Tech Level Comparison Chart

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All of the Imperiums have recognized the importance of technology and, in relationship to this, have developed a comprehensive system of classifying technology.


Please refer to the following AAB library articles for related information:


Description (Specifications)[edit]

Technology Comparison Tables: These Tech Level ratings are described in the three tables below. The TL's cover three different systems:

  • TTL: Traveller Technology Level = For Classic Traveller and most successors.
  • G3TL: GURPS 3rd Edition Technology Level.
  • G4TL: GURPS 4th Edition Technology Level.

GURPS Traveller Notes[edit]

With the GURPS 3rd Edition book Steampunk, the concept of divergent technology was added.

TL(Historical+Divergent)[edit]

Example: TL(5+1) is a TL6, with historical Earth-like TL5, but somewhat different TL6 (same effects, different form). Characters not used to divergent technology suffer a -2 penalty. The closet real world example is Edison's 1896 Kinetophone (called a Speaking Mutoscope in SteamTech pg 52) at TL(5+1) when contrasted to Lauste's 1907 sound on film method at TL6. (The first uses mechanical means so common to TL5 to sync picture and sound while the second uses electrical means that would be common in TL6.)

Superscience[edit]

GURPS 4th Edition expanded on this with the addition of the superscience (^) category and the concepts: borderline, split, and familiar technologies. It also eliminated the end date that TLs originally had allowing for a G4TL8 computer to be connected to a G4TL7 power grid that has a handful of still operational G4TL6 power plants.

Superscience involves technologies that violate our current understanding of physical laws (relativity, conservation of energy, etc.). For this reason any TL assigned to them is arbitrary. So FTL travel can be TL6^, TL(6+4)^, TL10^ or something else entirely depending on the setting. This is why broadcast power has two totally different TLs in G4: TL6^ (Infinite Worlds, Gernsback) and TL10^ (Ultra-Tech). For example, Azoth-7 is a G4TL(4+2) reality that has G4TL4^ interstellar space travel which is normally an 11 on the GURPS 4e TL scale. Similarly many D&D worlds are G4TL(3+3)^ - effectively TL6 that thanks to magic diverged at TL3; in the Spelljammer setting the "^" denotes manned interplanetary space flight which is normally an 9 on the GURPS 4e TL scale.

Since Jump drive is a form of FTL technology it gets a "^" and gives no indication on what the over G4TL is, so while Jump drive tends to appear at G4TL9 that doesn't prevent an otherwize TL7 culture from developing Jump drive. For example, Homeline, a G4TL8-9^ reality of GURPS Infinite Worlds has access to pocket and parallel universes which is Traveler TL 25. Then there is Engstrom, a G4TL6^ reality that has created permanent access to eight other parallel universes (which are collectively known as the Nine Worlds).

Determining G4TLs[edit]

It should be noted not all GURPS 4e (or Powered by GURPS) books use the TL scale correctly so they are not always a good benchmark for where a technology is on the scale. For example, GURPS Prime Directive (a classic Star Trek setting ie TOS) highballed the TLs for G3 and continued using that scale for the G4 edition totally messing up the TLs as a result.

Using the GURPS 3e books themselves TOS was all over the TL9-11 range for Weapons & Armor, a firm TL9 for Transportation (the transporter is a TL14 oddball), Antimatter was in the 10-12 range and Medicine was TL8. In GURPS 4e TOS is a mixture of TL6^ and (6+3)^ with some Power TL(6+4)^ thrown in

EU Star Wars is G4TL8^ and nearly all pre 1940s science fiction is G4TL6^ with the occasional higher TL appearing.

Using science fiction novels as TL inspiration has its own pitfalls. Even "hard" science fiction stories may be hampered by assumption of the time that turned out to be wrong. For example, Weinbaum's 1930s "Planetary series" is G4TL(6+3)^ as it was based on then current theories of the solar system which have since been shown to be wrong (hence the "^").

Further Notes:[edit]

  • Rows of Technologies that are a mixture of "real" science and superscience will have the lowest G4TL for the nonsuperscience items combined with "^".
  • When technologies don't exactly match the stated GURPS TLs and the two GURPS TL are effectively identical a GTLx note will be provided.

Quality of Life Technology[edit]

