Mikesh (world)
Mikesh/Khouth (Corridor 0206) | |||||||||||||||||||||||||
Milieu 0 | D8B7888-A
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Classic Era (1116) | C8B7ACB-E
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New Era (1200) | X8B7000-0
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K1 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 5 |
Mikesh is an industrial, high-population fluidic world with a billion or more sophonts in size.
- A fluid world has an oceanic geography of a liquid other than water such as ammonia, methane, hydrocarbons, or other exotic liquids.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- It is a member of the Third Imperium in the Khouth Subsector of Corridor Sector in the Domain of Vland.
- This world contains an Imperial Scout Base, capable of handling IISS starships and personnel.
Description (Planetology)[edit]
No information yet available.
History & Background (Dossier)[edit]
Mikesh threw its lot in with the Imperium in 5 and became the seat of the County of Mikesh.
The sixty three billion people of Mikesh lived in orbital cities high above the poisonous clouds and hellish temperatures that swathed the surface in a guaranteed death for the unprotected. The world was originally settled to exploit a number of local chemical processes and local mineral deposits uncovered by relentless surface volcanism. Robotic mining platforms, made of high temperature, acid-resistant ceramics, alighted to the surface to harvest ores and chemicals to be brought back into orbit for later processing. Eventually the local industry outgrew its reliance upon local resources, and it became a major industrial supplier for Khouth (Corridor 0104).
Local Nobility[edit]
Mikesh, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- ca -250,000: The Ancients were active within the region, transplanting the Vargr onto Lair.
- -9235: the Vilani discover jump technology. A few explorers and settlers begin to pioneer the region.
- -4045 to -2204: the Ziru Sirka claims a few rimward worlds and establishes a firm border. The Windhorn Rift and the absence of any significant Mains discourages large-scale Vilani expansion into the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -2400s: Vargr raiding into human-dominated areas significantly increases. This becomes known as the Vargr Pillaging.
- ca -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: to rimward-trailing, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- early 100s: the Contract of Taarskoerzn is founded.
- 300-420: the Imperial First Survey charts the system.
- early 400s: the Irrgh Manifest is founded: it absorbs the Contract of Taarskoerzn.
- mid 500s: the Knokseng Confederation is founded.
- 869: the Glory of Taarskoerzn is founded. It splits the Irrgh Manifest.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1080s: the Knokseng Confederation is dissolved.
- 1090: the Dzarrgh Federate is formed.
Era: Rebellion[edit]
The invading Dzarrgh Federate took the world with little hassle in 1117. Given their vulnerability, the separate habitats and their leaders surrendered when offered parley. While the local population was never reconciled to Vargr control, local industries shamelessly exploited the Federate's need for industrial goods to keep their fleet in the field.
Era: New Era[edit]
This collaboration ended with the notification of Virus in 1130, and a few billion people were able to flee its advance despite a shortage of ships and the interference of the Federate government. Those that stayed behind faced guaranteed death, for the arriving doomslayers blasted most of the colonies out of the sky, or infected their altitude control computers and skated them into the deadly atmosphere below, slowly melting them as they flew through the super-heated cauldron.
Despite its apparent depopulation, the Regency government has learned that several colonies were able to move low berths into a depleted mine on Mikesh's moon, Memnon, and that these might have been used by survivors that successfully fled the dying colonies. But it has also been learned that a pair of large vampire fleets have stranded each other in the system since a bloody encounter in 1166. An on and off guerrilla war has raged ever since, limited by the ability of jump capable vessels to retrieve logistical supplies for the larger and now jump immobile dreadnoughts.
References & Contributors (Sources)[edit]
- ↑ "Jump Map API" and map location from Travellermap.com
- Pages using DynamicPageList3 parser function
- Worlds
- Domain of Vland worlds
- Third Imperium worlds
- Worlds with a Scout Base
- Count worlds
- Dzarrgh Federate
- Highport worlds
- Imperial Vargr
- Imperial Vargr worlds
- Mining worlds
- Orbital Facility
- Vargr
- Vargr worlds
- Virus
- Khouth Cluster worlds
- Era: Milieu 1116
- T5 Second Survey worlds
- Library
- Canon
- M
- Era: New Era
- Non-canon