Yaskoyloyt (world)

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Yaskoyloyt/Yaskoy (Datsatl 1602)
Classic Era (1116)
A765C86-D
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere6 Standard
Hydrographics5 Wet World 50%
PopulationC High (1 trillion)
Government8 Civil Service Bureaucracy
Law6 Moderate Law (no firearms except shotguns)
Tech LevelD Average Stellar (holo data)
See also UWP
System Details
Primary F2 V
Planetoid Belts 1
Gas Giants 0

Yaskoyloyt is a high-population garden world with a billion or more sophonts in population size and a near-ideal utopian environment conducive to most sophonts.

  • This world-system hosts a Naval Base, usually associated with military starships, which may be located on or off-world.
  • This world has an exploration base, which is similar to an Imperial Scout Base, capable of handling explorer personnel and exploratory starships.

Description (Astrography & Planetology)[edit]

No information yet available.


Monostellar System[edit]

Yaskoyloyt Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Yaskoyloyt

F2 V

Primary Main Sequence 1.46 6750 - 6820 3.76041
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0075 0.1608 1.73 - 3 0.75 7.5
Orbit #  * 0 5 2 6
Remarks
None

System Data[edit]

Aside from Yaskoyloyt in orbital slot number 5, the system has agricultural worlds in orbits 4 and 6 (the 6th world having two moons capable of holding atmosphere, which are also used for agriculture), uninhabited rockballs in orbits 1 and 2 (which get re-inhabited every few centuries when some new technology makes extracting more minerals viable, then abandoned when that peters out several dozen years later), an asteroid belt in orbit 3 which is the system's main source of minerals (the same mining technologies have more to tap in the asteroids, and thus take long enough to finish producing that something else comes along to renew production), an ice-covered world in orbit 7 mainly known for hosting the system's primary long-term correctional facility (for criminals resistant to other means; the facility is also a mental hospital, there being little difference in Yaskoydri society between "irredeemable criminal" and "insane", and is the only place in the system that officially allows mind control, psionic or otherwise), another ice-covered world in orbit 8 that has been used to store records and monuments (in particular, the languages and cultures of any aliens who arrived with insufficient numbers to sustain their own for more than a few generations) since -5895, and a small captured rogue planet in orbit 9 (which hosts a number of observatories, usually unoccupied and controlled remotely, turning it into a massive synthetic aperture array).

Mainworld Data[edit]

This is the capital of the Yaskoydri Technocracy. It has one moon, which is used as a naval base. An exploration base is integrated into the orbital rings, over the south pole.

Mainworld Atmosphere[edit]

Yaskoyloyt has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.

Mainworld Geography & Topography[edit]

Heavily urbanized, in addition to four intersecting orbital rings (one east-west and three north-south) anchored to six space elevators.

The rings and space elevators collectively form what is locally termed the "cage": a series of linked space habitats that surround the world. These started as six space elevators set equidistant around the equator, the upper ends of which have been the planet's primary highports ever since (save when they were unavailable during and immediately after the Doctrinal Wars). East/west extensions were built until they formed an orbital ring, and north/south extensions grew until they met over the poles. The northern polar intersection hosts the main seat of government, while the southern polar intersection hosts the headquarters of the Technocracy's survey service. Roughly 30% of the population lives here in a series of (mostly) cylinders, each with room for 100,000 to 1,000,000 sophonts, rotating to produce artificial gravity and connected to mass transit lines that form the spines of each segment of the cage. Cylinders are concentrated near each space elevator and the poles; the span is thinner away from these intersections, sometimes down to just one cylinder, or the rare stretches of bare metal connector where nobody lives. The cage has been significantly damaged only 5 times in its history, once during each of the Technocracy's Doctrinal Wars (which is the common measure of whether a war qualified as "doctrinal"; the self-inflicted damage before, during, and after is the main popular justification for calling the Empress Wave's passage the "Fifth Doctrinal War" despite it not technically being a war). While no new cylinders have been constructed since the Empress Wave, the local ideal of wealth is still someone with enough funds to commission a new cylinder and enough pull to convince at least 10,000 would-be residents to pledge to move in upon completion (a regulatory condition for approval of the addition).

