Rasand Protector class Corvette

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Rasand Protector class Corvette
Esaran Logo.gif
Distant Fringe vessel.
Type: Missile Corvette
Category [[ACS]]
Size 2,500 Tons
Hull Configuration [[TBD Hull]]
Streamlining Unstreamlined Hull
Tech Level TL–11
Engineering
Computer Model/TBD
Jump J-2
Maneuver 6 G
Armaments
Hardpoints 25
Accommodations
Staterooms 0
Personnel
Crew 50
    Marines 5
High/Mid Passengers 0
Payload
Cargo 1.7 Tons
Fuel tank 0 Tons
Construction
Origin Esaran Cultural Area
Price
Cost MCr2,319.320 (base)
MCr1,855.456 (qty)
Architect fee MCrRonald B. Kline, Jr.
Statistics
Images
Blueprint No
Illustration No
Source
Canon Published, fan design
Era 1105
Reference Ron Kline Design
Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance.

The Rasand Protector class Corvette is a warship.

Description (Specifications)

The class was commissioned for the Esaran Cultural Area, in the Halcyon Sector dominated by the Esaran, Sophonts native to Rasand (world) (0717 Halcyon).

These ships have vast wings and are equally comfortable flying as VTOL planes as well as spaceships. They enter the upper atmosphere, scan before landing to deploy their fleet footed commandos. They are fitted with model 5 fib computers adjacent to the bridge. The design is fast and agile, and the philosophy carries over into their offensive weapons load. There are no defensive systems carried. As they land to deploy troops, the need for sub craft is dispensed with. The ship has scoops and purification and its fully streamlined airfoil, needle/wedge configuration hull is unarmored. This allows for ocean refueling. The ship has 6 G acceleration, and 4 agility. The ship is capable of jump 2, and carries enough internal fuel for two jumps. They are fitted with 28 days of extra power plant fuel and well as another jump 2 drop tank for increased range when crossing rifts zones. It carries a missile bay, five dual plasma gun turrets, ten triple beam laser turrets. They carry a small squadron of nine "fighters" these are hybrid vehicles/suits that the Esaran pilot/operator wears more than crews. They plug in and the fighter harness becomes an extension of their natural body, this instinctual level of operation makes them deadly effective in atmospheric, aerial dog fights.

Image Repository

No information yet available.

General Description & Deck Plans

No information yet available.

Basic Ship Characteristics

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage / Hull TBD tons.
2. Crew TBD crew.
3. Performance Propulsion:
  • Jump-2
  • TBD-G acceleration
  • Power Plant-TBD
  • TBD-EPs
  • Agility-TBD
4. Electronics Model/TBD fib computer.
5. Hardpoints xTBD hardpoints.
6. Armament The normal weapons fit-out for it is:
  • No information yet available.
7. Defenses No information yet available.
8. Craft TBD
9. Fuel Treatment TBD
10. Cost MCrTBD.
11. Construction Time TBD months to build, TBD months in quantity.
12. Comments TBD
  • Standard cargo capacity amounts to TBD.0 tons.

History & Background (Dossier)

No information yet available.

Distant Fringe Vessels

The Distant Fringe is said to be a far spinward-rimward area inhabited by colonists and refugees originating on Terra. The region is extremely isolated, separated from the rest of Charted Space by vast, almost uncrossable rifts that were once broached by a system of calibration Points and the use of tankers. Those few academics within Charted Space who have found references to the Distant Fringe regard it as little more than a tall tale. Likewise, many of the inhabitants of the Distant Fringe believe the existence of Charted Space to be mythical.[3]

Vessels originating within the Distant Fringe are very rarely encountered outside of the region. However, misjumps do occur and anomalies with bizarre spacetime and Jumpspace effects exist: as such, craft of this type are not entirely unknown within Charted Space.[4]

Class Naming Practice/s & Peculiarities

Each vessel within the class is named by the government of the state that produces it. They generally draw on traditional naming protocols and it is not uncommon for a historical class name to be reused.

  • Individual vessels within the class are issued specific serial numbers and transponder codes.
  • Naming a ship is considered a serious affair and is generally accompanied by a traditional ceremony, usually pouring a local beverage over the bows of the craft. Starfarers tend to be superstitious folk and a ship with a frivolous name is considered "unlucky".

Selected Variant Types & Classes

Paramilitary Vessel - Scout/Courier:

  1. Type S class Scout/Courier
    1. Asia class Scout

References & Contributors (Sources)

This article has metadata.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  3. Information provided to the library by Maksim-Smelchak
  4. Information provided to the library by Maksim-Smelchak