Kashki (world)

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Kashki/Shallows (Dagudashaag 0811)
Milieu 1116
C541336-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere4 Thin (tainted)
Hydrographics1 Dry World 10%
Population3 Low (3 thousand)
Government3 Self-Perpetuating Oligarchy
Law6 Moderate Law (no firearms except shotguns)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary G9 V
Worlds 11
Gas Giants 4
Planetoid Belts 1
Cultural Details
Government Self-perpetuating oligarchy
Law Level Moderate
Cultural Extension 2248
Army Size (BEs) 0
Economic Details
Technology Level 9
Economic Extension
A21-2
ResourcesAAbundant
Labor2Low (300)
Infrastructure1 Extremely limited
Efficiency-2Fair
Importance Extension -1
Resource Units 16
GWP (BCr) 0
World Trade Number 3
Trade Volume (MCr/year) 0
Starport Details
Classification Class-C
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Kashki has a tainted or unbreathably thin atmosphere and very little surface water. The system supports a population of fewer than 10,000 sophonts. It is a member of Third Imperium in the Shallows Subsector of Dagudashaag Sector and in the Domain of Vland. Kashki, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Landed Nobility who acts as an Imperial representative to the world. During the Long Night this world was named Andam.

Astrography and Planetology[edit]

Kashki is a member of the Andalusia Cluster.

Stellar Data[edit]

Kashki has a solitary primary star.
Kashki
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G9 V Main Sequence (Dwarf) 0.9 5270 - 5380 0.69159
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0079 0.069 0.81 - 1.44 0.79 7.9
Orbit #  *  * 3 2 7
Remarks

System Data[edit]

No information yet available.

Mainworld Data[edit]

Mainworld Size (S)[edit]

Kashki is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

Mainworld Atmosphere (A)[edit]

Kashki has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Kashki has 05-15% of its surface covered by liquid water or ice. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.

Mainworld Geography & Topography[edit]

Native Lifeforms[edit]

No information yet available.

History and Background[edit]

Dagudashaag.jpg

Kashki is a marginally habitable world with only a small number of people engaged in subsistence farming.

Currently Makhidkarun and DagMet AG are sponsoring a joint investigation at a number of sites on the mainworld which have potential valuable mineral deposits.

World Starport (Sp)[edit]

Kashki has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)[edit]

Kashki has a population of 3,000 sophonts (thousands).

  • This is a Low Population World and the population would be too low to sustain itself without a little outside assistance. This may represent the home base of a sizable but mostly transient population such as the base of a major starship expedition, the last generation of a dying colony, the first generation of a new colony, or a large outpost that will probably evolve into a colony if not stopped.

Linguistic Topography[edit]

The following languages are among the most commonly used here:

World Technology Level (T)[edit]

Kashki possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government (G)[edit]

Kashki is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions within the government. These positions are inherited by members of the group or by their relatives. The organization may be a monarchy, with titles passed to family members, or a plutocracy where inheritance of the family fortune includes government position. Alternatively, the organization may be a more typical government apparatus, only with positions of power inherited.

World Law (L)[edit]

Kashki has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.

Historical Data[edit]

Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

  • -2404 to -2215: To trailing and rimward, the Interstellar Wars are waged.
  • -2204 to -1776: The Rule of Man administers the worlds of the region.
  • -1776 to 0: The Long Night.
  • -642: War breaks out between the Ziadd and the Ushran Empire.
    • Outmatched by the Ushran navy, the war goes badly for the Ziadd.
  • -639: The Ushran capture Zeda after a long and bloody campaign.
  • -600: The Ushran Empire has conquered most of the former Ziadd worlds. Remaining Ziadd forces, now scattered, begin a campaign of corsair activity to support the ongoing rebellions on the Ziadd planets.
  • Circa -400: The Zeda Alignment corsairs begin to capture whole worlds, the Ushran Navy no longer able to keep them at bay.
  • The Year 0: The Third Imperium is founded.
  • 46: A series of uprisings on Zeda, supported by the corsairs, sufficiently weaken military control of the world.
  • 65: The Ziadd rebellion, supported by the regular troops of the corsair bands, retake Zeda. For the first time in more than six centuries, the Ziadd homeworld is back under Ziadd control.
  • 96: The overwhelming might of the Third Imperium forces the Ziadd to choose another long war or integration. They choose to join the Imperium.
  • 300-420: The First Survey charts the system.
  • 604 to 622: The Imperial Civil War.

References and contributors[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.