Afar (world)
| Afar/Fjords (Tsadra 3230) | |||||||||||||||||||||||||
| Classic Era (1116) | D6A7501-2
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G2 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Afar is a nonindustrial fluid world.
- A fluid world has an oceanic geography consisting of heavily contaminated water or a substance such as ammonia, methane, hydrocarbons, or other exotic liquid.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a client state of the Talpaku Communality in the Fjords Subsector of Tsadra Sector.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Afar has a solitary primary star.
- It is a yellow main sequence.
System Data[edit]
The worlds of the system have been partially surveyed. They consist of:
- The mainworld.
- An unknown number of secondary rocky worlds.
- x2 planetoid belts.
- x2 gas giants.
Mainworld Data[edit]
The mainworld orbits within the star's Habitable Zone.
- It lies within the zone's prime H region.
- It receives moderate levels of stellar energy.
Mainworld Size (S)[edit]
Afar is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)[edit]
Afar has an Exotic Atmosphere and possesses an unusual gas mix which requires the use of oxygen tanks. Additionally, protective suits, while not necessary, are recommended. TL–8 or more advanced survival gear is required to settle this world.
- It experiences high temperatures.
- Temperatures are kept high by greenhouse gases present in the atmosphere.
Mainworld Hydrosphere (H)[edit]
Afar has 65-75% of its surface covered by liquid water or ice heavily tainted with other substances, which makes it dangerous, corrosive, or toxic. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds may be Hell Worlds.
- The water on the surface may be unsuitable for use or consumption without extensive filtering and purification.
- Refining for fuel may cause issues with shipboard purification plants.
Satellites[edit]
Afar retains two small vacuum moons.
- They orbit once every few days.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
Native Lifeforms[edit]
Exotic native life occupying a few specialist ecological niches. Its metabolic functions help drive the process of atmospheric renewal.
History & Background (Dossier)[edit]
World Starport (St)[edit]
Afar has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Afar has a population of 600,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population almost entirely consists of Talpaku.
- A few humans and other sophonts may be encountered.
Linguistic Topography[edit]
Talpaku, a language comprised of whistles and clicks, is commonly used on the world.
- Talpaku cannot vocalize human sound, and even the most skilled humans can only poorly imitate spoken Talpaku.
- Language Translators are widely used for inter-species communication.
World Technology Level (T)[edit]
Afar possesses a Technology Level of TL–2.
- Common Communication technologies for this TL include: Runners or beast relay, the printing press, long distance signaling such as the heliograph and semaphore.
- Common Power Generation technologies for this TL include: Water wheels and wind power.
- Common Transportation technologies for this TL include:
- Land: Riding beasts and creature-drawn wheeled vehicles.
- Water: Sailing vessels.
- Air: Typically not available unless a bodily ability or ride-able flying beasts available.
World Government (G)[edit]
Afar has no central government or substantial government apparatus; an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Law (L)[edit]
Afar has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Body pistols, explosives, and poison gas are typically regulated or prohibited.
World Economy[edit]
Each world in the Talpaku Communality, as well as its client states, has its own currency, the values of which fluctuate against each other according to economic circumstances.
There is a "reference" unit of currency called the kuyo, which is used by the Communality government, by multistellar companies, and for transactions between individuals and companies on different worlds.
World Culture[edit]
The world lies within the Zhodani Shadow, a region strongly influenced by the society and culture of the Zhodani Consulate.
World Timeline[edit]
- 300-420: The First Survey charts the system.
- 995-1065: The Second Survey charts the system.
- 1065: The Second Survey is published.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IBC. (sector named but no further data)
- Author/s & Contributor/s: Dale Jenkins
- Grant Sinclair, "Contact! Talpaku", Alien Realms Volume 3, Issue 1, (1993), Pages 1-15, via HIWG
- EXTERNAL LINK The Talpaku (1995)
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com
