Iniim (world)
| Iniim/Divide (Amdukan 0938) | |||||||||||||||||||||||||
| Classic Era (1116) | E75455A-3
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F7 V M5 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 1 | ||||||||||||||||||||||||
Iniim is an agricultural, nonindustrial world still lacking adequate means to expand its economy.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Rukadukaz Republic, a member of the Julian Protectorate, in the Divide Subsector of Amdukan Sector, which is located in the Vargr Extents.
- This is a "low technology" world with technology competencies well below standard for Charted Space.
Description (Astrography & Planetology)[edit]
This system is part of the cluster known as the Lusliki Links.
Stellar Data[edit]
History & Background (Dossier)[edit]
World Starport (St)[edit]
Iniim has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Population (P)[edit]
Iniim has a population of 900,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Languages[edit]
- Anglic (Julian Anglic variant, for certain official government purposes)
- Ikonaz Vargr: A form of the dominant Ovaghoun language in the Ikonaz Sphere (and so in the Rukadukaz Republic).
- Ikonaz Vilani: A variant of the above altered to suit Human vocalization.
World Technology Level[edit]
Iniim possesses a Technology Level of TL–3.
- Common Communication technologies for this TL include: Printing press, the mechanical telegraph, and the first audio recordings.
- Common Power Generation technologies for this TL include: Coal or other simple hydrocarbon fuels and early steam engines.
- Common Transportation technologies for this TL include:
- Land: Bicycles and early steam coaches with advanced roadways.
- Water: Advanced sailing and early steam engine ships.
- Air: The earliest hot air balloons.
World Government[edit]
Iniim is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Military[edit]
No information yet available.
World Law (L)[edit]
Iniim has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).
World Economy[edit]
Currency is the Julian Star.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within include the following:
- -1711: Near the end of the Vargr Pillaging, the proto-Ovaghoun conquer the world of Ikon.
- Over time, the local Vilani culturally overrun their Vargr overlords, reshaping the Ovaghoun Vargr into a distinct, almost hybridised culture.
- -55: The Mmoannikh Accords between representatives of Logaksu Vargr and Ovaghoun Vargr societies ends a series of conflicts between the two cultures.
- The Accords are rejected by the central Ikonaz government, leading to a shattering of the unity of the Ovaghoun.
- 175-191: The Julian War, which sees numerous attacks on Ikon, all of which fail in breaking the homeworld of the Ovaghoun.
- The Ikonaz become a prominent member bloc of the Julian Protectorate.
- Circa 723: The Association of Good Wolves, the current government of Ikon, encourages the emigration of the working (i.e. Irilitok Vargr) classes to other, nearby worlds -- going so far as to subsidise 70% of the cost involved.
- Circa 937-940: The Fellowship of Nobles, the current Ikonaz government, collapses.
- The Rukadukaz Republic is founded as the government of the Ikonaz Sphere in the aftermath.
- 942: The Julian Protectorate and the Hegemony of Lorean formally sign the Treaty of Var-Inaka (restricting naval basing) and the Julian Concord, incorporating the Hegemony into the Protectorate.
- The Rukadukaz insist upon a 'buffer zone' of neutral systems between their territory and the Loreans.
References & Contributors (Sources)[edit]
- Classic Traveller Alien Module 2: K'kree (sector named but no further data)
- Classic Traveller Alien Module 3: Vargr (sector named but no further data)
- MegaTraveller Vilani & Vargr (dot map provided)
- ↑ "Jump Map API" and map location from Travellermap.com