Stiedadapr (world)
| Stiedadapr/Meichntid Ibl (Yiklerzdanzh 1015) | |||||||||||||||||||||||||
| Classic Era (1116) | A330488-A
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F9 V M1 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 5 | ||||||||||||||||||||||||
Stiedadapr is a poor, nonindustrial desert world with no free-standing water.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Meichntid Ibl in the Meichntid Ibl Subsector of Yiklerzdanzh Sector.
- This is a hot world, with a climate of high temperatures.
- It is a member of the Yiklerzdanzh Main.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Stiedadapr is a binary star system.
- The primary is a white main sequence.
- The secondary is a red main sequence.
System Data[edit]
The worlds of the system have been partially surveyed. They consist of:
- The mainworld.
- An unknown number of secondary rocky worlds.
- x5 gas giants.
Mainworld Data[edit]
The mainworld orbits within the star's Habitable Zone.
- It lies within the zone's warmer inner H+ region
- It receives higher levels of stellar energy.
- The world orbits beyond the star's Jump Shadow.
Mainworld Size (S)[edit]
Stiedadapr is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.
Mainworld Atmosphere (A)[edit]
Stiedadapr has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. TL–5 or more advanced survival gear is required to settle this world.
- It experiences high temperatures.
Mainworld Hydrosphere (H)[edit]
Stiedadapr has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Satellites[edit]
Stiedadapr does not retain any moons.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
Native Lifeforms[edit]
Primitive native life occupying a number of ecological niches. Its metabolic functions drive the process of atmospheric renewal.
- Native lifeforms are thermophilic - they thrive in high temperatures.
History & Background (Dossier)[edit]
Stiedadapr lies on the Yiklerzdanzh Main, the major trade route within the sector.
- An eclectic mix of high cargo capacity, low jump rating vessels move along the Main, carrying vast amounts of goods and commodities between its member worlds.
(Chart sourced from Traveller Map)
- Worlds on the Main are marked in green.
World Starport (St)[edit]
Stiedadapr has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- The federal government is responsible for the running of all starports in Meichntid Ibl. In practice, though, this means that the Federal Starports Authority sets up a list of rules and guide-lines by which all starports must be run, and then contracts the ports out to be run by various corporations.
World Population (P)[edit]
Stiedadapr has a population of 30,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Linguistic Topography[edit]
The most widely spoken language is Zdetl.
Urbanization[edit]
People visiting Meichntid Ibl settlements can be overwhelmed by the level of advertising. Advertisements of all types will be seen, as there are no restrictions -- with the exception that subliminal or mind-altering advertising is illegal as it conflicts with the Anidrep philosophy.
World Technology Level (T)[edit]
Stiedadapr possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)[edit]
Stiedadapr is governed by a Civil Service Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy, and the bureaucracy provides a stabilizing influence. This ruling bureaucracy may be the full government bureaucractic apparatus or a section with limited jurisdiction but considerable influence, like the military.
- Politicians are elected to the world legislature, which is responsible for appointing a set number of representatives to the Meichntid Ibl Federal legislature. These federal representatives are responsible to the world legislature which appointed them.
World Military[edit]
- Individual worlds in Meichntid Ibl are not permitted to have independent military forces. However, police and law enforcement activities are not military and are therefore under world government control.
World Law (L)[edit]
Stiedadapr has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
- As a member of the Meichntid Ibl, this world sees activity from the independent judiciary known as The Questioning Eye, the role of which is primarily to monitor government activities. The Questioning Eye has a wide range of powers in order to make sure that official affairs are conducted in an efficient and proper manner.
World Culture[edit]
This world lies within the Zhodani Shadow, a region strongly influenced by the society and culture of the Zhodani Consulate.
Unlike the Consulate, of which the Meichntid Ibl was once part, psionic ability is not associated with natural leadership.
The average Meichntid Ibl citizen is under enormous pressure to succeed. This lifelong pressure comes in many different forms, from media content to peer group pressure. The average successful citizen works for one of the many corporations which dominate the Meichntid Ibl economy. These corporations demand a great deal of loyalty from their employees, and those seen to be loyal and efficient can expect lucrative bonuses, fringe benefits, or other perks provided by the company.
World Timeline[edit]
- -5109: Meichntid Ibl founded by biological Zhodani.
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IBC. (sector named but no further data)
- Author/s & Contributor/s: David Schneider & Grant Sinclair of the HIWG in Australia
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com
