Difference between revisions of "Worlds of Leader Rukh"
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Rukh was not only an extremely charismatic leader but a skilled tactician and experienced raider. After uniting several corsair bands on [[Orra (world)|Orra]], Rukh gained a loyal following. Within five years he had amassed a large military force and ruled half the subsector, naming it after himself. A decade later his empire spanned four subsectors and consisted of nearly 30 worlds, becoming one of the major powers in Gvurrdon Sector. | Rukh was not only an extremely charismatic leader but a skilled tactician and experienced raider. After uniting several corsair bands on [[Orra (world)|Orra]], Rukh gained a loyal following. Within five years he had amassed a large military force and ruled half the subsector, naming it after himself. A decade later his empire spanned four subsectors and consisted of nearly 30 worlds, becoming one of the major powers in Gvurrdon Sector. | ||
| + | |||
| + | == Government & Politics (Leadership) == | ||
| + | The interstellar Rukh government is characterized by a very high degree of centralization that dictates strong policies to direct the entire state and strongly disregards local/planetary differences. The [[Worlds of Rukh]]''' are classified as a [[Hegemony]]. | ||
| + | |||
| + | === Rukh Government Structure === | ||
| + | The Rukh government is an elite council which is led by a dictator. | ||
| + | |||
| + | === Rukh Planetary Governance === | ||
| + | World governments are not represented in the interstellar Rukh government and must follow the whims of multi-system leadership. The individual worlds have little local control when it comes to external policy. Internal policy is somewhat less controlled, but the Rukh doctrine must be followed. | ||
| + | |||
| + | === Elections === | ||
| + | Worlds have public elections for local rulers, but the candidates have to be approved by the [[Rukh Assembly]] prior to an election. | ||
| + | |||
| + | === Business Regulation === | ||
| + | One of Rukh's first acts, when he had secured his powerbase, was to nationalize most of the bigger [[corporation]]s. The nationalization of the largest companies helped distribute the [[goods]] more evenly, but at the cost of galloping inflation. | ||
| + | |||
| + | === Military & Intelligence (Force Projection) === | ||
| + | All military forces are gathered under a central command. The forces are usually recruited from the world they are going to protect, but units do change bases from one world to another, quite regularly. This circulation prevents worlds from having soldiers that will not shoot at locals in case of upheaval. Soldiers sympathize less with Vargr they do not know. | ||
| + | |||
| + | The military forces are financed by taxation of the individual [[sophont]]s on the different worlds. | ||
===Timeline=== | ===Timeline=== | ||
Revision as of 16:09, 17 November 2024
The Worlds of Leader Rukh -- the Rukh Aegz -- is a polity that is located in Gvurrdon Sector.
- It is part of the Vargr Extents.
Allegiance Codes
| Polity Astronavigational Codes | ||||
|---|---|---|---|---|
| Polity | Survey | Code | Type | Remarks |
| Worlds of Leader Rukh | Pre-Imperial | -- | No standard code | None |
| Worlds of Leader Rukh | 1st Survey (300) | -- | 2-ltr code | None |
| Worlds of Leader Rukh | 2nd Survey (1065) | VRuk | 4-ltr code | None |
Description (Specifications)
Vargr interstellar state.
Corruption is common; bribes are made to officials to avoid certain taxes, and charismatic individuals can talk their way out of most potential problems and fees. Uprisings are also common, though usually quelled by the military before they gain too much support. To reduce any dissident movements within the military, soldiers are paid and treated well.
Image Repository
No information yet available.
History & Background (Dossier)
Leader: Rukh.
Rukh was not only an extremely charismatic leader but a skilled tactician and experienced raider. After uniting several corsair bands on Orra, Rukh gained a loyal following. Within five years he had amassed a large military force and ruled half the subsector, naming it after himself. A decade later his empire spanned four subsectors and consisted of nearly 30 worlds, becoming one of the major powers in Gvurrdon Sector.
Government & Politics (Leadership)
The interstellar Rukh government is characterized by a very high degree of centralization that dictates strong policies to direct the entire state and strongly disregards local/planetary differences. The Worlds of Rukh are classified as a Hegemony.
Rukh Government Structure
The Rukh government is an elite council which is led by a dictator.
Rukh Planetary Governance
World governments are not represented in the interstellar Rukh government and must follow the whims of multi-system leadership. The individual worlds have little local control when it comes to external policy. Internal policy is somewhat less controlled, but the Rukh doctrine must be followed.
Elections
Worlds have public elections for local rulers, but the candidates have to be approved by the Rukh Assembly prior to an election.
Business Regulation
One of Rukh's first acts, when he had secured his powerbase, was to nationalize most of the bigger corporations. The nationalization of the largest companies helped distribute the goods more evenly, but at the cost of galloping inflation.
Military & Intelligence (Force Projection)
All military forces are gathered under a central command. The forces are usually recruited from the world they are going to protect, but units do change bases from one world to another, quite regularly. This circulation prevents worlds from having soldiers that will not shoot at locals in case of upheaval. Soldiers sympathize less with Vargr they do not know.
The military forces are financed by taxation of the individual sophonts on the different worlds.
Timeline
- 1064: Voullatueng taken by the Worlds of Leader Rukh; considered a strategic takeover. Voullatueng is actually one of several worlds to benefit from being conquered by Rukh.
- 1069: Several governments unite to form the Gnoerrgh Rukh Lloell (Anti-Rukh Coalition). The leaders of these six worlds in Spurl Subsector have no desire to become part of Rukh’s empire; with Rukh’s fleet spread over four subsectors the combined forces of the Coalition are able to defend their territories and maintain their independence from Rukh’s influence.
- 1070: The Rukh Aegz establishes a colony on Rushu, buying out the existing human settlements at a fair price.
- 1090: Capture of Dharrgkhaksuzarorrdzuer, formerly a border world. Riots and infighting overwhelm its capital city.
- 1097: Death of Rukh, in an assault on the Zhodani-claimed world of Khoeghersaeng. The nation continues, after a period of instability.
- 1112: A number of trade and forgery incidents between Rukh and the Zhodani Consulate forces six worlds to renounce their membership in Rukh and, backed by the Consulate, secede.
Worlds & Sectors (Astrography)
This polity can be primarily found in the following areas:
Charted Space:
Capital: 1105
The capital of this polity is located in the following location:
World Listing: 1105
The following systems and worlds are a part of this polity:
| startbacknext(20 listed) |
References
- Timothy B. Brown, J. Andrew Keith. Alien Realms (Game Designers Workshop, 1986), 24,25,28.
- Rob Caswell. "Snapshots of the Occupation." MegaTraveller Journal 2 (1991): 52.
- Roger Malmstein. Gvurrdon Sector Campaignbook (Roger Malmstein, 2002), 7-8,29-30.
