Aengkhekkuerr (world)
| Aengkhekkuerr/Sunggoe (Windhorn 2822) | |||||||||||||||||||||||||
| Classic Era (1116) | C311557-9
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Aengkhekkuerr is an icy, nonindustrial world, whose surface is ice-capped and with nearly all of its water frozen.
- It requires extensive imports of outside technology to maintain a modern, star-faring society.
- It is a member of the 17th Disjuncture in the Sunggoe Subsector of Windhorn Sector, which is part of the Vargr Extents.
- This world is a "Twilight Zone World", a planet that is tidally-locked to its star. It has a hot side that permanently faces the star, a cold side that permanently faces away, and a narrow twilight zone in-between.
- This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Aengkhekkuerr has a solitary primary star.
- It is a red main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x5 secondary rocky worlds.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Aengkhekkuerr is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.
Mainworld Atmosphere (A)[edit]
Aengkhekkuerr has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Aengkhekkuerr has 05-15% of its surface covered by ice, either in vast sheets or contained deep within craters or fractures on the surface. Wilderness refueling is possible. Water for the inhabitants can be got by mining and melting ice.
- The surface of the world is composed of a crust of ice many kilometers thick.
- Much of the surface is cratered and covered in thick layers of regolith and dust of meteoric origin, leaving only around 10% of the icy outer shell exposed.
- Below the outer icy shell there may be a world-ocean of liquid water.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, trace atmosphere world.)
History & Background (Dossier)[edit]
World Starport (St)[edit]
Aengkhekkuerr has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
- The world is host to a Vargr Naval Base.
World Population (P)[edit]
Aengkhekkuerr has a population of 300,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population entirely consists of Vargr.
World Technology Level (T)[edit]
Aengkhekkuerr possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government (G)[edit]
Aengkhekkuerr is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law (L)[edit]
Aengkhekkuerr has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms, and anything more destructive, are typically regulated or prohibited.
Trade Data[edit]
- Importance: -1 (very unimportant)
World Economy[edit]
- Resources: 7 (few)
- Labor: 4 (tens of thousands)
- Infrastructure: 3 (very limited)
- Efficiency: -1 (average)
World Culture[edit]
- Heterogenity: 5 (harmonius)
- Acceptance: 4 (extremely aloof)
- Strangeness: 5 (distinct)
- Symbols: 9 (somewhat abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -2404 to -2215: the human Interstellar Wars rage to rimward. The region becomes increasingly neglected.
- -2400s: Vargr raiding into the region significantly increases. This becomes known as the Vargr Pillaging.
- -2204 to -1776: the Rule of Man nominally administers the worlds of the region. Conflicts escalate between Vargr and humans as the Vargr occupy former Ziru Sirka territory.
- circa -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: to rimward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Author & Contributor: John G. Wood (Generated data)
- A full list of Wiki contributors can be found here.
- ↑ "Jump Map API" and map location from Travellermap.com
