|Arodir/Arodir (Far Home 2008)|
|Classic Era (1115)|
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- This a "low technology" world with technology competency well below technology standards for Charted Space.
- It is a Non-Aligned world dominated by human sophonts located in the Arodir Subsector of Far Home Sector.
- 1 Description (Astrography & Planetology)
- 2 History & Background (Dossier)
- 2.1 UWP Summary
- 2.2 World Military
- 2.3 World Economy (Ex)
- 2.4 World Culture (Cx)
- 2.5 Historical Data
- 3 References & Contributors (Sources)
Description (Astrography & Planetology)
Arodir Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Arodir
Primary Giant 8.3 1900 - 2700 2485 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 2.73565 4.13474 39.63 - 64.6 273.565 2735.65 Orbit # 5 6 9 12 15 Remarks None
The primary is Alzana, a red giant star. It has a luminosity of 2485 Sols, a mass of 8.3 Sols, and a diameter of 409.072 million km – the corona of the star extends to 1.37 AU, just within orbital position (V). The inner system consists of (V) a sparse stony planetoid belt, (VIII) a vacuum inner world, and (IX) a corrosive atmosphere inferno world – orbital positions (I) through (IV) lie within the star and orbital positions (VI) and (VII) are empty. (X-I) Arodir, designated the mainworld, and (X-II) Arodyne an exotic atmosphere hospitable world, have a shared orbit within the habitable zone. (XI) an exotic atmosphere bigworld forms the outer system. Many of the worlds retain satellites.
(X-I) Arodir is designated the mainworld. It orbits Alzana at a mean distance of 51.2 AU (7.66 billion km), within the habitable zone. It has an orbital period of 127 years 60 days and a rotation period of 46 hours. The axial tilt is 38 degrees. Arodir has a diameter of 7,024 km, a density of 4.88 g/cm³, and a surface gravity of 0.49 G. The world is geologically active. Its atmosphere is rated as Thin, Tainted, with a mean surface pressure of 0.87 bar and a composition of 78% nitrogen (N2), 20% oxygen (O2), 1% argon (Ar), and 1% water vapor (H2O), carbon dioxide (CO2), ozone (O3), neon (Ne) and other trace gases. The atmospheric taint is caused by volcanic vents that spew a potpourri of mineral, salts and metallic contaminants, which if inhaled over time are damaging to lung tissues. They are joined by a host of organic particulates from the riotous ecosystem which will happily parasitize sophont bodies. Approximately 56% of the surface is covered in oceans of liquid water: average tidal ranges exceed 0.3m. Mean surface temperature: 28°C. The climate is rated as Temperate-Warm and experiences major seasonal changes during the extremely long local year. The atmosphere is dynamic and strong weather systems driven by the star and the seas surge across the globe.
Mainworld Size (S)
Mainworld Atmosphere (A)
This world has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
This world has 55-65% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
Mainworld Geography and Topography
Arodir, the mainworld, has extensive, abundant native life, with complex organisms inhabiting every ecological niche. Their metabolic functions drive the process of atmospheric renewal.
Arodyne the temperate-cool exotic atmosphere hospitable world lying in orbital position (X-II) has extensive, abundant native life, with complex organisms with bizarre biochemistries inhabiting every ecological niche. Their metabolic functions drive the process of atmospheric renewal.
World Starport (Sp)
Arodir has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- Most examples of this type are capable of resource extraction but lack an industrial base, in particular factories, to make use of the resources.
Humaniti, population 95%
- Other, population 5%
World Government (G)
Arodir is governed by a Civil Service Bureaucracy. The leadership of the government is another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy and the bureaucracy provides a stabilizing influence. The bureaucracy may be the full government bureaucracy or a section with limited jurisdiction but considerable influence like the military.
World Law Level (L)
This world has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.
World Technology Level (TL)
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Electricity, hydrocarbon internal combustion, and the most fundamental atomic energy.
