Padderborn (world)

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Alien Moon 65e-0 Small.jpg
Padderborn/Inverness (Far Frontiers 3024)
Classic Era (1116)
D544466-7
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere4 Thin (tainted)
Hydrographics4 Wet World 40%
Population4 Moderate (10 thousand)
Government6 Captive Government/Colony
Law6 Moderate Law (no firearms except shotguns)
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary G3 V
Planetoid Belts 0
Gas Giants 3

Padderborn is a pre-agricultural and nonindustrial world lacking adequate development for its economy to become prosperous.

  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a member of The Protectorate in the Inverness Subsector of Far Frontiers Sector.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Padderborn has a solitary primary star.

  • It is a yellow main sequence.
Padderborn has a solitary primary star.
Padderborn
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G3 V Main Sequence (Dwarf) 0.99 5680 - 5720 0.96544
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0093 0.0815 0.94 - 1.66 0.93 9.3
Orbit #  *  * 3 3 7
Remarks None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Padderborn is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

Mainworld Atmosphere (A)[edit]

Padderborn has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Padderborn has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.

Garden World Type 07c.jpg

Mainworld Geography and Topography[edit]

A basic map of Padderborn showing the seas (blue), plains and savannah (tan-green), uplands (paler brown), mountains (darker brown), forests and jungles (green), and the polar icecaps (pale blue).

  • The main area of settlement is marked in red. The starport facilities are marked by a red cross.

World Map Padderborn Basic.png
(A basic map of Padderborn based on similar maps found in GURPS Atlas of Charted Space 3)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

As a member of The Protectorate, Caractacalla has a specially selected Representative within the High Council, the polity's governing body.

  • The role is prestigious and is highly sought.
  • The Representative is chosen by the government of Marsus.

World Starport (St)[edit]

Padderborn has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.

It is named Plateau Port.

World Population (P)[edit]

Padderborn has a population of 10,000 sophonts (tens of thousands).

Linguistic Topography[edit]

World Technology Level (T)[edit]

Padderborn possesses a Technology Level of TL–7.

  • Common Communication technologies for this TL include: Early video and early satellite communication networks.
  • Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
  • Common Transportation technologies for this TL include:
    • Land: Improved automobiles, hovercraft, and bullet trains.
    • Water: Hydrofoils and early triphibians.
    • Air: Hang gliders and supersonic jets.
    • Space: Deep space probes and interplanetary spacecraft (System Craft).

World Government (G)[edit]

Padderborn has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.

World Law (L)[edit]

Padderborn has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.

Trade Data[edit]

  • Importance: -3 (very unimportant)

World Economy[edit]

  • Resources: 6 (few)
  • Labor: 3 (thousands)
  • Infrastructure: 1 (extremely limited)
  • Efficiency: -4 (very poor)

World Culture[edit]

The world lies within the Zhodani Shadow, a region strongly influenced by the society and culture of the Zhodani Consulate.

  • Heterogenity: 3 (monolithic)
  • Acceptance: 1 (extremely xenophobic)
  • Strangeness: 4 (somewhat distinct)
  • Symbols: 6 (somewhat concrete)

World Timeline[edit]

References & Contributors (Sources)[edit]

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