Orz (world)
| Orz/Ruhk Odzuetarug (Gvurrdon 1429) | |||||||||||||||||||||||||
| Classic Era (1116) | D95A88C-6
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F8 V M4 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Orz is a moderate population water world with over a hundred million, but not yet a billion sophonts in population size.
- Its surface is 90% or more covered in an ocean of water.
- The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
- It is a member of the Worlds of Leader Rukh in the Ruhk Odzuetarug Subsector of Gvurrdon Sector in the Vargr Extents.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Size (S)[edit]
No information yet available.
Mainworld Atmosphere (A)[edit]
Orz has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
No information yet available.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
World Starport (Sp)[edit]
Orz has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
- Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.
World Population (P)[edit]
Orz has a population of 500,000,000 sophonts (hundreds of millions).
World Languages[edit]
Urbanization[edit]
Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.
World Government (G)[edit]
Orz is governed by a Civil Service Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy, and the bureaucracy provides a stabilizing influence. This ruling bureaucracy may be the full government bureaucractic apparatus or a section with limited jurisdiction but considerable influence, like the military.
- Corruption is common in the Worlds of Leader Rukh; bribes are made to officials to avoid certain taxes, and charismatic individuals can talk their way out of most potential problems and fees.
- To reduce any dissident movements within the military, soldiers are paid and treated well.
World Technology Level (TL)[edit]
Orz possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
World Military[edit]
No information yet available.
World Economy[edit]
No information yet available.
Trade Data[edit]
No information yet available.
World Infrastructure[edit]
This world possesses TBD infrastructure.
World Culture[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
Notable events affecting this world and the surrounding region include the following:
- 1058: Founding of the Worlds of Leader Rukh, a new polity ruled by the eponymous Vargr.
- 1069: Several governments unite to form the Gnoerrgh Rukh Lloell (Anti-Rukh Coalition). The leaders of these six worlds in Spurl Subsector have no desire to become part of Rukh's empire; with Rukh's fleet spread over four subsectors the combined forces of the Coalition are able to defend their territories and maintain their independence from Rukh’s influence.
- 1097: Death of Rukh, in an assault on the Zhodani-claimed world of Khoeghersaeng. The nation continues, after a period of instability.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
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