Kuzllonge (world)
| Kuzllonge/Vorvoun (Provence 0908) | |||||||||||||||||||||||||
| Classic Era (1116) | C546473-9
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G6 IV M6 V D | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Kuzllonge is a pre-agricultural and nonindustrial world lacking adequate development for its economy to become prosperous.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Empire of Varroerth in the Vorvoun Subsector of Provence Sector, which is part of the Vargr Extents.
- This world has a Vargr Corsair Base.
- It is a member of the Llaegharrgh Chain.
Description (Astrography & Planetology)[edit]
Kuzllonge is a trinary star system.
- The primary is an unstable yellow subgiant.
- The secondary is a red main sequence.
- The tertiary is a white dwarf stellar remnant.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x7 secondary rocky worlds.
- x4 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Kuzllonge is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Kuzllonge has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Kuzllonge has 55-65% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)[edit]
World Starport (St)[edit]
Kuzllonge has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
- The world is host to a Vargr Corsair Base.
- Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.
World Population (P)[edit]
Kuzllonge has a population of 60,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population entirely consists of Vargr.
World Technology Level (T)[edit]
Kuzllonge possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government (G)[edit]
Kuzllonge has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Law (L)[edit]
Kuzllonge has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Machine guns, other automatic weapons, portable energy weapons, and other military weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.
Trade Data[edit]
- Importance: -1 (unimportant)
World Economy[edit]
- Resources: A (abundant)
- Labor: 3 (thousands)
- Infrastructure: 2 (extremely limited)
- Efficiency: -4 (very poor)
World Culture[edit]
- Heterogenity: 0 (none)
- Acceptance: 0 (none)
- Strangeness: 0 (none)
- Symbols: 0 (none)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- ca -250,000: The Ancients were active within the region, transplanting the Vargr onto Lair.
- -9235: the Vilani discover jump technology. A few explorers and settlers begin to pioneer the region.
- -4045 to -2204: the Ziru Sirka claims a few rimward worlds and establishes a firm border. The Windhorn Rift and the absence of any significant Mains discourages large-scale Vilani expansion into the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -2400s: Vargr raiding into human-dominated areas significantly increases. This becomes known as the Vargr Pillaging.
- ca -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: to rimward-trailing, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- early 100s: the Contract of Taarskoerzn is founded.
- 300-420: the Imperial First Survey charts the system.
- early 400s: the Irrgh Manifest is founded: it absorbs the Contract of Taarskoerzn.
- mid 500s: the Knokseng Confederation is founded.
- 869: the Glory of Taarskoerzn is founded. It splits the Irrgh Manifest.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1080s: the Knokseng Confederation is dissolved.
- 1090: the Dzarrgh Federate is formed.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- Rob Caswell. "Life Under the Vargr: Snapshots of the Occupation." MegaTraveller Journal 2 (1991): page 47. (Background for Provence Sector)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Author & Contributor: David Drazul (Generated data)
- ↑ "Jump Map API" and map location from Travellermap.com
