Mal'Gnar Radiant Subsector
| Mal'Gnar Radiant Subsector | |
|---|---|
| Sector | Beyond |
| Capital | Mal'Gnar El |
| Number of Systems | 32 |
| Majority Control | Mal'Gnar Primarchic - % |
| 2nd Control | Non-Aligned - % |
Description[edit]
No information yet available.
Subsector Summary: 1116[edit]
Mal'Gnar Radiant, subsector D of The Beyond contains 32 worlds with an estimated population of 4 billion, a per capita income of Cr2,467, and a total economy is BCr10,637. These worlds originate an interstellar trade of BCr15 through 21 starports (1 Class A, 9 Class B, 6 Class C, 5 Class D) employing 12,245 people. Driving this interstellar trade are 15 Agricultural (Ag) worlds, four Non-Agricultural (Na) worlds, four Pre-Agricultural (Pa) worlds, two Pre-Industrial (Pi) worlds, five Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Mal'Gnar Radiant maintain three Scout bases, two Naval bases, one Military base, and one Way station. The average technology level is 5 (with most between 2 and 8). The highest technology level is 12 at Ljubljulianna (The Beyond 2502) and Mal'Gnar El (The Beyond 3002).
Mal'Gnar Radiant, subsector D of The Beyond contains 43 stars and 312 identified planets; 21 monostellar systems, 11 binary systems, no trinary systems, and no systems with four or more stars. 4 of the 32 systems (12%) have native gas giants. There are no Asteroid (As) belts, one Desert (De) world, six Garden (Ga) worlds, one Ice-capped (Ic) world, one Poor (Po) world, two Vacuum (Va) worlds, and no Water (Wa) or Ocean (Oc) worlds.
Mal'Gnar Radiant has an estimated population of 4 billion distributed across one High population (Hi) world, no Moderate population (Ph) worlds, 19 Non-industrial (Ni) worlds, three Low population (Lo) worlds, and two Barren (Ba) worlds. The highest population world is Mal'drur (The Beyond 2707). The population consists of 3 sophont groups including one native sophont.
| 3 identified sophont populations in Mal'Gnar Radiant | |
|---|---|
Mal'Gnar Primarchic[edit]
The Mal'Gnar Primarchic has jurisdiction over 13 worlds with an estimated population of 4 billion, a per capita income of Cr2,471, and a total economy is BCr10,268. These worlds originate an interstellar trade of BCr7 through 9 starports (1 Class A, 3 Class B, 2 Class C, 3 Class D) employing 10,285 people. Driving this interstellar trade are seven Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, four Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, four Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Mal'Gnar Primarchic maintain one Scout base, one Military base, one Naval base, and one Way station. The average technology level is 5 (with most between 2 and 8). The highest technology level is 12 at Mal'Gnar El (The Beyond 3002).
The Mal'Gnar Primarchic has an estimated population of 4 billion distributed across one High population (Hi) world, no Moderate population (Ph) worlds, seven Non-industrial (Ni) worlds, no Low population (Lo) worlds, and one Barren (Ba) world. The highest population world is Mal'drur (The Beyond 2707). The population consists of 1 sophont groups including one native sophont.
- The capital of Mal'Gnar Primarchic is Mal'Gnar El (The Beyond 3002).
Client state, Mal'Gnar Primarchic[edit]
The Client states of the Mal'Gnar Primarchic in Mal'Gnar Radiant encompasses 12 worlds with an estimated population of 99 million.
Non-Aligned, Human-dominated[edit]
There are four Non-Aligned Human-dominated worlds in Mal'Gnar Radiant with an estimated population of 5 million.
Non-Aligned, Vargr-dominated[edit]
There are two Non-Aligned Vargr-dominated worlds in Mal'Gnar Radiant with an estimated population of 2 million.
Client state, Third Imperium[edit]
The Client states of the Third Imperium in Mal'Gnar Radiant encompasses one world with an estimated population of 50 million.
Astrographic Features & Trade Routes[edit]
No information yet available.
World Listing: 1116[edit]
History & Background (Dossier)[edit]
There are numerous legends told of the Mal'Gnar Radiant. The most persistent of these concerns the deliberate seeding of the Radiant by the Ancients. Just recently, research xenogeneticists studying the Mal'Gnar at Mal'Gnar, the subsector capital, have discovered that their DNA chain had, indeed,been subtly manipulated by artificial means. The Mal'Gnar themselves actively supported the research, obviously hoping to prove their descendancy from the Ancients, whether through natural evolution or not.
But it is just this tenuous connection with the Ancients which reinforces Mal'Gnar desire for solitude. Travellers are not encouraged within the Radiant proper, and harsh penalties may be imposed upon trespassers.
There are Ancients' ruins and museums at Castillo la Vieja and Castillo la Nueva.
Almost one-third of the Radiant worlds are agricultural.
The Mal'Gnar Radiant has 1.18 billion sentient inhabitants on 32 worlds. Its highest tech level is G at Mal'Gnar/Krusk, and its highest population is 9 at Mal'Drur
Polity Listing: 1116[edit]
Native Sophonts[edit]
The following species are believed to have originated in this area:
- No information yet available.
Demographics[edit]
Significant populations of the following sophont races exist within this subsector:
Major Historical Events Timeline: 1116[edit]
These are some of the more important historical events that have affected this subsector:
- No information yet available.
References & Contributors (Sources)[edit]
Sunbane Data:
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- Paranoia Press, Beyond
- Paranoia Press, Beyond, 1991 online updates by Chuck Kallenbach
- TravellerMap T5SS Data