Standard battle dress
Battle Dress is the ultimate in individual protection and is an advanced and powered version of combat armor. Battle dress is somewhat bulky, but is roughly man-sized. Battle dress enhances the strength and senses of individuals wearing it with variable feedback personal controls, servo-powered limbs, and various kinds of electronic assistance.
Battle Dress is completely sealed, with a Portable Life Support System to supply breathing air, heat, and cooling for at least six hours. The suit is capable of operation in any environment from high-radiation vacuum to 30 atmosphere of pressure, and temperature ranges of -100°C to +100°C. It incorporates a quick sealing system to prevent loss of life support in cases of small punctures. The suit electronics includes a 100km radio communicator, a heads up display integrated into the helmet, and a computer to monitor the health of the wearer. Sensor enhancements includes a full Portable radiation imaging system for passive image enhancements.
A chameleon surface for battle dress, at an additional cost of Cr1000, selectively bleeds heat to match background IR levels and effectively renders the wearer invisible to IR sensors.
Psionic Shield Option
psionic shielding is available as an option at an additional cost of Cr4000. Psionic shielding protects the wearer from psionic mind reading and from psionic life sensing.
This is one of the four common forms of hazardous-duty dress used by the military and paramilitaries of most worlds. The four types of dress are: 
- Hostile Environment Suits (Hazardous Environment Non-Combat Armor)
- Combat Environment Suit
- Combat Armor (Non-powered Combat Armor)
- Battle Dress (Powered Combat Armor)
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
- Marc Miller. Shadows/Annic Nova (Game Designers Workshop, 1980), 19.
- Citation Missing - Journal of the Travellers' Aid Society 3
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), 15-16.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 74,75.
- Citation Missing - MegaTraveller Journal 1
- Citation Missing - Traveller The New Era
- Dave Nilsen. Reformation Coalition Equipment Guide (Game Designers Workshop, 1994), 17-21.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 19.
- Citation Missing - GURPS Traveller
- Citation Missing - Ground Forces
- Citation Missing - Traveller's Handbook
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 629.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science