Of the planet's surface, roughly 40% is urban or rural land (from skyscrapers clustered around the bases of the space elevators, down to single story buildings making up towns in isolated areas), 8% is farm and ranch land, 3% is parks or managed wild land, 25% is ocean used for aquaculture (including rural-grade concentrations of houseboats), 20% is urban water (underwater and/or floating arcologies), and 4% is open water. Those are the official allotments as of 1105, though about 20% of each category is still being cleaned up from the Empress Wave. The heat and climate effects of this much urban area are mitigated by the "blanket": sets of reflectors strung between spans of the cage, that can lower the sunlight getting through up to 50% (the array is far from complete as of 1105) and concentrate it on certain regions. The reflectors double as radiators, helping regulate temperature on the cage. Further mitigation is provided by radiators on the space elevators, between the tops of the urban cores surrounding them and the bottom of the cage; the massive segmented cables transmitting heat from the urban areas to the radiators (and to the blanket, as the blanket has gotten built out) double as the elevators' outer layer of armor, and heat engines at intervals along these cables help power the elevators. Without these measures, Yaskoyloyt would have long since turned into a desert world, its oceans boiling away and its land drying out.

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

Early colonial records, and bioarchaeology, suggest that life had not gotten beyond simple mosses and ferns when Yaskoyloyt was colonized. All animal life, and most plant life, on Yaskoyloyt as of 1105 descends from imported species (with the exception of species that were created from scratch on Yaskoyloyt).

History & Background (Dossier)[edit]

Yaskoyloyt, which roughly translates from Oynprith as "Peoples' World" or "Family World", is one of the highest population worlds in Charted Space as of 1105, at just over a full trillion sophonts. It is the capital, and home to over 99% of the population, of the Yaskoydri Technocracy. To a large degree, the history of Yaskoyloyt after its colonization is the history of the Technocracy.

World Starport[edit]

Yaskoyloyt has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Technology Level[edit]

Yaskoyloyt possesses a Technology Level of TL–13 or TL-D in Hexadecimal Notation.

  • Common Communication technologies for this TL include: Holovideo recorders.
  • Common Power Generation technologies for this TL include: Miniature super-batteries, prototype collectors, advanced fusion plants.
  • Common Transportation technologies for this TL include:

World Government[edit]

Yaskoyloyt is governed by a Civil Service Bureaucracy. The leadership of the government is another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy and the bureaucracy provides a stabilizing influence. The bureaucracy may be the full government bureaucracy or a section with limited jurisdiction but considerable influence like the military.

Yaskoyloyt is run on a three-level federal system. Planetwide governance is handled by guild-like bureaucratic agencies, with junior positions available to all who can pass the tests, which are written by masters of each agency. (Nominally, these agencies are answerable to a Senate comprised of one elected official from each state, but the Senate must be unanimous to override an agency head's decision. The judicial agency, empowered to adjudicate any laws the Senate passes, is a more common way of reining in other agencies.) Then there are seven "states" (translating from Oynprith): six citrus-fruit-like wedges of the planet (each with most of its population gathered around the base of one space elevator), plus the cage. In theory each of the planetside states is modeled after one of the Yaskoydri Technocracy's castes while the cage is neutral; in practice, they are just named for the castes and replicate the planetary agency structure in miniature. Finally there are the "cities": each arcology, each cylinder in the cage, and each other such group (by planetary law, a minimum of 10,000 and a maximum of 10,000,000 sophonts) makes its own rules so long as they are compatible with the higher levels'. (Notably, cities can limit residence to certain races, but anyone must be allowed to travel through and do business in any city.) Most laws do not differ much from region to region, though there is always at least one city somewhere on the planet trying to make a political point about some topic.

An eighth "state" is officially recognized to cover all other worlds in the Yaskoydri Technocracy (including the other worlds in the system), consisting of one "city" for each world regardless of population size. The lone senator representing the rest of the Technocracy is traditionally the most outspoken, but also traditionally the least powerful, representing a far smaller total population than any of the other senators. (In 1105, this is the only one of the eight senators representing less than 100,000,000,000 sophonts.)

World Law Level[edit]

Yaskoyloyt has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.

Naturally, with such a large number of people, this represents typical law levels, especially those most often found near the ports. More restrictive laws have been proposed, but are usually rejected when one or more of the government agencies realizes these laws would hinder them and threatens to suspend or slow down some critical service in protest. When cities try to implement them, the result is usually enough people moving out of the city within a few years that it falls below 10,000 residents and loses its legal status as a city - if the city's government does not see this happening and repeal the laws in time.