- Common Transportation technologies for this TL include:
- Legion Advisors
- Arodir Defense Force, the army has three battalions and the marine force has three company sized units for self defense, equipped at TL–5. The majority of their time is spent as a disaster relief, emergency response units to assist in times of crisis and natural disasters. The violent nature of the climate and the geological instabilities necessitate a disciplined force that can step in as first responders to provide food, shelter and medical services for settlements in crisis. There are no native expansionist ambitions. Security, and the prevention of annexation are preeminent concerns. 
World Economy (Ex)
- Resources 8 (Moderate)
- Labor 4 (Tens of thousands)
- Infrastructure 1 (Extremely limited)
- Efficiency −2 (Fair)
Merchant traffic is infrequent, and they are poorly equipped to extend a cosmopolitan greeting, yet the utilitarian need to move food off planet persists. Several local companies, native to this region of space have crept forward to offer their services getting these food stuffs off world and delivered to the teeming masses on other, more developed planets. The large convoluted bureaus and management departments form a web of complexity, nearly unfathomable to outsiders. Hiring local adjutants and solicitors are required to conduct most mundane business transactions. Offices adjacent to the starport expedite the hiring of these fixers, as they are required to convince locals that it is okay to work with the aforementioned outsiders. The government employs a large percentage of the populous, directly and indirectly. Agencies and branch offices oversee all aspects of interaction between visitors and locals. In stark contrast, loyal native citizens are expected to possess a high degree of personal responsibility. Mind your own business and be accountable for your own drama are strongly held values. Government inspectors and hospitality minders are assigned to all permitted traders. They keep a wary eye on visitors’ activities and monitor them closely for the introduction of any societal aspects which might disrupt local harmony. 
- A handful of off world companies are granted business permits to host offices here. This council of corporate interests is required to underwrite the starport and its associated expenses. The locals don’t see why they should bear the burden. The universe wants them and not the other way around, as they see it. Each of these companies bids for a stake in the annual crop auctions which set prices for off world food supplies. The local commodities markets are small, but trading and speculation is very lucrative for the well informed. 
- There is a tiny amount of traffic that passes through from Rosamin (world) and is headed out to Kathis (world). Drop tank equipped merchants from Worlds of The Leader, come out at least once a year for food shipments to feed the teeming masses on some of their central planets, like Krayal (world). 
The capital is called a city, but would only rate as a town on other worlds. It features spires of steel, glass and concrete. It affords a good view of the starport below from a well defended plateau on a solid rock foundation. The majority of the population inhabit rural farming stations. Different stations are assigned different crop specialties. Sprawling ranches spread amid hectares of crops between closely related families in unified clans. The architecture is simple and unadorned. Functional and durable, built for ease of repair and maintenance in the hostile environment. Airlock entries and connector corridors between building are everywhere to limit the need to be outside whenever possible. Thick walled basements and tunnel shelters are incorporated wherever possible. A masked helmet with polarized goggles, and integral filter mask is a constant aspect of local attire, long sleeves, long pants, boots, gloves and hooded cloaks as well. Exposed skin is a serious social breach of safety and etiquette. Indoors, emerging from the airlocks, family members disrobe among those they trust. In public people maintain a modest demeanor.
Arodir (world) possesses a sparse infrastructure. Large gauge rail lines connect population hubs and move bulk cargo and passengers. Tunnels and subways commonly interface with these lines. Ports have limited numbers of company run cargo vessels. The hiring and retention of local sea captains and sailors are recommended to avoid treacherous navigational hazards, which sink careless ships. Many prefer the large cargo subs which ply the sea lanes between isolated settlements. The stormy thin air tends to discourage air travel in all but the most extreme cases. Crashes are common due to the hazards of flight here. Depot and provisioning terminals are large capacious structures. Freight tends to move slowly to the eyes of outsiders because of the tiny labor pool. Small numbers of workers carefully and methodically insure each pallet arrives at its destination securely, if not swiftly. Safety and double check inspections guarantee no risks are overlooked. Utilities follow transport routes in thick walled reinforced concrete conduits. A secure phone and radio network ensures global communication and entertainment.
