Worlds and Adventures

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Worlds and Adventures
Book3 200px.jpg
Book 3
Publisher Game Designers Workshop
Version Classic Traveller
Author Marc Miller
Format LBB (Digest)
Language English
Edition 1st
Year Published 1977
Pages 48
Available from RPGNow
Canonical Yes
TBD
Table of Contents
TBD
Book 3 Worlds and Adventures created the UWP, and helped to flesh out the OTU of Classic Traveller.

Description (Specifications)[edit]

Book 3 concerns the alien worlds and star systems that can be encountered in the far reaches of the universe. The referee is concerned with that part as he or she generates those worlds before the travellers arrive. Later, the players are concerned with the same data as they explore and investigate the world they have travelled to. [1]

Table of Contents[edit]

Classic Traveller
Book 3: Worlds and Adventures
Section Page/s
Cover & Publication Information 1-2
Table of Contents 3
Worlds 4-16
Equipment 17-19
Vehicles 20-23
Encounters 24-27
Animal Encounters 28-37
Psionics 38-47
A Final Word 48

Library Data Entries (Public)[edit]

Selected Drugs (Pharmaceuticals)[edit]

Selected Equipment (Non-combat)[edit]

"Personal Equipment:"

  1. Artifical Gill
  2. Cold Weather Clothing
  3. Combination Filter Mask-Respirator [6]
  4. Filter Mask
  5. Oxygen Tank
  6. Protective Suit
  7. Respirator
  8. Swimming Equipment
  9. Underwater Air Tank
  10. Vacc Suit

"Personal Devices:"

  1. Artificial Psionic Shield Helmet
  2. Bull-Horn
  3. Hand Calculator
  4. Hand Computer
  5. Handcuffs
  6. Inertial Locator
  7. Long Range Communicator
  8. Magnetic Compass
  9. Medium Range Communicator
  10. Metal Detector
  11. Radiation Counter
  12. Short Range Communicator
  13. Wrist Watch

"Shelters:"

  1. Advanced Base
  2. Pre-Fabricated Cabin [7]
  3. Pressure Tent
  4. Tarpaulin
  5. Tent

"Tools:"

  1. Carpentry Tool Set
  2. Chain Saw
  3. Disguise Kit
  4. Electronic Tool Set
  5. Lock Pick Set
  6. Mechanical Tool Set
  7. Medical Kit
  8. Metalwork Tool Set

"Vision Aids:"

  1. Binoculars
  2. Cold Light Lantern
  3. Electric Torches
  4. Gas Lamp
  5. IR Goggles
  6. Light Intensifier Goggles
  7. Oil Lamp
  8. Torches

Selected Form/s & Terms[edit]

Forms:

Terms:

  1. TBD

Selected Vehicles[edit]

  1. Groundcraft AKA Ground Vehicles
    1. AFV
    2. ATV
      1. Tracked ATV
      2. Wheeled ATV
    3. Ground Car
      1. Convertible Ground Car
      2. Limousine
      3. Motorcycle
      4. Sports Ground Car
      5. Truck
      6. Unicycle
      7. Van
    4. Hovercraft
  2. Gravcraft AKA Grav Vehicles
    1. Air/Raft
    2. GCarrier
    3. Grav Belt
    4. Speeder
  3. Primitive Craft AKA Primitive Transportation
    1. Animal-drawn Cart
    2. Beast of Burden
    3. Galley
    4. Riding Beast
    5. Sailing Ship
  4. Aircraft AKA Winged Craft
    1. Fixed Wing Aircraft
    2. Helicopter
    3. Primitive Biplane
  5. Watercraft
    1. Motor Boat
    2. Small Steamship
    3. Submersible

Meta-history & Background (Dossier)[edit]

Books 1, 2, and 3 came together to provide a great, well-developed sci-fi RPG.


Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), .(1977) created the UWP, which was later expanded with "Extended UWP Statistics", and was continued with the following products:


The Classic Traveller core rules actually exist in three different rulesets. Logic would suggest using the most recent released edition; but in this case, there are rules elements of interest to the collector which would not be included.

The original 1977 release of Traveller contained three books – Characters and Combat, Starships, and Worlds and Adventures. This set of rules contains everything needed to play Traveller. However, in 1981, GDW took advantage of a need to reprint the core rules to also address and clean up the rules. This "second edition" actually adds quite a bit to the rules, but there are also some items dropped from the rules. This second edition also incorporated errata printed in Book 4Mercenary for the original 1977 edition.

This cleaned up "second edition" would be used for producing The Traveller Book in 1982, along with some additional material, including a special introduction for new players, two adventures, and additional details on what was becoming the Official Traveller Universe (OTU). Some additional rules did slip into The Traveller Book that appear nowhere else.

Finally, in 1983, GDW released Starter Traveller, intended at giving a younger audience a streamlined and simpler set of Traveller rules. This release dropped some of the more complicated rules, but added a different starship combat system (using range bands, much like the personal combat system, as opposed to vector movement) which many consider a great improvement on the original. Except where noted, Starter Traveller uses the 1981 edition rules.

Finally, other minor Classic Traveller rules appeared in other releases (notably Mayday, Snapshot, and the Alien Modules) which some referees and players of the Classic Traveller rules will find useful without adopting the game models in those products. This document presents a collection of rules elements for purchasers of FFE's The Classic Books 0 - 8 to give them access to these lost rules not available in the Classic Reprints collection. [8]

Credits (Primary Sources)[edit]

Credits (Primary Sources)
Credit Authors & Contributors
Original Concept and General Game Design Marc Miller
Supplemental Design Frank Chadwick, John Harshman, Loren Wiseman, Darryl Hany
Playtesting Winston Hamilton, Tony Svajlenka, Scott Renner, Doug Po, David MacDonald, Wayne Roth
Art Direction Paul R. Banner
Publisher Game Designers' Workshop

External Link/s[edit]

"COMMENTARY & DATA ARTICLES:"

  1. EXTERNAL LINK: RPG GEEK Entry
  2. EXTERNAL LINK: RPG NET Entry
  3. EXTERNAL LINK: Library Thing Classic Traveller

"REVIEWS:"

  1. EXTERNAL LINK: TBD

References & Contributions (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 7.
  2. Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), page/s 38.
  3. Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), page/s 45.
  4. Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), page/s 45.
  5. Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), page/s 45-46.
  6. Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), page/s 17.
  7. Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), page/s 17.
  8. Don McKinney. Lost Rules of Traveller (Far Future Enterprises, 2010), page/s 2.