Kikuyu (world)
| Kikuyu/Lagan (Gushemege 2931) | |||||||||||||||||||||||||
| Classic Era (1116) | E789774-4
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M2 V M4 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Kikuyu is a rich world.
- As a rich world, this planet has high-grade living conditions and is highly sought after by immigrating sophonts.
- This world has a prosperous and thriving world economy.
- Some of the sources of this world's wealth are well known, but others remain a mystery. Many speculate on these mysterious sources of wealth. Some even investigate them... to no avail yet.
- It is a member of the Third Imperium in the Lagan Subsector of Gushemege Sector in the Domain of Vland.
- It is a member of the Gushemege Main.
Description (Astrography & Planetology)
Kikuyu is a binary star system.
- Both are red main sequence stars.
- They are close companions.
| Kikuyu | ||||||
|---|---|---|---|---|---|---|
| Type | Category | Mass (Sol) | Temperature (K) | Luminosity | ||
| M2 V | Main Sequence (Dwarf) | 0.44 | 3470 - 3560 | 0.0565 | ||
| Unit | Diameter | Safe Distance | Habitable Zone | Jump Shadow | M-Drive Limit | |
| AU | 0.0041 | 0.0197 | 0.25 - 0.48 | 0.41 | 4.1 | |
| Orbit # | * | * | 1 | 1 | 6 | |
| Remarks | Name | |||||
| Kikuyu | ||||||
| Type | Category | Mass (Sol) | Temperature (K) | Luminosity | ||
| M4 V | Main Sequence (Dwarf) | 0.23 | 3110 - 3210 | 0.00584 | ||
| Unit | Diameter | Safe Distance | Habitable Zone | Jump Shadow | M-Drive Limit | |
| AU | 0.0025 | 0.0063 | 0.08 - 0.16 | 0.25 | 2.5 | |
| Orbit # | * | * | 0 | 0 | 5 | |
| Remarks | Approximately 0.005 AU from the primary. | |||||
History & Background (Dossier)
This planet has been colonized for a very long time. Several civilizations have come and gone across its surface, sailed its seas and explored the depths of its oceans. The current set of nation-states have rich, complex cultures which are aware of off world civilization but are relatively unconcerned has it generally has little impact on their lives over time. Imperial nobles expecting the locals to be amazed are in for a rude shock here. These people are not easily impressed. Their level of court intrigue and political maneuvering would leave a Vilani at Moot spinning.
Local Nobility
Kikuyu, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdom of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the fiefdom of an Imperial baron.
Trade Data
System Classifications :
- Rich
- World Trade Number (WTN) : 3.5
- Per Capita Income (WPCI) : $ 896
Other Data
Non-canon: There are several distinctive cultures and nation states across this world. Technology has left its mark in several subtle ways. The current level listed doesn't tell the whole story. In the icy lands of Kaidor, snow barbarians crew knife edged ice catamarans with sails of native hides and furs. The fierce winds propel these craft across the vast ice shelves at speeds and under conditions that would ground advanced air rafts, and bring modern ATVs to a halt. Their troops use a native boot which when fitted with skis or blades and paired with a personal sail harness rig can pull them across the terrain at speed. They hunt the immense Triple Gill-Crested Hydra, and have domesticated several species.
A race of little people, less than 1.5m tall, dwell in dense cities, with ports and canals, gondolas, vast stone temples, purple minarets, walls and fortified stone towers. They crew large wooden sailing vessels that support a powerful merchant class. Rumors of pirate submarine fleets which employ a species of augmented amphibious human, introduced long before living memory, who arrived with uplifted cetaceans (see Dolphins). They are thought to have underwater cities to hide from the air breathers.
Equatorial jungle islands support thick canopies of native and engineered vegetation, with some species reaching 200m tall. These mega trees are host to entire arborial cities, with walkways and zip lines. Their sky fleets of airships prowl their borders and transport, airborne Tree Hopper, parachute troops, waves of glider Hawk Knights and Air Lancers who ride giant flying beasts. Some enterprising imperial noble acquired the rights to update a few of their hanging cabins. These tapered cylinders of glass hang from branches, with broad porches and balconies, which afford visitors a 360 degree view of the jungle, from several floors of suspended tree house. Some of the large jungle fliers have been docile enough to permit untrained tourists to ride them, if the deluxe package has been paid for.
A few larger, volcanic island chains are home to a reclusive order of monks. Children born blind or deaf are seen as a blessing of the local gods. They are brought to these learned priests. They are trained in arcane ways. They help mine metals and man the forges. These disciplines receive training that appears to compensate for their sensory losses and the red robed priests are widely respected as law givers and guardians of justice. They travel widely righting wrongs and defending the weak against the strong.
One of the few off world merchants respected and permitted to trade freely here is an odd couple. A young 22 year old scout, she is brown, lean and attractive. She is a pilot, medic and can fly an air raft. Her partner is a grizzled navy veteran with some cybernetic replacement parts. He is the engineer, gunner, and handy man for a scrape, who has seen a bit too much. He looks protectively upon his partner as a daughter, he never had. Despite the scars and white hair, he will sober up quick when trouble brews. They crew a small, barely space worthy craft. Two 50 ton Congo class cargo barges have been lashed together betwixt a bridge and sensor hub. A twin turret with a pulse laser and sand caster swivel below the chin. The Delta Princess is not much to look at, she provides cargo and Spartan passenger service to a small circle of native clients who have, on occasion seen the need to travel off world. Commercial bulk cargo may come and go for lucrative corporate contracts, but the locals trust this pair.
Trade Data
- Importance: -1 (unimportant)
World Economy
- Resources: 9 (moderate)
- Labor: 6 (millions)
- Infrastructure: 5 (limited)
- Efficiency: -3 (poor)
World Culture
- Heterogenity: 5 (harmonious)
- Acceptance: 6 (aloof)
- Strangeness: 3 (somewhat typical)
- Symbols: 2 (very concrete)
World Timeline
Major events that have affected this world and the wider region that it lies within:
- -9235: the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 604-622: the Civil War.
- 624: the Express Boat Network is established.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 13. (Chart locating the world)
- J. Andrew Keith, John Harshman, Marc Miller. Classic Traveller Alien Module 1 Aslan, (Game Designers Workshop, 1984), IBC. (Sector named but no further data)
- J. Andrew Keith, John Harshman, Marc Miller. Classic Traveller Alien Module 3 Vargr, (Game Designers Workshop, 1984), IBC. (Sector named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts showing the location of the world)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), page 50. (Dot map showing the location of the world)
- Marc Miller. T4 First Survey (Imperium Games, 1996), page 22. (World details circa the Year 0)
- Martin Dougherty. Bearers of the Flame (Avenger Enterprises, 2006), page 22. (World details circa the year 1248)
- Author & Contributor: David Burden of the HIWG. (Extensive development of the sector)
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- A full list of contributors can be found here.
- ↑ "Jump Map API" and map location from Travellermap.com