Irikusk Subsector

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Irikusk Subsector
Paradise Natar Demon's Eye

Irikusk style="width: 250px; height: 350px; border: solid 1px black;"
map from

Sector Far Home
Capital Kuyt
No. of Stars 13
Majority Control Non-Aligned Human-dominated (NaHu) - 85%
2nd Control Non-Aligned Unclaimed (NaXX) - 15%

Irikusk Subsector is subsector I of Far Home Sector.

Description / Specifications[edit]

Irikusk Subsector lies within Far Home Sector and is named for the Irikusk system and its red giant primary star. The spinward and coreward regions of the Subsector are dominated by rift regions and contain mysterious "jump shoals" , while its rimward and trailing regions are dotted with scattered systems and crossed by trade routes. Kuyt is a major trade hub and is an important shipbuilder: it is the de facto capital.

Physical Astrography[edit]

The following astrographic features and trade routes can be found within this area:


Irikusk Subsector lies within Far Home Sector

Clusters & Traces[edit]

Rifts & Voids[edit]


Other Astrographic Features[edit]


Bright Stars[edit]

  • Basilisk's Eye (1723 Tarchon Sector). The extremely luminous white supergiant star, lying around 145 parsecs to coreward-trailing, can be clearly seen from all of the worlds of the Subsector.
  • Demon's Eye (1621 Far Home Sector). The intensely luminous blue supergiant star, lying approximately 8 parsecs to trailing at its closest point, can be clearly seen from all of the worlds of the Subsector.

Star Lanes[edit]

A number of Star Lanes cross the Subsector:

World Listing[edit]

The following systems and worlds can be found within this area:

13 Worlds in the Irikusk Subsector
Buruque  •  Caramin  •  Dydan  •  Goyaren  •  Irikusk  •  Irmin  •  Kuyt  •  Mar Isher  •  Shem  •  Taranil  •  Undina  •  Varida  •  Venn  •  

Political Astrography[edit]


Population: 4.09 billion Sophonts.

Native Sophonts[edit]

No sophont species are known to to have originated in Irikusk subsector.

Linguistic Topography[edit]

The following languages are the most commonly spoken within Irikusk subsector:


No polities exist within the Subsector.

Interstellar Relations[edit]

No information yet available.


Kuyt is the default subsector capital.

Subsector Summary[edit]

Irikusk, subsector I of Far Home has 13 worlds, of which 10 have native gas giants. The estimated population for the subsector is 4 billion sophonts (not necessarily humans). There is one High population (Hi) world, no Moderate population (Ph) worlds, six Non-industrial (Ni) worlds, three Low population (Lo) worlds, and two Barren (Ba) worlds. There are three Agricultural (Ag) worlds versus one Pre-Agricultural (Pa) world, and no Non-Agricultural (Na) worlds. There is one Rich (Ri) world versus one Industrial (In) world. There is one Asteroid (As) belt, one Desert (De) world, one Garden (Ga) world, three Ice-capped (Ic) worlds, two Poor (Po) worlds, three Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds. There are no Naval bases in the subsector, no Scout bases, and no Way stations. The highest population world is Mar Isher (Far Home 0626). The highest tech level is B at Mar Isher (Far Home 0626) and Kuyt (Far Home 0728). The average technology level is 6 (with most between 2 and 9).

Polity Listing[edit]

The Non-Aligned Human-dominated worlds in Irikusk encompasses 11 worlds with a population of 4 billion. The highest population world is Mar Isher (Far Home 0626). The highest tech level is B at Mar Isher (Far Home 0626) and Kuyt (Far Home 0728). The average technology level is 7 (with most between 4 and 9).

There are two unclaimed or unexplored systems in Irikusk.

History & Background[edit]

Irikusk Subsector saw almost no activity by humans prior to the establishment of the Third Confederation, and what little development there was abruptly ended with the onset of the Dark Age, nearly two thousand years ago. Following the Renaissance period survivor worlds were recontacted, scavengers picked over the few remains that there were, and hardy pioneers looked to the empty systems and the opportunities they presented. Almost all expansion and growth within the region is relatively modern, beginning during the so-called Golden Age and continuing with the nebulous Development Organizations and the rise of polities.

  • A strong social divide exists between wealthy and aristocratic Fives, descended from the original settlers and crew of the Last Armada, and Gens, individuals whose ancestors were grown in GenPods and raised by Hoppers.

Major Historical Events Timeline[edit]

Some of the more important historical events that have affected this area include:

References & Contributors / Sources[edit]

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