World Military[edit]

Having suffered four catastrophic attacks in its history, Yaskoyloyt has covered its moon with an extensive naval shipyard and base, with roughly 100,000 tons worth of system defense boats in orbit at any time. When not building or refitting naval ships, the shipyard also produces ships for the survey service, or occasionally ships for export. 18 Deep Site Meson Weapons lie under the planet's surface, with another 6 under the moon's surface, irregularly distributed so attackers can not simply calculate the location of the rest if they find a few.

Most of the crew are well aware that the defense is set up to fight the last battle - the Fourth Doctrinal War - and that, with the passing of the Empress Wave, Yaskoyloyt is unlikely to be attacked again for a long time, if ever. The deep meson guns were disabled, abandoned, and sealed to prevent activation during the Empress Wave's passage. Likewise, most of the capital ships' weapons were deliberately sabotaged, and as of 1105 have yet to be fully repaired, at which point the saboteurs are beginning to take their secret to their graves, while a trusted few in the ranks keep applying for an expensive repair budget for a matter far too classified to discuss in public.

Reputation, and the ships still visibly patrolling, keeps any pirate from discovering and exploiting this fact from 1044 through 1152. This secret is tested in 1150 when the Pirian Domain asks for and is denied a loan of Technocracy ships for its war against Virus in Ghoekhnael Sector. Pirian representatives accept the official excuse that Yaskoyloyt's military boats are there to defend Yaskoyloyt, and even if they could be spared for the war, would require jump tenders larger than the Pirians could conveniently supply. However, the shipyard agrees to construct new ships for Pirian crews, the profits from which are applied to restoring a small squadron to minimally battle-ready status. In 1152 two of the cruisers have been repaired enough to intercept and disable a mutinied ex-Pirian warship (the crew of which had been seeking refuge, but explained themselves badly and appeared to be getting ready to attack).

World Economy[edit]

No information yet available.

Trade Data[edit]

Yaskoyloyt is a great consumer of goods, and a great manufacturer of same. Its internal trade volume dwarfs what it exchanges with other worlds. Raw materials and food can generally be sold at a profit, while consumer goods tend to be cheaper and thus profitable to export.

While an enormous amount of food is produced on Yaskoyloyt, at first glance handily qualifying it for an Agricultural trade code, almost all of it is destined for consumption on Yaskoyloyt. This is a common trait among high-population worlds, but as with many such things, Yaskoyloyt takes it to extremes relative to most comparable examples in Charted Space. The total amount of food exported is actually less than what the agricultural worlds elsewhere in the system export (and their products are primarily destined for Yaskoyloyt).

World Demographics[edit]

At over 1 trillion sophonts, Yaskoyloyt is a melting pot of over a hundred civilizations from dozens of races, though the initial colonists and a plurality of immigrants have been yaskoydri. An official census was taken shortly before the Empress Wave's visit in 1044; a follow-up census in 1149 found the percentages largely unchanged. In both cases, the count was 47% yaskoydri, 16% pirian, 2% "other humaniti" (not officially counted, but believed to primarily be solomani), 3% vargr, 0.1% droyne (one of the largest droyne populations in Charted Space), and the remaining 31.9% not originating from Charted Space: 22.5% gaseous oxygen-nitrogen breathers (generally compatible with living spaces adapted for humaniti), 7% water-breathers (mostly confined to the planetside lakes and oceans, in particular the underwater portions of the floating arcologies), 2% non-breathers (using something other than a respiratory system), and 0.4% requiring environmental suits for daily life in the conditions afforded on Yaskoyloyt.

The aliens' numbers do not reflect the rate of arrivals, so much as how they have fared since arrival. For instance, the aliens who require environmental suits are at an obvious survival and reproductive disadvantage relative to everyone else, while the water-breathers have been notably spared most of the damage from the doctrinal wars.

At slightly under 1,000,000,000 individuals, the droyne would at first seem underrepresented for the first aliens to share Yaskoyloyt. However, on most other worlds they are present on, they have traditionally kept to much smaller populations; their large population on Yaskoyloyt is in emulation of their hosts. They are no longer venerated as much as they were thousands of years ago, though their culture is notably close to mainstream Yaskoydri (since said mainstream culture was originally based on theirs, and thousands of years have seen a low amount of divergence relative to most human worlds). As of 1105 they are split into 46,656 (6 to the 6th power) families. They have a noted preference for assimilating into and assisting communities, resulting in there being only one majority-droyne city in all of Yaskoyloyt.

