Altarean Confederation
The Altarean Confederation is a polity located in Vanguard Reaches Sector.
- It has also historically been rendered as the Altarian Confederation.
- It is part of Charted Space.
Allegiance Codes[edit]
| Polity | Survey | Code | Type | Remarks |
|---|---|---|---|---|
| Altarean Confederation | Pre-Imperial | AltCon | No standard code | None |
| Altarean Confederation | 1st Survey (300) | Al | 2-ltr code | None |
| Altarean Confederation | 2nd Survey (1065) | AlCo | 4-ltr code | None |
Description (Specifications)[edit]
The Altarean Confederation is the government of the Murian minor race, located primarily in Subsector N of the Vanguard Reaches, which is typically called the Altarean Subsector.
- The Murians have extensively explored and consolidated this subsector, founding a long-lasting, advanced and well-developed society.
The Confederation covers 28 systems, and is home to 17.4 billion citizens, all members of the Murian race except the small Human population on the interdicted world of Matemoris.
History & Background (Dossier)[edit]
The Altarean Confederation is an interstellar polity populated by the Murians.
The Murian race gained the jump drive in 102, from Corellan League traders.
The Altarean Confederation dates from 205, and is ruled by a council of representatives from its member worlds. The Altarean Confederation has often been a stabilizing force between the Zhodani and adjacent Imperial Client States. As a strong interstellar neutral, the Confederation has been credited with calming or preventing many disputes in the Vanguard Reaches Sector.
Visitors to the Confederation are welcomed and treated with courtesy and respect -- but can overstay their welcome. They will be politely but firmly removed from Murian territory if they intend to settle permanently or try to extract resources from Altarean systems.
Economics[edit]
Murian social status is built on reputation, not wealth, and no Murian is considered poor. The sharing of wealth in the form of gifts ensures that those more fortunate do not grow too powerful.
The Altarean Main allows easy shipping between most member worlds.
A basic map showing the importance of worlds within the Confederation, giving an indication of areas with significant economic activity (right):
Government & Politics (Leadership)[edit]
The Altarean Confederation is a Confederation characterized by a low degree of governmental centralization that gives a high degree of sovereignty (freedom) to local (planetary) governments and sometimes suffers from a poor ability to create unified policy. The Altarean Confederation government is classified as a Confederation.
Governance Nature[edit]
Although the Confederation government appears stable, the politics of the individual worlds are somewhat chaotic.
- Murians have a naturally combative (but respectful and non-violent) nature among themselves. Combine this with their tendency toward individualism and the result is political systems which are highly participatory with frequent government changes.
- Non-popular dictatorships and self-perpetuating oligarchies are almost non-existent. Democracies are the most stable governments. At times, however, the most popular form is government by riot.
- The six "homeworlds", along with the rapidly developing colonies at Gorva, Merro, and Persus, have direct representation in the confederation central government.
- Any Confederation action requires the unanimous consent of all nine Council members and ratification by governments of the nine worlds.
Military & Intelligence (Force Projection)[edit]
Murian Space Marines are often used for health and safety inspections. They are large, strong and intimidating, and yet gentle and patient. They are adept at sniffing out hidden cargo and smugglers are loath to see them in boarding actions. They deploy from Murian Pride Class Missile Cruisers.
- While a Murian vessel will never launch a pre-emptive strike, it will defend itself with lethal force and not hesitate to follow clues to determine an attacker's place of origin and attack in proactive self-defence. A strike against an enemy combatant would be deadly but it would be clean, avoiding collateral damage.
History-Era: Milieu 1200[edit]
Worlds & Sectors (Astrography)[edit]
This polity can be primarily found in the following areas:
Charted Space:
Capital: 1105[edit]
World Listing: 1105[edit]
The following systems and worlds are a part of this polity:
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Classic Traveller Paranoia Press Vanguard Reaches
- Vanguard Reaches 1991 update by Chuck Kallenbach
- Mongoose 2nd: The Spinward Extents
