Auritaurus (world)

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Alien Moon 38c-0.jpg
Auritaurus/Khouth (Corridor 0401)
Milieu 0
C859000-0
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size8 Large (12,800 km, 0.80g - 1.08g)
Atmosphere5 Thin
Hydrographics9 Wet World 90%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
Classic Era (1116)
C859344-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size8 Large (12,800 km, 0.80g - 1.08g)
Atmosphere5 Thin
Hydrographics9 Wet World 90%
Population3 Low (6 thousand)
Government4 Representative Democracy
Law4 Moderate Law (no light assault weapons)
Tech Level8 Pre-Stellar (superconductors)
New Era (1200)
D859366-7
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size8 Large (12,800 km, 0.80g - 1.08g)
Atmosphere5 Thin
Hydrographics9 Wet World 90%
Population3 Low (3 thousand)
Government6 Captive Government/Colony
Law6 Moderate Law (no firearms except shotguns)
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary F9 V
Planetoid Belts 2
Gas Giants 1

Auritaurus is a low-population world with a population of less than 10,000 sophonts in size.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Auritaurus has a solitary primary star.

  • It is a white main sequence.
Auritaurus has a solitary primary star.
Primary
Solitary F Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
F9 V Main Sequence (Dwarf) 1.13 5990 - 6050 1.53382
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0109 0.1027 1.16 - 2.03 1.09 10.9
Orbit #  * 0 4 3 7
Remarks

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

The mainworld orbits within the star's Habitable Zone.

  • It lies within the zone's colder outer H- region.
  • It receives relatively low levels of stellar energy.

Chart Orbit HZ- Region Detailed.png

Mainworld Size (S)[edit]

Auritaurus is a Meso World between 12,000km and 13,500km in diameter. The world has a standard gravity between 0.8G and 1.1G. The horizon will appear about 5.1km away. Vessels with 1G of thrust should check with local starport authorities before attempting to land using emergency power.

Mainworld Atmosphere (A)[edit]

Auritaurus has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Hydrosphere (H)[edit]

Auritaurus has 85-95% of its surface covered by liquid water with a few small continents, and a number of islands and archipelagos. Dry land is limited. Wilderness refueling is possible.

  • The world's oceans are littered with icebergs and pack ice.

Cold World 07.jpg

Satellites[edit]

Auritaurus retains a single vacuum moon.

  • It orbits once every few weeks.

World White Moons 01b-1.jpg

Native Lifeforms[edit]

Abundant primarily aquatic native life occupying every available ecological niche. Its metabolic functions drive the process of atmospheric renewal.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Auritaurus is a member of the Dzarrgh Run, a small but important Main crossing between Tuglikki, Provence, Deneb, and Corridor Sectors.

  • High cargo capacity, low jump rating vessels move among its systems, carrying vast amounts of goods and commodities between its member worlds.

Chart Dzarrgh Run Basic.png
(Chart sourced from Traveller Map)

  • Worlds lying on the Run are highlighted in tan.

World Starport (St)[edit]

Auritaurus has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)[edit]

Auritaurus has a population of 6,000 sophonts (thousands).

  • This is a Low Population World and the population would be too low to sustain itself without a little outside assistance. This may represent the home base of a sizable but mostly transient population such as the base of a major starship expedition, the last generation of a dying colony, the first generation of a new colony, or a large outpost that will probably evolve into a colony if not stopped.

Linguistic Topography[edit]

The most commonly heard languages are:

World Technology Level (T)[edit]

Auritaurus possesses a Technology Level of TL–8.

  • Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
  • Common Transportation technologies for this TL include:
    • Land: Advanced automobiles.
    • Water: Triphibians and early artificial gills.
    • Air: Improved helicopters and hypersonic jets.
    • Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).

World Government (G)[edit]

Auritaurus is governed by a Representative Democracy where government leadership is by representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referenda, votes by eligible voters on specific subjects.

World Law (L)[edit]

Auritaurus has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Light assault weapons, and anything more destructive, are typically regulated or prohibited.

Trade Data[edit]

  • Importance: -2 (very unimportant)

World Economy[edit]

  • Resources: 8 (moderate)
  • Labor: 2 (hundreds)
  • Infrastructure: 0 (non-existent)
  • Efficiency: -4 (very poor)

World Culture[edit]

  • Heterogenity: 1 (monolithic)
  • Acceptance: 1 (extremely xenophobic)
  • Strangeness: 3 (somewhat typical)
  • Symbols: 6 (somewhat concrete)

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:


Later Eras[edit]

New Era[edit]

Auritaurus ("Golden Bull") is a frozen ice-world that, in the past never garnered significant attention from the larger powers. Most of the population assisted smugglers and Vargr corsairs in evading Imperial border patrols, and were given a share of the profits. The world changed hands several times between the Third Imperium and various Vargr states, and when the Dzarrgh Federate took it in 1116, the locals did another perfunctory shift in their nominal allegiances, changing paperwork and accepting Federate bureaucrats. An allied corsair band announced that it would handle all customs inspections through the main starport, but they had actually been doing that for years previously, and the Federate was inclined to accept the status quo.

The arrival of Virus in 1139 wiped out the Dzarrgh Federate as a governing body. With anarchy descending upon the sector, most of its local officials and allies fled in panic, leaving the failing world to its own devices. Virus itself did not affect the communities' life support and data systems, which were too stupid to actually support infection, and Vampire fleets never visited the obscure little world at any time in the last sixty three years. In the midst of this chaos a psionically gifted offworlder calling himself "Seer" Kiirishi suddenly appeared not too long after the Federate had pulled out. Despite the distrust of the locals, Kiirishi used his clairvoyant and telekinetic abilities to assist them in repairing damage caused by the loss of interstellar contact, and he established a benign dictatorship that enabled the world to survive, if not prosper.

The starport suffered only minor damage during a spate of looting following the collapse of the Federate, but several non-functioning starships were abandoned by the Vargr. When Kiirishi died in 1151, the locals repaired a couple of free traders using parts salvaged or adapted from the other hulks, and the crews were sent out to find other psionically adapted individuals. The next leader was a brilliant but somewhat unstable Vargr psion known only as Graegvuer; after his death in 1155 the locals concentrated upon searching nearby worlds for psionically trained humans only. Seer Gilliam is the sixth seer thus far, and one of the more benevolent. Despite the increasingly ragged state of the world's two free traders, he has encouraged his people to forge offworld ties with groups in Deneb and Tuglikki Sector, in the hopes of staving off another bout of anarchy after he dies.

References[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.