Hesarus (world)
| Hesarus/Khouth (Corridor 0306) | |||||||||||||||||||||||||
| Milieu 0 | B553633-7
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| Classic Era (1116) | B553556-9
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| New Era (1200) | X55356E-7
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M1 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Hesarus is a poor, nonindustrial world.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This world has few prospects for economic development.
- It is a member of the Third Imperium in the Khouth Subsector of Corridor Sector in the Domain of Vland.
- This world has an Imperial Naval Base, capable of handling warships.
- During the Long Night this world was named Panirli.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
System Data[edit]
No information yet available.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Hesarus is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Hesarus has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
Hesarus has 25-35% of its surface covered by liquid water. It has a few small seas. Wilderness refueling is possible. Water for the inhabitants will be recycled.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
Under the influence of Mikesh, Hesarus joined the Imperium as part of the County of Mikesh in 5. It was not fully incorporated until the Vargr Campaigns.
The population of Hesarus has always had to deal with bizarre bouts of insanity among their ruling elite. A rich trading world in antebellum times, wealth led to the creation of a top-heavy local aristocracy. Competition between rival factions often took extreme overtones, with no limits placed upon the kind of dirty tricks that could be practiced upon each other, including excruciating torture or a cruel and lingering death by the most heinous means possible. These practices became more of a ritualized sadomasochism unrelated to any real politics by the 1100s, and the population was reassured that whatever depravities were practiced by their leaders would not be unkindly visited upon their heads (though close calls occurred).
Hesarus was the origin point for the Giskaani movement that came to settle Qevar.
World Starport (St)[edit]
Hesarus has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- There is an associated Imperial Naval Base.
World Population (P)[edit]
Hesarus has a population of 300,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Technology Level (T)[edit]
Hesarus possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government (G)[edit]
Hesarus is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law (L)[edit]
Hesarus has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.
World Culture[edit]
No information yet available.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- ca -250,000: The Ancients were active within the region, transplanting the Vargr onto Lair.
- -9235: The Vilani discover jump technology. A few explorers and settlers begin to pioneer the region.
- -4045 to -2204: The Ziru Sirka claims a few rimward worlds and establishes a firm border. The Windhorn Rift and the absence of any significant Mains discourages large-scale Vilani expansion into the region.
- -3810: The Vargr discover jump technology and begin an era of expansion.
- -2400s: Vargr raiding into human-dominated areas significantly increases. This becomes known as the Vargr Pillaging.
- ca -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: The Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: To rimward-trailing, the Third Imperium is founded.
- circa 26: The Empire of Varroerth is founded.
- early 100s: The Contract of Taarskoerzn is founded.
- 300-420: The Imperial First Survey charts the system.
- early 400s: The Irrgh Manifest is founded: it absorbs the Contract of Taarskoerzn.
- mid 500s: The Knokseng Confederation is founded.
- 869: The Glory of Taarskoerzn is founded. It splits the Irrgh Manifest.
- 995-1065: The Imperial Second Survey charts the system.
- 1065: The Second Survey is published. Information about the system becomes widely available.
- 1080s: The Knokseng Confederation is dissolved.
- 1090: The Dzarrgh Federate is formed.
History-Era: Rebellion[edit]
The world put up little resistance when the Dzarrgh Federate invaded in 1117; the nobles fell over each other to make deals with the Vargr that would keep them in power. A Federate naval base was constructed in orbit, and the world's seedy reputation attracted some of the worst of the corsairs, for whom nothing was too depraved. This illicit trade caused a good portion of the population to emigrate to the Domain of Deneb long before the Collapse. The world became a center for organized crime elements among the corsairs, and a net exporter of illegal contraband and smuggled goods to the Denebian border. Eventually the pleasures of the world corrupted so many of the corsairs that the Federate became concerned about the morale and effectiveness of their military forces, and in the late 1120s began to move against the local aristocracy and shutting down the local fleshpots, but the Denebian pullout distracted them, and Virus intervened before a second try could be made.
History-Era: New Era[edit]
Virus arrived in 1138 in the same wave that hit Serk (Corridor 0104) and destroyed the Vargr naval base and garrison. The sociopathic nobles were also eventually destroyed in a rebellion by their put upon subjects the following year, after several nobles attempted to make alliances with a Vampire fleet. Some of the nobles survived this uprising and fled to a long disused IISS facility in the world's outback. From here they recontacted the Vampires, who recognized them as the legitimate rulers of the world. In their fortress the nobles, led by a supreme leader called the "He-Beast" live in bacchanalian excess off the plunder collected by their Vampire allies from other nearby worlds. In exchange, the aristocracy provides locally manufactured spare parts and occasional slave labor for their allies. These levies have further decimated the population, though they are infrequent enough that the population otherwise can ignore their erstwhile leaders. More worrisome is the nobles practice of kidnapping teenagers and young adults from local communities to participate in their most depraved celebrations; not too many return and fewer still have the fortitude to tell their fellows of what they suffered.
References[edit]
- Marc Miller. First Survey (Imperium Games, 1996), .
- Peter Gray, TNE RCES
- ↑ "Jump Map API" and map location from Travellermap.com
- Pages using duplicate arguments in template calls
- Worlds
- Domain of Vland worlds
- Third Imperium worlds
- Worlds with a Naval Base
- Nonindustrial worlds
- 30th Fleet worlds
- 31st Fleet worlds
- Dzarrgh Federate
- Giskaani worlds
- Imperial Vargr worlds
- Rule of Man worlds
- Second Imperium worlds
- Slave worlds
- Vargr worlds
- Khouth Cluster worlds
- T5 Second Survey worlds
- Library
- Canon
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