Quality of life Tech Comparison
TTL G3TL G4TL Energy Computers/Robotics Communications Medical Environment
0 1-3 0 Muscles Fingers and sticks Runners Mystics/Herbology Natural (Caves, Huts)
1 1-4 1-3 Water (GTL 2) Abacus / Geometry (GTL 2), Trigonometry (GTL 2) Long Distance Signaling Diagnosis Settlements, Towns (Irrigation) - GTL 1
2 4 4 Wind (GTL 2), Clockwork Algebra - GTL4 3 Printing press Internal Anatomy Cities (Canals, Roads) - GTL 1-2
3 5 5 Coal / Steam Calculus Telegraph, Audio Recording Surgery Cement Structures
4 5 5 Electricity (DC GTL5; AC GTL6) Mechanical Calculators Telephone (GTL6) Vaccination, Antiseptics, Anesthetics Cities in Rugged/Desert Terrain, Crude Terraform
5 6 6 Petrochemicals, Internal combustion Electric Calculators Radio, Radar Mass Vaccination, X-Ray Sealed/Conditioned Cities
6 6-7 6-7 Nuclear Fission Electronic Computers (Large Model/1 bis) Television / Advanced Audio Recording Virus, Crude Prosthetics Skyscrapers, Weather Predict, Underground Cities
7 7 7 Solar energy, early Fuel Cells Desktop Computers, Expert systems, Model/2 Early Satellite, Video recording Organ Transplant, Slow Drugs Cities in Jungle Terrain
8 7-8 7-8 Geothermal (GTL 6) Massive Parallel / Low Data, Model/2bis Fibre optics (GTL 7) Artificial Organs, Metabolics Orbital Settlements, Early Weather Control
9 8-9 8-9 Early Fusion, Improved Batteries Non-Volatile / High Data, Vocal I/O, Model/3 Video Telephone (GTL 7), Flat Screen (GTL 7) Limb Regeneration, Cryogenics, Fast Drugs Arcologies, Orbital Cities
10 9 8-10 Fusion Plants 2KL Minimum Early Synaptics, voice transcription (GTL 8), Model/4 Holovision, Text Transcription Antiviral Vaccines (GTL 6), Cancer Cure, Growth Quickining Under-Sea/Under Ice Cities
11 9 8-10 Fusion Plants 1KL Minimum Synaptic Learning Processors, Hand Computers, Model/5 Personal Global Communications Nerve Refusion, Artificial Eyes Gravitic Structure Support (GTL ^)
12 10 8-10 Fusion Plants 250L Minimum, Advanced Fuel Cells Low Autonomous Robots, Model/6 Real-time Multilingual Translators Broad Spectrum Anti-toxins, Enhanced Prosthetics Major Terraforming, Advanced Weather Control
13 10 8-10 Fusion output 3Kw per L, Miniature Super-Batteries Holocrystal Storage, High Autonomous Robots, Model/7 Holovideo Recorders Cloning of Replacement Parts, Reanimation Non-mobile Gravitic Cities
14 11 8-10 Fusion Plants 100L Minimum Computer/Brain Implants, Model/8 Early Meson Communicators Genetic Engineering, Memory Erasure Mobile Gravitic Cities
15 12 8-10 Fusion output 6Kw per L Pseudo-Reality Computers, Pseudo Robots, Model/9 Meson Communicators, Pseudo Reality Communications Anagathics, Advanced Pseudobio Prosthetics Complex Terraforming Possible
16 13 10 Fusion output 7Kw per L, 80L Minimum Low Artificial Intelligence, Robots in all Facets Personal Meson Communicators, Personal Holovideo Brain Transplants, Crude Memory Transfer Global Terraforming, Hostile Worlds
17 10-13 10^ Early Antimatter Plants High Artificial Intelligence, Self-Aware Robots Pocket Meson Communications Selective Memory Erasure, Intelligent Anitbodies Total Terraforming to 800Km worlds
18 10-13 10^ Antimatter 1Mw/L, 750L Fuel Pod Minimum Robots become Society's Basic Workforce Partial Memory Transfer Total Terraforming to 4000Km worlds
19 10-13 - Antimatter 2.5Mw/L, 200L Fuel Pod Minimum Non-Cryogenic Suspension, Advanced Bioengineering Total Terraforming
20 10-13 10^ Antimatter 15Mw/L, 40L Fuel Pod Minimum Matter Transport Eliminates Global Communication Barriers (G4TL^) Total Memory Transfer Mobile Worlds (Sublight)
21 13-14 ^ Antimatter 50Mw/L, 5L Fuel Pod Minimum Matter Transport Eliminates Intra-System Barriers Early Total Rejuvenation Mobile Worlds (Jump Space) & Rosettes
23 14 11 "Classic" Dyson Spheres (with many Capsules)
25 14 12^ Ability to create Ringworlds, access pocket universe (G4TL6^)
27 14 12^ Rigid Dyson Spheres
35 15-16 12^ Create Pocket Universe
  • TL-35 appears in early Traveller products. T5 caps the system at TL-33.

