Faraway (world)
| Faraway/Khouth (Corridor 0308) | |||||||||||||||||||||||||
| Milieu 0 | D682222-2
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| Classic Era (1116) | D682546-4
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| New Era (1200) | X682540-1
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M1 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Faraway is a nonindustrial, pre-rich world still lacking adequate population to expand its economy to a rich status.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Imperium in the Khouth Subsector of Corridor Sector in the Domain of Vland.
- This world has an Imperial Scout base, capable of handling IISS starships and personnel.
- During the Long Night this world was named Arii Urnirk.
Description (Planetology)[edit]
This world is part of the Khouth Cluster.
Stellar Data[edit]
Mainworld Data[edit]
Mainworld Size (S)[edit]
Faraway is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)[edit]
Faraway has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
Faraway has 15-25% of its surface covered by liquid water or ice. There may be a few small seas. Wilderness refueling is possible. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.
History & Background (Dossier)[edit]
World Starport (St)[edit]
Faraway has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
Early History[edit]
The world of Faraway subsisted on strip mining of the extensive belts of metamorphosed rock that lined its ancient crust. Besides extensive anthracite coal beds that made up the main export, gem and metal bearing belts permitted the population to make a comfortable living. Most of the population lived in large roving mining platforms that slowly wended their way down the strike of a subsurface ore deposit. Each of these platforms were ten thousand ton, self contained harvesters and processors that excavated, collected, crushed, refined and smelted the ore for eventual export offworld. Platinum group metals, rare earths, copper and silver, and various gemstones made the local population as wealthy as kings. But that wealth attracted the attention of the invading Vargr.
Under the influence of Mikesh, Faraway joined the imperium as part of the County of Mikesh in 5. It was not fully incorporated until the Vargr Campaigns.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- ca -250,000: The Ancients are active within the region, transplanting the Vargr onto Lair.
- -9235: The Vilani discover jump technology. A few explorers and settlers begin to pioneer the region.
- -4045 to -2204: The Ziru Sirka claims a few rimward worlds and establishes a firm border. The Windhorn Rift and the absence of any significant Mains discourages large-scale Vilani expansion into the region.
- -3810: The Vargr discover jump technology and begin an era of expansion.
- -2400s: Vargr raiding into human-dominated areas significantly increases. This becomes known as the Vargr Pillaging.
- ca -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: The Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: To rimward-trailing, the Third Imperium is founded.
- circa 26: The Empire of Varroerth is founded.
- early 100s: The Contract of Taarskoerzn is founded.
- 300-420: The Imperial First Survey charts the system.
- early 400s: The Irrgh Manifest is founded: it absorbs the Contract of Taarskoerzn.
- mid 500s: The Knokseng Confederation is founded.
- 869: The Glory of Taarskoerzn is founded. It splits the Irrgh Manifest.
- 995-1065: The Imperial Second Survey charts the system.
- 1065: The Second Survey is published. Information about the system becomes widely available.
- 1080s: The Knokseng Confederation is dissolved.
- 1090: The Dzarrgh Federate is formed.
Era: Rebellion[edit]
The population was forced into near slavery following the takeover of the world by the Dzarrgh Federate in 1117. The world was thoroughly sacked by the Vargr, and most personal wealth was looted, and the local education and medical infrastructures were destroyed. Miners worked to the point of death by exhaustion to fill the draconian quotas imposed by the occupation government, not all of which were needed for the Federate's war effort. Eventually the mining platforms broke down from want of maintenance and spare parts, and the population had to mine the ore by way of hand laid narrow gauge railroads that radiated out from the starport.
Era: New Era[edit]
Virus killed the orbiting Vargr governor and his troops in 1139, but the vampires have continued to visit the world for materials necessary for their maintenance and survival. The world's rulers since the Collapse have had to keep the vampires at bay with as much skill and diplomacy as they can muster, while continuing to cajole their people to keep providing enough materials to placate them from raiding in earnest. The current king, Pomar the Unpitful has already shown unusual mettle in dealing with his silicon overlords, but old age is reducing his effectiveness.
References[edit]
- Marc Miller. First Survey (Imperium Games, 1996), .
- Peter Gray - TNE RCES
- ↑ "Jump Map API" and map location from Travellermap.com