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Jump map from Travellermap.com 
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Darzii is a world suited to becoming an agricultural world, but with a population between 10,000 and 100,000 sophonts, but lacks the capability to produce or process sufficient resources to export its projected agricultural produce. It is a member of Third Imperium in the Remnants Subsector of Dagudashaag Sector and in the Domain of Vland. Darzii, as a member world of the Third Imperium, holds the estates of an Imperial knight and a baronet. Both are members of the Imperial Nobility charged with overseeing the world. During the Long Night this world was named Miashduurnu.
Astrography and planetology
Darzii is a member of the Dagudashaag Main.
Darzii Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Darzii
Primary Main Sequence 0.672 3600 - 4500 0.216 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00654 0.03855 0.37 - 0.6 0.654 6.54 Orbit # * * 1 2 6
History and background
Darzii is a planet that apparently outlived its original usefulness. The planet had been colonized during the First Imperium as a factory world. The majority of the work force was primarily clanless Ziadd brought from Zeda and Shallows subsector. The manufacturing sites produces electronic components for export to assembly on numerous other worlds. The planet was extremely wealthy until it was abandoned at the beginning of the Long Night.
Despite serious famine and plagues, a small percentage of the population managed to survive the whole of the Long Night.
The Vilani corporations returned at the beginning of the Third Imperium. In an epic legal battle which ended in 177, the corporations succeeded reclaiming the planet. The surviving population were given an ultimatum, work for the corporations or leave. The majority elected to stay.
The factories continued to turn out high quality electronic components until the late 700s, when the planet was declared no longer financially viable. In an unexpected gesture of good will, the corporate owners handed the rights to the planet over to the Ziadd population. The raw materials used in the manufacturing, usually sourced locally, were no longer economically available.
In 801 the provisional government invited the Ziadd independent Guild of Assassins, the Zhi'laem Avr, to move its training facilities to Darzii. The guild had come to the realization that it needed to find space to train the Zhiavr away from the Ziadd clan influence, yet had experienced difficultly finding an imperial world willing to accept their presence. Drazii was still recognizably of the Ziadd culture, but with no ties to the clan structure back home. In return for use of the planet as a training ground, the guild would ensure a supply of raw materials delivered by each applicant as part of the Guild fee.
The Guild set up its training facility in the deserted city of Pakha D'Ghuur. The city streets became the stalking ground of assassins-in-training. Local people agreed to live and work in the city to ensure the training experience was 'realistic'.
Darzii is currently petitioning the Imperial Court to be allowed to join the Ziadd Confederation.
References and contributors
- Marc Miller. First Survey (Imperium Games, 1996), 81.
- Leighton Piper. "Library Data: Remnants." Signal-GK 13 (1997): 6. via HIWG
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 82.
- ↑ "Jump Map API" and map location from Travellermap.com
- Third Imperium worlds
- Domain of Vland worlds
- Era: Milieu 1116
- Dagudashaag Main worlds
- Articles at intermediate completion state
- Asimidiske Branch worlds
- First Imperium worlds
- Guild of Assassins worlds
- Humaniti worlds
- Rule of Man worlds
- Second Imperium worlds
- Zeda Alignment worlds
- Ziadd Confederation worlds
- Ziadd worlds
- T5 Second Survey worlds