Only ships that have passed the orbital inspection phase are allowed to land or more commonly send down cargo shuttles. Once the locals are satisfied that the visitors are trusted business allies, then the exchange of goods and services can proceed. The bureaucratic paperwork and certifications seem quaint to most seasoned space travellers. Visitors who have not been certified before are required to stay in quarantine for one week awaiting medical checks and release forms. The down port is never busy and it is strange to see more than a couple of outsider vessels in port at the same time. Guests are always a local media event for slow and gradually paced native culture.
World Culture (Cx)
- Homogeneity 4 (Harmonious)
- Acceptance 3 (Xenophobic)
- Strangeness A (Incomprehensible)
- Symbols 8 (Somewhat abstract)
Generally considered a quiet backwater this is a fiercely independent and autonomous system within the subsector. The infrastructure is extremely limited. The world has moderate resources. The civil service bureaucracy is fairly efficient. The culture is harmonious but extremely xenophobic. The customs are somewhat incomprehensible to outsiders. They are an agricultural world with an extremely limited manufacturing base. Outsiders describe the locals as generally dull and lacking in imagination and creativity. They are dour and very hard workers, they prefer simple pleasures and uncomplicated lives. Gentle, soothing, relaxing art forms predominate. They generally detest any loud music or brash ostentatious displays. Visitors who linger here planet-side tend to report developing persistent migraine headaches, which locals blame on the airborne contaminates which eventually circumvent all efforts at filtration. Local medical experts recommend limiting visits to a week or two at most for these health reasons.
There is a very small, simplistic orbital station. Manufactured at TL–6 and imported. Crude solar arrays grant it a few kilowatts to recharge its banks of wet cell batteries. It hangs in geosynchronous orbit over the equatorial down port. The small space station houses 1d6 crew at any time and is a zero G facility. They conduct experiments and observe the heavens with locally manufactured optical telescopes. The high ranking astronauts can only remain in orbit for short duration missions due to the risks to their health. They are well educated planetary heroes and scientists who work like gas station attendants, charged with selling unrefined fuel and servicing drop tanks needed to get to and from worlds in the Moat Rifts. When ships come to visit or trade, these astronauts make a point of arranging a visit to each ship. Docking with the tiny station can be problematic, several ships elect to use their subcraft to facilitate the transfer. These visits are media events and always broadcast on the radio to eager listeners. Customs dictate that the crew be invited over to the visitors' ships for some rest in an artificial gravity field, as they have none, and be offered a meal with the ship's captain and other officers as a state function. This is also used as show content, with local color commentary as to the cultural aspects of the menu selection and crew's manners and fashion as exciting curiosities. 
Kathis supplies much of the technical know-how to support their minimalistic space operations. Their technical advisers are mainly hoppers, who date from the seeding of GenPod-grown humanity in this region of space. These Artificial Gestation Units date from the exodus of the fleet remnants, that made it this far. The Luddite technology stems from the dark ages under the reign of the voyager’s terror. An effort to escape detection and the subsequent destruction motivates them. This fear has had a lasting impact on the cultural mores. A fundamental distrust of “unnecessarily” advanced technology. They seek that which is just good enough to get the job done as a goal. They are well aware that more advanced technology exists, they just think it is needlessly dangerous to court disaster in such a brazen way. 
The primary area of success which would prove of any interest to outside worlds, is the prodigious agricultural bounty, the biosphere affords. This complex life matrix does not seem entirely natural in origin. Some form of seeded life seems responsible for the fecundity of life in such amazingly varied forms. All of the native life is also, co-incidentally enzymatically available to all the sophonts of the region. The tiny population has its pick of crops and products available to feed the native populous with plenty of excess to sell as exports. 
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