Transportation Technology[edit]

Transportation Tech Comparison
TTL G3TL G4TL Land Water Air Space
0 1-3 0 Foot - Animals Raft / Canoe - -
1 1-3 1-3 Wheel - Carts/Chariots (GTL 1) Rowed Galleys, Crude Sailing Vessels - -
2 4 4 Advanced Wheel - Moveable Axle, Replaceable Rims Early Multi-Mast Sailing (GTL 2), Oceangoing sailing ships (GTL 3), Crude Navigation (GTL 2), Stagecoachs - -
3 5 5 Extensive Road (GTL 2) - High-Speed Coach Multi-Mast Sailing (GTL 4), Navigation (GTL 4) Manned Hot Air Balloons -
4 5 5 Trains Ironclads, Steamships Dirigibles (GTL 6), Early Gliders -
5 6 6 Ground Cars, Tracked Vehicles Personal Self-Propelled Boats, Steel hulls, Early Submersibles Airplanes, Seaplanes Early Rockets (unmanned)
6 6 6 Amphibian Vehicles, ATVs, AFVs Submersibles, Scuba, Amphibian Vehicles Early Jet, Helicopters Early Manned Rockets (GTL 7), Unmanned Rockets
7 7 7 Hovercraft, High-Speed Trains Hydrofoils, Hovercraft Supersonic Jet, Hang Gliders Deep Space Probes (Unmanned), Maneuver-1/2 (non-gravitic)
8 8 8 Triphibian Vehicles Triphibian Vehicles, Early Artificial Gills Triphibian Vehicles, Hypersonic Jet Space Shuttles, Space Stations, Maneuver-3-5 (non-grav)
9 9 9^ Early Grav Vehicles, Ultra High-Speed Trains Early Grav Vehicles, Artificial Gills Early Grav Vehicles, Rocket Assist Suborbital Jump-1 possible (GT4 ^), Sublight Stellar
10 9 9^ Grav Vehicles UH Grav Modules Gravitic Maneuver

[1], Jump-1 certain (GT4 ^)

11 9 9-10^ Personal G-Tubes, HV Grav Modules Jump-2 (GT4 ^), Thruster Technology[1]
12 10 ^ Personal Grav Belts (GT4 ^), LT Grav Modules (GT4 ^) Jump-3 (GT4 ^)
13 10 ^ Grav Vehicles Merge with Orbital Spacecraft (GT4 ^), Jump-4 (GT4 ^)
14 11 ^ Jump-5 (GT4 ^)
15 12 ^ Jump-6 (GT4 ^)
16 13 ^ Raw Material Only Short Range Matter Transport (GT4 ^)
17 13 ^ Inanimate Only Short Range Matter Transport (GT4 ^)
18 - ^ Self-Aware Starships, living being portal based Matter Transport (GT4 ^)
21 - ^ Multi Parsec Range Starship-Sized Matter Transport Portals (GT4 ^)

Military Technology[edit]

Military Tech Comparison
- - - Personal Heavy
TL G3TL G4TL Weapons Armour Weapons Armour
0 1-3 0 Club, Spear Fur - -
1 0-3 0-3 Early Weapons (Bow, Sword) Jack Armour Catapult Wood, Bronze (GTL1), Iron (GTL2), Crude Steel (GL3)
2 4 4 Early Guns Small Cannons
3 5 5 Rifled Weapons Cannons
4 5 6 Cartridge Mesh Armour Howitzers, Gatling gun Soft Steel
5 6 6 Explosive Grenade, Shotgun Filter Mask Mortars
6 6 7 Automatic (SMG) Nuclear Weapons, Missiles (GTL7) Hard Steel
7 7 7 Grenade Launchers Cloth Armour, Flack Jacket Beam Lasers Composite Laminate
8 8 8 RAM Grenade Launchers, Early Laser Carbine Particle Accelerators, Target Desginated Missiles
9 9 9 Laser Weapons Ablative Armour Light Weight Composite Laminate
10 9 10 Advanced Combat Rifle Reflec, Combat Environment Suit Plasma Guns, Repulsors Crystaliron
11 9 10 Combat Armour Meson Guns
12 10 11 PGMP-12, Gauss Rifle Fusion Guns Superdense Armour, Nuclear Dampers
13 10 11 PGMP-13, X-Ray Lasers Battle Dress X-Ray Lasers
14 11 12 FGMP-14 Bonded Superdense
15 12 12 FGMP-15 Early Black Globes
16 13 10^ FGMP-16, Plasma Rifle, Neural Gun Neural Shield Tractor Beam (G4TL ^) Black Globes
17 13 10^ Fusion Rifle, Plama Pistol Disintegrators (G4TL ^), Antimatter Warheads Coherent Superdense
18 - 10^ Disintegrator Rifle (G4TL ^), Fusion Pistol Personal Damper (G4TL ^) Long Range Disintegrator/Tractor Beam (G4TL ^)
19 - 10^ Disintegrator Pistol (G4TL ^) Proton Screen, Plastic Metal Armour
20 - ^ Relativity Beam White Globes, Proton Beam
21 - ^ Relativity Rifle Personal White Globe Jump Projector Jump Damper

Non-Canon Technologies[edit]

News Media and Information Dissemination Technology

History & Background (Dossier)[edit]

Technology is the distinguishing feature of advanced civilizations. It underlies what being a sophont is.

Technology Comparison Chart[edit]

The Scout Service is responsible for categorizing the technological ability of a society. They rate this ability by the assigning of Tech Levels.

References & Contributors / Sources[edit]

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  1. 1.0 1.1 In GURPS Traveller: Interstellar Wars, this module appears in TL8.