Marsus (FF 2726) (world)
| Marsus/Inverness (Far Frontiers 2726) | |||||||||||||||||||||||||
| Classic Era (1116) | A9989B9-A
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F3 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Marsus is a high-population, industrial world with a billion or more sophonts in population size.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
- It is a member of The Protectorate in the Inverness Subsector of Far Frontiers Sector.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
- This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
- It is a member of the Caractacalla Scatters.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Marsus has a solitary primary star.
- It is a white main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x5 secondary rocky worlds.
- x2 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Marsus is a Big World between 13,600km and 15,200km in diameter. The world has a standard gravity between 1G and 1.3G. The horizon will appear about 5.4km away. Vessels with only 1G of thrust should avoid landing on this world.
Mainworld Atmosphere (A)[edit]
Marsus has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Marsus has 75-85% of its surface covered by liquid water with a few large continents and extensive islands. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)[edit]
As with many worlds in this part of Far Frontiers, Marsus is named for a member world of the old Interstellar Confederacy in Core Sector, from whom early ex-Imperial colonists in the region were descended.
Marsus is a Puzzle World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
As a member of The Protectorate, Marsus sends a specially selected Representative to the High Council, the polity's governing body.
- The role is prestigious and is highly sought.
- The Representative is chosen by the world's leader.
World Starport (St)[edit]
Marsus has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to a Naval Base.
World Population (P)[edit]
Marsus has a population of 1,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
- The population has Zhodani, Imperial, and Vlazhdumecta heritage.
- Many families can trace their ancestry to pre-Long Night Vilani colonists.
Linguistic Topography[edit]
- Local languages descended from Vlazhdumecta.
- These include Danatic, Kitalla, and Thetric (a trade language).
- Riftian Anglic, a dialect of one of the two principal languages of the Imperium.
- Zdetl, the language of the Zhodani and the Zhodani Consulate.
World Technology Level (T)[edit]
Marsus possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)[edit]
Marsus is governed by a Non-charismatic Dictatorship. This is a continuation of the charismatic dictatorship, where the original leadership has died or retired and been replaced by allies or protégés. The justifications for the original change in government remain as well as the assertion of rights to rule.
World Law (L)[edit]
Marsus has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All objects specifically manufactured as weapons are typically regulated or prohibited (outside private residences or visiting starships).
Trade Data[edit]
- Importance: 4 (important)
World Economy[edit]
- Resources: D (very abundant)
- Labor: 8 (hundreds of millions)
- Infrastructure: E (comprehensive)
- Efficiency: +5 (very advanced)
World Culture[edit]
The world lies within the Zhodani Shadow, a region strongly influenced by the society and culture of the Zhodani Consulate.
- Heterogenity: A (discordant)
- Acceptance: D (very xenophilic)
- Strangeness: 6 (very distinct)
- Symbols: B (abstract)
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith. Classic Traveller Fate of the Sky Raiders, (FASA, 1982), various pages. (Inverness Subsector)
- Mark Lawrence. Classic Traveller Rescue On Galatea (FASA, 1982), various pages. (Inverness Subsector)
- Jordan Weisman. Classic Traveller Adventure Class Ships Volume 1 (FASA, 1982), Page 4. (description, Freedonian Condor class SDB) (Inverness Subsector)
- Dale L. Kemper. The Far Frontiers, Ares Magazine, Special Issue 2, (SPI, 1984), pages 29-37.
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani, (Game Designers Workshop, 1985), inside front cover. (the Zhodani; sector named and subsector depicted but no further data)
- Dale L. Kemper. The Far Frontiers, Traveller Chronicle 3, (Sword of the Knight Publications, 1994), pages 3-12. (Inverness Subsector)
- James Kundert. Far Frontiers, Traveller Chronicle 7, (Sword of the Knight Publications, 1994), pages 44-48. (sector background and timeline)
- David L. Pulver. GURPS Traveller: Alien Races 1, (Steve Jackson Games, 1998), Pages 5-63. (the Zhodani)
- Don McKinney. Mongoose Traveller: Zhodani, (Mongoose Traveller, 2011), 188 pages. (the Zhodani)
- ↑ "Jump Map API" and map location from Travellermap.com