World Culture[edit]

The first thing a tourist approaching Yaskoyloyt via starship will notice is the "cage": the series of linked space habitats that surround the world. (See Mainworld Geography & Topography section above.)

The second thing likely to be noticed is how much urban area covers the ground below. (See Mainworld Geography & Topography section above.)

The third thing likely to be noticed, upon docking with the cage, is the sheer diversity of aliens, matched in Charted Space only by the more cosmopolitan parts of the Third Imperium or the Hive Federation. (It is the very rare sophont who experiences Yaskoyloyt, the Third Imperium, and the Hive Federation in the same lifetime.) During the many thousands of years the Yaskoydri Technocracy has existed, dozens of races spread over more than a hundred civilizations fled the Empress Wave heading toward what Charted Space knows as Datsatl Sector. The descendants of most of the survivors can be found on Yaskoyloyt. Their languages and culture have been captured and preserved within years of arrival, for the Droyne - the first non-humans invited to share Yaskoyloyt - correctly predicted that almost all who came would culturally assimilate over the course of generations. Some races have died entirely, usually having been among the casualties in one of the Doctrinal Wars, and now only Yaskoyloyt's museums remember them. These aliens contribute the most visible exception to the cage's cylinders: ark ships that traveled to Datsatl Sector, were directed to Yaskoyloyt, docked, and then were gutted and remade into permanent habitats. Depending on how intact the hulls must be to count, these ships form between 0.1% and 0.5% of cage's habitats by quantity and population capacity.

The fourth thing likely to be noticed is the density of people. While Yaskoyloyt is not a single world-wide city, it hosts a high number of people per square kilometer. On the cage, more "land" can always be built (and lots of it has been), but planetside, it is more common to build up than out. Arcologies (massive structures which are cities unto themselves, with enough services that some sophonts live their entire lives within one) dot the surface, and the six areas around the bases of the space elevators are the most built up cities on the planet. Private space is valued and honored, while open space is more often viewed from afar than experienced: agoraphobia is measurably more common among Yaskoyloyt natives than in the rest of the Technocracy. The sheer scale of people makes economical many services that, elsewhere, would be wildly impractical. Mass transit that can whisk sophonts door to door (or at least get within a kilometer of most destinations) around the world at hypersonic speeds (for long enough commutes to accelerate and decelerate) is available for free (taxpayer supported; excessive use without a paid-for license is a minor crime, whether because one is supposed to spend more time at a destination than using transit, or because cargo hauling beyond a certain limit is supposed to use transport services optimized for cargo). Medicine, security, education, and religious guidance all tend to be mass produced and cheap, with ascending tiers of more specialized and more expensive. Entertainment is incredibly diverse, as the population is big enough to support legions of bands, studios, and performers.

The fifth thing many notice is the food. While there are agricultural worlds elsewhere in the system, much of Yaskoyloyt's food is grown underwater, either near the surface or near geothermal vents. Quite a few artificial vents have been drilled to increase growing area to feed the ever-escalating number of mouths over Yaskoyloyt's long history. While a broad array of flora and fauna are raised this way, the signature cultural dish - in as much as Yaskoyloyt, with all its diversity, can be said to have just one - is analogous to sashimi, made from fish engineered to be palatable to a broad range of alien biochemistries. (To many humans, these fish taste like salmon and tuna with fruit juice in their veins, and nutritionally this is approximately correct.) The main grain by volume produced is a rice analogue that grows underwater, allegedly from the legendary Yaskoydri homeworld but substantially augmented over the years; for instance, most strains grown in 1105 descend from hybridization efforts with Terran white rice, a gift from the scientists of Bridgeholm to the Yaskoydri Technocracy in the -1200s. Seaweed analogues also feature prominently: every race that has settled on Yaskoyloyt had some version of edible algae that can be farmed in water, and it is a traditional point of pride for large aquatic farms on Yaskoydri to have at least one crop from each race (there is disagreement as to whether it is honorable or disrespectful to save the seaweed analogues from extinct races), resulting in an abundant supply on the market. (Solomani - Terran - seaweed comes in many varieties; nori is a common representative.)

Having arrived and been fed, it is common for tourists to receive a short briefing on the law and governance. (See World Government section above.)

