Mutat (world)

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Alien Moon 243b-0.jpg
Mutat/Mnemosyne (Far Frontiers 2635)
Classic Era (1116)
B832422-9
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size8 Large (12,800 km, 0.80g - 1.08g)
Atmosphere3 Vacuum (very thin)
Hydrographics2 Dry World 20%
Population4 Moderate (30 thousand)
Government2 Participating Democracy
Law2 Low Law (no energy weapons)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary M0 V M9 V
Planetoid Belts 1
Gas Giants 3

Mutat is a poor, nonindustrial world.

  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • This world has few prospects for economic development.
  • This world is a member of the Trelyn Domain (the Duchy of Trelyn) located in the Mnemosyne Subsector of Far Frontiers Sector.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Mutat is a binary star system.

  • Both are red main sequence stars.
Mutat has two stars in the star system.
Mutat
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M0 V Main Sequence (Dwarf) 0.57 3770 - 3850 0.13982
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0055 0.031 0.39 - 0.74 0.55 5.5
Orbit #  *  * 2 1 6
Remarks None
Mutat
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M9 V Main Sequence (Dwarf) 0.079 2350 - 2380 0.00014
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0009 0.001 0.01 - 0.03 0.09 0.9
Orbit #  *  *  *  * 3
Remarks None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Mutat is a Meso World between 12,000km and 13,500km in diameter. The world has a standard gravity between 0.8G and 1.1G. The horizon will appear about 5.1km away. Vessels with 1G of thrust should check with local starport authorities before attempting to land using emergency power.

Mainworld Atmosphere (A)[edit]

Mutat has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. TL–5 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Mutat has 15-25% of its surface covered by liquid water or ice. There may be a few small seas. Wilderness refueling is possible. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.

Arrid World Type 01e.jpg

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Arid.png
(Blank map, predominantly dry world.)

History & Background / Dossier[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Logo Allarton Corporation 2.png Logo Artesian Company.png

To comply with the terms of its Imperial charter, the Allarton Corporation that underpins the Trelyn Domain is theoretically limited to operating only within Trelyn Subsector. Domain operations within Far Frontiers Sector are under the wholly owned Artesian Company, based at Yster.

World Starport (St)[edit]

Mutat has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Mutat has a population of 30,000 sophonts (tens of thousands).

Linguistic Topography[edit]

World Technology Level (T)[edit]

Mutat possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government (G)[edit]

Mutat is governed by a Participatory Democracy where eligible voters determine laws and policy. What determines an eligible voter varies. There may be smaller councils or regional bodies to draft the policies voted upon. Leadership of the government and all members of the bureaucracy are determined by the voting population.

World Law (L)[edit]

Mutat has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Portable energy weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.

Trade Data[edit]

  • Importance: 0 (unimportant)

World Economy[edit]

  • Resources: A (abundant)
  • Labor: 3 (thousands)
  • Infrastructure: 3 (very limited)
  • Efficiency: -4 (very poor)

World Culture[edit]

The world lies within the Zhodani Shadow, a region strongly influenced by the society and culture of the Zhodani Consulate.

  • Heterogenity: 1 (monolithic)
  • Acceptance: 4 (extremely aloof)
  • Strangeness: 1 (very typical)
  • Symbols: 5 (concrete)

World Timeline[edit]

References & Contributors (Sources)[edit]

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