six: pilot, four engineers, and a medic; retinues of these individuals can provide needed technicians, gunners, servant/stewards, etc. A total of 74 family members or passengers can be carried.

The ship design is a flattened sphere; the appearance is similar to a dome-shaped K'kree city. Within, there are 1 1/2 decks; the main, full deck where the crew lives and works, and a half deck only 1 meter tall into which all machinery and fuel is placed. Access to the drive spaces is exclusively from above. The living quarters area is 6 meters high.

Image Repository[edit]

No information yet available.

General Description & Deck Plans[edit]

No information yet available.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage / Hull TBD tons.
2. Crew TBD crew.
3. Performance Propulsion:
  • Jump-TBD
  • TBD-G acceleration
  • Power Plant-TBD
  • TBD-EPs
  • Agility-TBD
4. Electronics Model/TBD fib ship computer.
5. Hardpoints xTBD hardpoints.
6. Armament / Weaponry The normal weapons fit-out for it is:
7. Defenses Defensive Equipment:
8. Craft / Drones None
9. Fuel Treatment Fueling Equipment:
10. Cost MCrTBD.
11. Construction Time TBD months to build, TBD months in quantity.
12. Remarks Other Equipment:

History & Background (Dossier)[edit]

This K'kree merchant is typical of most commercial starships in the Two Thousand Worlds, and is frequently encountered as a vessel operated by a merchant family.

Class Naming Practice/s & Peculiarities[edit]

Vessel Peculiarities: No information yet available.

Class Naming Practice/s: No information yet available.

Selected Variant Types & Classes[edit]

Civilian Ship - Merchant Ship - Light Freighter:

  1. Type ML class Light Freighter
    1. Doji Hoturi class Bulk Freighter
    2. Freespace Gateway class Freighter
    3. Orowani Deep Space class Light Liner
    4. Sirocco class Merchant Freighter
    5. Xeekr'kir! class Merchant

References & Contributors (Sources)[edit]

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