And then, having noticed six things with one of them of different nature, many tourists notice that a five-and-one pattern often comes up in Yaskoydri culture. (Along with variants, such as the cage's six-and-two: six space elevators and two poles.) Historical documents record that their ancestors thought the Droyne had something to do with Grandfather, and so took many cues from the Droyne when they could not ask Grandfather for guidance, including imitating the pattern of five castes and a "sport" (exception) caste.

World Language/s[edit]

As the capital of the Yaskoydri Technocracy, Oynprith is the official language. After contact from the Solomani Preserve in 1, and especially following the Pirian cultural shift of the 20s and 30s, Anglic is increasingly spoken as a trade language.

Dozens of other languages imported from coreward of Charted Space exist on Yaskoyloyt. Some are still spoken in 1105 by a small minority of the population as a relic ancestral language. Others exist only in museums.

Urbanization[edit]

Heavy but not total, despite the high population. See Mainworld Geography & Topography section above.

World Infrastructure[edit]

Extensive urbanization and industrialization, including orbital manufacture.

Historical Data[edit]

No information yet available.

World Timeline[edit]

  • Founded sometime between -7500 to -6000. Population code: 4.
  • -5895: Educational and industrial reforms implemented to stop the slow loss of technological capability. Past records accepted as incoherent and mostly lost; what little remains is archived on the 8th planet, forming the beginning of Yakoyloyt's reliably documented history. Yaskoydri society shifts from a colony waiting for outside help, to a self-sufficient polity rediscovering what its ancestors once knew so as to still be around when (and if) Grandfather finally arrives. Six towers (that would eventually be replaced with space elevators) are constructed to mark this shift; over the next century, Yaskoyloyt's six largest cities grow around them. Population code: 5.
  • First Doctrinal War (-4013--3999): Attacked five times by invading fleets. There are no orbital rings yet, only the six space elevators. One is damaged in each attack, then the last builds many of the components to restore the other five. Rebuilding is how they cope with the loss of hundreds of millions. Starting population code: 8, ending population code: 7.
  • Second Doctrinal War (-2301--2268): Pillaged twice by rampaging invaders, who smash the east-west orbital ring (the north-south rings are not yet envisioned), spend two weeks looting, then escape. A third pillaging is attempted in -2268; the Technocracy allows this to happen (having evacuated the ring) as a gambit to trap and finally defeat the pillagers, who are ambushed while their crews are sorting through the loot and not monitoring sensors. It costs over ten billion lives, but it finally stops the purest evil (in their opinion) the yasokydri have yet encountered. Starting population code: A, ending population code: 9.
  • Third Doctrinal War (-998--937): Begins with the wholesale destruction of the east-west orbital ring via sabotage (the north-south rings have been suggested but not yet built), raining fragments all over the planet. Two hundred billion is the single biggest population loss in Yaskoyloyt's history so far, by population slain in a single day, and more die before the perpetrators are stopped. Starting population code: B, ending population code: A.
  • Fourth Doctrinal War (249-255): The space elevators and orbital ring have been rebuilt, only to be razed to the ground in 249 by invading capital ships (a portion of the alien fleet) as a demonstration. Completely destroying the orbital infrastructure, and the transport fleet from other agricultural worlds in the system, takes long enough that Pirian Domain and Solomani Preserve capital ships jump in and destroy the invaders. The single-day loss does not set a new record, but with food imports disrupted, mass starvation (and a spike in suicides, to both avoid the pain of starvation and let others live a little longer) kills far more. Yaskoyloyt spends the rest of the war rebuilding, and commissions north-south rings (causing the orbital infrastructure to become known as the "cage"), both in defiance of the destruction and to set aside more of the planet for agriculture so as to be less dependent on imports. Starting population code: C, ending population code: B.
  • Fifth Doctrinal War/Empress Wave (1044): As the Wave approaches, most of the cage is hastily converted to low berths, cannibalizing some of its infrastructure in the process. Those who refuse hibernation are confined to the agricultural areas. This prevents a massive loss of life, but the Wave affects crops and live foodstock on top of damage inflicted by those awake and insane, enough that there is insufficient food production for everyone afterward. Over the next 52 years, the population is revived in stages as capacity to feed them comes back online. Population code: C.
  • 1096: With all revivals from the Wave complete, Yaskoyloyt begins to focus on repairing the damage this series of events inflicted to its industry. It can generally produce TL 13, and estimates restoration of TL 15 in roughly another 50 years.

UWP Listing[edit]

No information yet available.

References & Contributors (Sources)[edit]

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