Difference between revisions of "Newcastle (Vl 1801) (world)"
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* Four unnamed frigid secondary [[world|rocky worlds]] orbiting in the far outer system. | * Four unnamed frigid secondary [[world|rocky worlds]] orbiting in the far outer system. | ||
| − | [[File:System Map Newcastle Basic.png|500 px]] | + | [[File:System Map Newcastle Basic.png|500 px]] <br> (Map based on data provided in ''[[The Flaming Eye]]'') |
=== Mainworld Data === | === Mainworld Data === | ||
Revision as of 11:40, 27 July 2023
| Newcastle/Anarsi (Vland 1801) | |||||||||||||||||||||||||
| Milieu 0 | D567200-5
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| Classic Era (1116) | C567669-8
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Newcastle is a rich, agricultural world with improving living conditions due to a bustling agro-economy.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- This is a rich world with a prosperous and thriving world economy.
- This world is rich with high-grade living conditions, a good climate, and a non-harmful environment. Immigration registration for this world is always in high demand.
- It is a client state of the Third Imperium in the Anarsi Subsector of Vland Sector.
- During the Long Night this world was named Khushuush Giiim.
Description (Planetology)
No information yet available.
History & Background (Dossier)
Newcastle (Vland 1801) is a rich, agricultural Imperial Client state, located on the Vilani Main in the neutral space between the Imperium and Vargr territories in Anarsi Subsector of Vland Sector.
- This world hosted a Scout base during the Second Imperium.
References & Contributors (Sources)
- MegaTraveller Alien - Vilani & Vargr in Article: "Vland"
- MegaTraveller The Flaming Eye in Article: "Newcastle"
- Marc Miller's Traveller T4 First Survey
- Periodical: MegaTraveller Travellers' Digest No. 4 in Articles: "The Gold of Zurrian" & "The Vland Sector"
- ↑ "Jump Map API" and map location from Travellermap.com
'
- It is a member of the Third Imperium in the Parsi Subsector of Vland Sector in the Domain of Vland.
- It is an Xboat hub.
- Newcastle is located on the Vilani Main.
Description (Astrography & Planetology)
Newcastle has a solitary primary star named Champ.
- It is a red main sequence.
System Data
The worlds of the system have been surveyed. They consist of:
- Newcastle, the mainworld, orbiting the star within its narrow habitable zone.
- Parcells, a cold, marginally habitable secondary rocky world lying at the outer edge of the habitable zone.
- Amity, a small gas giant, and Hurn, a large gas giant, marking the inner edge of the cold outer system.
- Four unnamed frigid secondary rocky worlds orbiting in the far outer system.
500 px
(Map based on data provided in The Flaming Eye)
Mainworld Data
Mainworld Size (S)
Newcastle is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)
Newcastle has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)
Newcastle has 65-75% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
Mainworld Geography and Topography
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)
World Starport (St)
Newcastle has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)
Newcastle has a population of 80,000,000 sophonts (tens of millions).
World Technology Level (T)
Newcastle possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government (G)
Newcastle is governed by a Representative Democracy where government leadership is by representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referenda, votes by eligible voters on specific subjects.
World Law (L)
Newcastle has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All objects specifically manufactured as weapons are typically regulated or prohibited (outside private residences or visiting starships).
Trade Data
- Importance: 1 (ordinary)
World Economy
- Resources: B (abundant)
- Labor: 6 (millions)
- Infrastructure: 9 (extensive)
- Efficiency: +2 (good)
World Culture
- Heterogenity: 8 (discordant)
- Acceptance: 8 (friendly)
- Strangeness: 6 (very distinct)
- Symbols: 9 (somewhat abstract)
History-Era: Rebellion
Newcastle has been under the control of numerous Vargr corsairs for nearly two decades now. Early in 1104, Vargr corsairs overwhelmed the relatively low-tech defenses and took over the planet completely. This system learned the hard way that system defense boats are essential for border planets.
- It is believed that Newcastle has served as the jump off point for many of the Vargr corsair advances between 1113 and 1115. Although clandestine surveys of the system have failed to turn up any conclusive evidence of a corsair base, computer analysis of traffic patterns repeatedly show Newcastle as the hub.
World Timeline
Major events that have affected this world and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region. Conflicts escalate between Vargr and humans as the Vargr occupy former Ziru Sirka territory.
- circa -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: the Third Imperium is founded.
- 300-420: the First Survey charts the system.
- 604 to 622: the Imperial Civil War. The region suffers disruption and widespread economic issues.
- 624: the Express Boat Network is established, facilitating communications, trade, and economic growth within the area.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
| This article has a secret. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 7.
- MegaTraveller The Flaming Eye in Article: "Newcastle"
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 98-104. (Ziru Sirka worlds: dot map provided. Full Sector details)
- Marc Miller. First Survey (Imperium Games, 1996), pages 46-53.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), pages 75-79.
- Pages using duplicate arguments in template calls
- Worlds
- Third Imperium Client State worlds
- Rule of Man worlds
- Second Imperium worlds
- Vargr
- Vargr worlds
- Era: Milieu 1116
- T5 Second Survey worlds
- Library
- Canon
- N
- Era: Rebellion
- Vilani Main worlds
- Non-canon
- Domain of Vland worlds
- Third Imperium worlds
- Needs Work
- First Imperium worlds
- Vargr Extents
- Vargr Extents worlds
